My variation. I think this might be the most optimal damaging of the loops:
https://www.youtube.com/watch?v=vlyd-E_WM3k
Edit: Not the most damaging, but from my experience thus far the easiest loop. Easier than S1 loops infact.
My variation. I think this might be the most optimal damaging of the loops:
https://www.youtube.com/watch?v=vlyd-E_WM3k
Edit: Not the most damaging, but from my experience thus far the easiest loop. Easier than S1 loops infact.
CC f+hp > dash > s.hp > c.mp > FK 291 dmg
CC f+hp > dash > s.hp > c.mp > SB > super 462 dmg
CC f+hp > dash > s.mp > c.mp > FK 294 dmg
CC f+hp > dash > s.mp > c.mp > FK > super 486 dmg
Just showing some midscreen CC damages. Looks like s.mp > c.mp > FK is the optimal combo after CC.
Iām curious how yaāll are doing the s.hp > c.mp > SB > lp break > dash > s.lp > SB. I barely have enough time to charge for lp break > dash > s.lp > s.lp > SB
You use the V-Trigger no charge boom (hp +hk). Use the slow one (holding back).
Iām finding the s.lp x2 one nearly impossible on a pad right now. The one Iām using does about 20 less damage but is much easier, so Iām probably going to stick to that one in the long run.
Haha, I knew there was something obvious I was missing
Thanks!
Yeah, I can see how the version I do is really hard on a pad/joystick. I canāt do the combo on a joystick at all. I have to use the Hitbox.
Found out you can do UDK c.mp into FK without a counter now as well with c.lp
Im having a hard time doing dash>low jab into boom, is there any trick to it? do I buffer my dash too late?
I kinda like Deskās loop myself.
I bet that is Gief/big body characters only combo.
Im having a hard time doing dash>low jab into boom, is there any trick to it? do I buffer my dash too late?
Itās a nightmare for me on pad. Fortunately for this optimal combo you dont even need to do it at all -
https://twitter.com/GuestFighter/status/811407164736565248?ref_src=twsrc^tfw
Then for any of the other combos, substitute cr.lp x2 for - **cr.lp, v skill boom (hp+hk), cr.lp, boom, cr.mp, hp break, mp break, lp break. **
EDIT - Iāll just leave these here
CC f+hp > dash > s.hp > c.mp > FK 291 dmg
CC f+hp > dash > s.hp > c.mp > SB > super 462 dmg
CC f+hp > dash > s.mp > c.mp > FK 294 dmg
CC f+hp > dash > s.mp > c.mp > FK > super 486 dmgJust showing some midscreen CC damages. Looks like s.mp > c.mp > FK is the optimal combo after CC.
CC d.hp > df.hk > FK > CA does 500 dmg. Might be a good alternative if you know you gonna spend CA to punish.
How are you guys doing s.mp > c.mp > FK? Iām assuming thereās a delay in there somewhere.
Also is there any use for s.lk into special? I can do itā¦at times, but it takes some mental energy.
https://twitter.com/AFC_Wikum/status/811645475833008128
https://twitter.com/AFC_Wikum/status/811638022445764608
https://twitter.com/AMessina04/status/811383805759995904
s.lk > s.mk chain > link s.lk > hp SB combos on standing opponents and can be used in the loops. Good friggin luck with the motion though. Itās extremely difficult
Whatās the easiest loop for players with poor execution? Least amount of dashes, etcā¦
Guilesā sobat is fucking stupidly good in this game lol. If you thought it was good before well itās even better now.
Whatās the easiest loop for players with poor execution? Least amount of dashes, etcā¦
Iām going to be the first person to say this - I donāt think loops are that important anymore, especially if you have a super stored. Theyāve basically nerfed his corner damage and are saying to you āWanna do 400 in the corner still? Use V-Triggerā. If you do a basic V-Trigger combo into super, it only does about 50 to 80hp more than just doing st.hp, cr.mp, boom x5 super like you would mid screen. Sure you can do advanced ones and get close to 620 hp for them but thereās also way more chance of dropping it than the bread and butter loop in season one.
this one is pretty easy though -
So I thought Iād share this with my Guile brethren -
https://twitter.com/AFC_Wikum/status/812733907317555200
First set of booms is Hp > Mp > Lp. Second set is Mp > Hp> Lp. Third is Mp > Lp. Then UDK into back V-Trigger boom (the slow one).
What does everybody think of guiles new crush counter, cr HP? I canāt tell if I like it or not. It makes it so you never have to worry about crush countering with st HP anymore so you can always get that st hp, cr mp, sonic boom/flash kick. But using cr HP has slow start up and a small hit box so itās not like you can use it for anything other than to punish uppercuts. Even so, backfist is better for crush countering uppercuts because you can get more damage off of it.
Itās not that great after knockdown either because it starts up slow and crush counter only activates if you hit them on the first frames. Iām also pretty disappointed about cr hp crush counter only activates on the first frames if it hits because It would have been awesome to crush counter people in the air and get a juggle combo. I think it would have made opponents think twice about taking a risk jumping in.