I pick U1 almost all the time now because of the comeback factor. If I’m losing then land a focus crumple, U1’s damage will put me back in the game where as U2 barely does anything. U1 also has the benefit of helping you get out of the corner if you’re knocked down and they try to cross you up on wakeup. In the corner, Anti-crossup Super -> turn-around U1 can be really useful as well if they’re crossup happy.
“The changes were nerfs”… yea his damage was lowered slightly, SB meter gain is lower and SH comes out a touch slower, but none of these things really change guile to the point where “His traditional zoning game doesn’t really work in AE”. His normals have the same hitbox properties (plus an improved UDK hitbox), Sonic Boom has the same speed and recovery, and LK Flash Kick invincibility is improved over Vanilla… so if these are the core properties of his zoning ability then really nothing has changed.
With the exception of Sonic Boom meter gain, Guile is arguably improved overall compared to Vanilla. The LK Flash Kick invincibility hits shotos cleanly out of c.mk xx fireball, Guile High Kick juggle is great for simple high damage punishes, Forward Sobat kick goes over low tiger shots nicely, etc. Remember strength is relative… Ryu can’t punch you out of a flash kick so easily now and Sagat doesn’t have a billion damage ultra juggle that’ll kill you from 50%…
Sonic Hurricane can still punish fireballs reasonably well, you just need to close enough so that it doesn’t have to travel forward before making contact. Clearly they meant for SH to be a long-range/fireball punisher while Flash Explosion was meant as a close-range punisher. The problem was that SH was so fast that it was better at close range punishing than Flash Explosion so they’re trying to make their individual roles more defined. While I don’t think the speed change is too brutal since we were probably a little spoiled in Super, I don’t agree with them changing the speed AND the damage. One or the other, but not both. SH damage is truly sad now especially after FADC and the chip damage is halved (i think?). Maybe they thought meaty Sonic Hurricane chip to finish matches was lame
About Yun though, yea I hate him but I think I prefer fighting him over Akuma. It takes time to learn the matchup after all. At first I thought his dive kicks were super bull-crap but then I realized how fat his hittable box is during dive-kick and how good crouching medium punch is at anti-airing it then suddenly he wasn’t so ridiculous. Vanilla Sagat matchup feels easier because we are familiar with it after all this time and we’re more conscious of Sagat’s options at any given time.
Anyway, I went to a small local tournament yesterday full of skilled players and there were 2 Guiles eating people for breakfast lunch and dinner. I think he’s still usable