Gilley has spoken! Everyone STFU and listen! lol… Thanks for the answer though man, I guess that nips that one in the butt.
And I just realized that there wouldn’t even be a charge to do the Sonic Hurricane because it would be lost when you do the boom! Brain fart!
Assuming that SH would combo after a FK, one could try this:
:db:(Charge):ub:+HK, :l:+:mp:+:mk:(Hold), :r::r::l::r:+:lp::mp::hp:
Again this assumes that SH would indeed combo after a canceled FK and you’re pretty handy with dash ultras
Also, could someone test this out with the current game and see if you can combo his original ultra, my execution just isn’t there, I can land his dash ultra maybe 1 out of every 10 tries if I’m really on my game.
Motion would probably be something like:
:db:(Charge):ub:+HK, :db:+:mp:+:mk:(Hold), :r::r::df::db::ub:+:lk::mk::hk:
I’m not even sure if there’s enough time for the ultra to charge since it has to be a db charge and not just a back charge.
Yeah man that first combo should work, i think this will be used regularly. Dash ultra is really ez, especially with forward back forward motions.
The second combo wont work because of the 55 frames needed for ultra + guiles 5000 frame forward dash.
I have a feeling that flash explosion will still be more useful…
I hope your wrong. I just don’t think they are going to shaft Guile for two straight games… Or at least I hope they don’t. If there is now way of comboing into the SH in SSF4 (knock on wood) then they might as well not even given him a second ultra IMO. Your Guile is a weapon of mass destruction by the way Dagger_G, trying to get to your skill level and Gilley’s.
Well I’m pretty sure they wouldn’t just flat out give him a new ultra to re balance the relative uselessness of Flash Explosion right? They’d have to at least change something about it. I rather like using it for anti crossup purposes. It makes dealing with the Akuma vortex a lot easier.
Well, unless they change something about guile’s dash or the 55 frame rule, sonic hurricane will still be as useless as flash explosion. Unless it works as an anti-air and comes out at least as fast as flash explosion. I would be able to punish soooo many more EX greenhands if flash explosion required just a back charge, since most baits for ultra punishable stuff like EX scissors, EX greenhands, and, hell, JUMPING, are baited with a s.lp or just walking back.
im just crossing my fingers for
CH back + fierce link into Sonic Hurricane
CH back + roundhouse link into Sonic Hurricane
i found a combo when playing against a cornered sagat. i went into the training room to see if this worked on anyone else but it seems to be for sagat only. please correct me if i am wrong:
j.hk, c.lk x 2, st.lk, st.lp x 2, st.hp
also, could someone tell me which characters this next combo works on? so far i’ve only found it to work on bison, sagat and gief:
j.hk., c.lk, st.lp, st.hp x 2
I’m gonna have to disagree. The SH is going to be way more useful than the FK ultra. The main reason being the input motion for it. It keeps Guile way more mobile than the DB that you need for FK ultra. Just being able to block someone’s jump-in attack and still have the potential to do an ultra right afterwards will be huge for Guile. He can’t do this with the FK ultra. There might be some matches were the FK could possibly be better, but that’s why they give you the choice of ultra. I do believe a majority of the time though, SH is going to be used.
Just having the b,f,b,f motion will make things like dashing forward > ultra so much easier. Another reason why the SH ultra motion is better is because you won’t jump(this is bad!), in the event that you mess up your motion/charge. We’ve all done lvl2 FA > dash in > jump forward/back kick before. At least now you’ll hit your opponent with a punch if you messed up your charge.
If the SH is going to have any kind of invincibility on it, it’s going to help him a ton with his projectile fights. I am a little worried that it’s not going to have invincibility on it though cause it looks similar to dhalsim’s ultra(which has no invincibility). But if it does have invincibility, feel free to punish every c.forward > FB from shotos. He can do this currently with FK ultra, but the timing for it is just really tight, due to the command for FK ultra.
It looks like SH has more range than the FK ultra too. If you hit with the max range of Guile’s FK ultra, the rest of it is going to miss/wiff. Looking at the videos from CES, it seems SH even moves forward. I’m assuming the hitbox is going to line up with the graphic for the SH and not have less range than what I saw.
I do think the SH is going to have good juggle ability in SSF4. In CvS2 it sucked and only juggled for a couple hits. SH looks like it’s a projectile this time. So if you think about the other projectile supers/ultras in SF4(ryu, dhalsim, rose), they get full hits when juggled most of the time. I think SH is going to be the same way. So you’re going to be able to do things like throw a SB from really far away, get a SH charge, if you see them jump straight up over the SB, dash foward and SH. The SH looks like it has alot of range, so their air attack will probably be out of range to hit guile. I already do this same technique with FK ultra, but it’s really difficult to execute and gets only 3 hits way too much. If they give it any invincibility, you’ll probably be able to use SH for anti-air too.
