Guile in Super Street Fighter IV (arcade version)

My basis for Ultra selection is more on what options do they have when they’re knocked down. If they don’t have a reversal Ultra that goes through FB or an ex gtfo move, I usually go with U2 (character dependent of course), otherwise I go with U1. For sure though, U1 is going to see a lot more resurgence now that they nerfed U2 so badly. Using it on reaction is hard enough because if a character does a FB close enough to land U2 on them, they’re close enough to make you second guess what you should do. That and all the shoto’s have an air tatsu to help them gtfo if they jumped and you did U2.

Why did Capcom virtually make U2 a useless move?

Nice, but the sim wasn’t AA consistently. With his AA hitbox improved it’ll be much harder to jump in now, plus Guile’s slow meter gain imo will make this match up very difficult. Anyone know if Philipino Champ has played against any guile players lately?

yeah that sim was ass.

i got mauled by champ at wcw3.

…I was under the impression the dev blog showed Sim’s hotbox was not altered?

You are right about that.

I think some of you are missing the point about Guile in AE. It’s not the damage reduction that hurts him, it’s not the slower SH start-up. It’s unreliability. I had a chance to play AA at Chinatown arcade for a few hours and let me tell you…Guile is ass. But let me clarify.

Guile still does well against shotos. He still does just fine against Claw, Dee jay, etc. Even the Sim match is still the same in definition; That’s always been a smart-man’s match. The problem is all the changes + new characters that have ultra fast recovery on specials combined with several ways to get around Guiles zoning game in addition to very nice pokes and footsies. Guile can’t zone them. As he’s a zoning character, that’s a bit of a problem. When your main tools for keeping players at bay become unreliable, and there is no back-up move to replace it, character becomes ass.

Think of the Ibuki/Akuma match-up. Now think about the fact that many more characters now have similar abilities against Guile. He just feels weak…weakest he’s ever felt in a SF game. He’s weaker then Vanilla not because of the changes/nerfs made to him but because of who he’s facing.

I still love Guile as a character but that has to do with years and years of playing him. I’ll still use him heavily and probably still main him. But he no longer can be your only character. Not if you still wish to have fun playing this game.

Though I haven’t been to Safari lately to see for myself… it seems that Daigo is no longer playing Guile as a secondary. In the first week or so after AE came out his card had 93 games as Guile recorded. After that he hasn’t played a single game as Guile.

Just thought ppl might be interested to know.

Who cares? Better player wins.

I completely agree with what ExtraDas said, Guile does not have enough BS to match with other character BS, so even after Sonic boom buff in Super, he will be inferior to his Vanilla Status in AE due to the increased BS dosage of overall characters.

Agreed as well. I am having a really tough come facing the newer cast (I really need to learn the matchups, but even so it doesnt seem like its gonna be too much easier). IMO Vanilla Guile > AE Guile. But then again it’s something we all have to deal with. :stuck_out_tongue:

Damn it MooFX, you made me think I wrote that because of the avatar! I just woke up so you can imagine my confusion

That’s why I’m trying to say in my posts. There are too many matchups that Guile can’t play the game he’s supposed to be playing.

Eh. I’m just mainly worried about Yun and Yang atm. I just got wrecked by a Yang player yesterday and I’m totally at a loss. It seems that good Yun/Yangs can delay their divekick when they do it up close, effectively beating EVERY SINGLE F**KING AA I have. S.mk doesn’t hit high enough, c.hp is too slow, s.hp doesn’t have the right angle, c.mk doesn’t alter Guile’s hitbox enough, df.hk gets stuffed, close s.hk never seems to come out, c.mp seems to trade at best, flashkick magically whiffs under them… I’m at a total absolute loss. S.mp seems the best choice, but it just doesn’t have enough active frames.

After that, both twins have painfully easy to perform combos (with amped damage in the corner) that put you in a dangerous wakeup game. Then add the fact that Yun can hp shoulder booms meterless easily, and it’s safe on block! Yang can hk roll kick on a guess from 3/4 screen, and it FADC’able into frame advantage if he guessed wrong!

I’m going to keep playing this match with Guile. I have to be missing a key element to this matchup. The more I play better players though… I can’t believe I’m saying this… I may need a counter-pick for this.

So I achieved a 56 win streak with Guile at the arcade today. A lot of the matches were not easy, I feel like anyone that is just good at the game can win one game against me or in a 2 out 3 for that matter. So with that being said the only way to assure victory consistently with Guile is to play the utmost solid game you can play.

Played against a lot of Yun and Yangs today. I guess they are starting to come out in folds especially after that NSB stream last night. Japan showed the world a lot of potential with those 2 characters. When either twin is close to Guile, he has a hard time trying to anti-air their jump dive-kick attempts because he has to guess which anti-air to use depending on their height and trajectory. Yes Guile is supposed to be normal anti-air master, but he simply has problems with ANY character (even Rufus) that has air control with their jump moves.

You would have to guess-punish Yun’s divekick from a certain range and height. You can’t react to it with FK cos it’ll get blocked. You have to do FK or s.hp as soon as they nj. Sometimes doing hk fk when you see them nj works quite better cos divekick can hit Guile’s s.hp recovery due to its speed and even if it doesn’t, you block which means they got in. Tried to use s.lp on reaction but got counterhit by divekick.

This is a matchup where if you managed to keep him out the whole match, you win. If a good Yun gets in, even if just once, Guile most likely will lose. His EX lunge move and divekicks plus footsies just makes him so easy to get in on Guile. He’s more dangerous than Gief up close cos he has a lot more options.

Same here. I might have been able to eventually get over the SB Counter Hit and low meter-building stuff…but the Ultra situation is still bugging me.

I’m curious: did you ever pick U1 over U2? And in what match-ups?

Sabin said it best, and he pretty much confirms what I’ve been suspecting all along:

All of us know what this means for Guile. Furthermore, Mago, Daigo, and Tokido have ranked Guile very low recently in their respective tier lists.

I’m not bitching. I’m telling you to prepare to get frustrated if you plan on using Guile only in AE.

So it’s gonna be Super Reversal Mash Special Fighter IV…Oni looks fun :stuck_out_tongue:

so does anyone know the specific range of damage that U2 does in AE…i guess i just gota get used to the new timing and keep the combo as short as possible.

Can’t wait. This week the SF Blog will touch a bit more on Guile. I’m hoping for an apology.
j/k, they hate Guile.