Here’s a couple things off the top of my head that I think SH is going to be good for…
-blocked close B+RH > SH. This gimmick is going to work on everyone for the first month or so, even pro’s. It’ll work forever on the scrubs :lol:. B+RH looks like it has lots of recovery on it and everyone always wants to attack after blocking this. They can eat SH now.
-wiff throw > ultra. Daigo did it to Justin at EVO finals, only he did wiff throw > DP > ultra. I think this is going to be a good gimmick to use every once in a while too. This works with his current ultra/super but the timing is really really tight. With SH, you can be standing, input the throw command, then hit your opponent with SH when they try to punish the wiff throw.
-focus attack windup > dash back > SH. This is going to be good when projectile characters throw out their projectile after you dash back.
-super > SH is going to be way easier to pull off. This is only if the SH is fast enough to juggle them after the super. Super > FK ultra right now can be difficult depending on body type and what combo you did before you did super. I can already tell if SH is fast enough, it’s going to be easy to link after his super.
-punishing Abel’s COD combo with SH is going to be great
-punishing Guile’s c.forward > overhead > far s.fierce pressure string with SH is going to be great. You all know you love to press fierce punch here to score that counter hit :lol:
-punishing Vega’s wall dive slashes with SH is going to be great
-punishing Chun’s jump back RH instant overhead with SH is going to be great. The graphic of the SH looks like it has longer range than the FK ultra. That’s what I’m judging this by.
-punishing El Fuerte’s Tostada Press with SH(instead of c.rh) is going to be great. Fuerte’s gonna have to be VERY careful about using this move when guile has ultra.
-punishing Blanka’s rainbow roll with SH is going to be great
-punishing wack-ass Ryu/Ken/Akuma’s who JUMP OUT OF THE CORNER with instant air hurricane, with dash back > auto correct SH is going to be great! Balrog does it with his ultra, and I think Guile’s gonna be able to do it. It looks like SH is going to have enough range to work here.
Anyways, I think it’s going to be better just cause of the mobility it allows guile to maintain, and the motion is a hell of alot easier than the FK ultra
EDIT: ohh i just thought of another one. You know when blanka is advancing towards you and you’re walking backwards for a SB. Blanka thinks you’re going to throw one and does the slide, but you don’t and instead block down. Well now you will be able to punish with SH
Yeah gilley, the SH has a lot of potential to make Guile very very deadly. I didn’t think about the full screen SB one…but damn that will be nasty! You are right with the B+RH, that shit will work wonders (I mean, I already use it often to bait attacks). This SH will be that great punishment tool that he needs
Reading your post made me think of something else too. I seriously think this could be like Dhalsim’s current ultra in terms of juggling. I mean, look at their animations…they looks identical (large area, slowing moving forward). If it has juggle potential I easily see Guile moving up in the tier listing (hopefully…need to see what happens to the other characters first).
@Wikum For some reason my computer won’t let me quote people today but to answer your question Wikum the characters that the last combo you listed works on are Sagat, Gief, Abel, Sim, Rog, and for some reason I could do it on Fei Long too but with much less accuracy. And the combo is J.RH or J.FP>C.LP>S.LP>S.FP>S.FP. I don’t think you can do the C.LK after the J.RH or J.FP because it pushes your opponent back further and therefore nullifies the link at the end (might be wrong on this but when I tested it I couldn’t do it with C.LK). Also you can do J.LK(CrossUp)>C.LP>S.LP>S.FP>S.FP. Only works on the characters I listed and if the opponent is standing. I feel like I missing someone off that list though but if I am I’ll edit the post.
I don’t know about being able to punish Abels COD. It’s suppose to be safe on block now but that’s just from observing vids of the Las Vegas SSF4 thing I guess. It was mentioned on eventhubs
cool. i’m pretty sure you can use c.lk after the jump in move (although i need to go back into training to make sure). you missed out bison :).
I wonder if they will change flash explosion as part of the game balancing to make it a more viable ultra. It seems odd that they would just completely replace his old ultra with a new one. Maybe they will lower the start-up frames on it, decrease recovery etc.
Just a thought.
Right! Duuuh, how could I forget M.Bison, he was the frist character I saw it done on. Thanks for catching that.
I hope they do something to it as well. It’s one of the worst Ultra’s in the game! I hate to say that but it is.
Actually it’s totally different. You can retain a back charge when you flash kick, but you cannot retain a down charge. Which is why the combo ShakeAugust posted should work.
his SH is going to be so useful in fireball wars. Dash absorb Ultra!
Should also give him trade FK potential as well now that you can keep your back charge