Guile Combo Thread: Flash Kick FADC *shades*!

sh is gonna be useful since i always fight sagats lol

guys, i’ve been using the following as my basic guile combos for pretty much the past 6 months:

j.hk, cr.mp, flash

c.lp, c.lp, cr.mp, boom/flash

upside down kick, c.mp, boom

cr.lp x2, st.lp, st.hp

anyways, up until today, i didn’t realise guile could continue to combo in the corner after: j.hp, cr.lp, lp.boom (i can’t believe i didn’t know this!)

after this discovery, i started messing around with:

j.hp, cr.lp, lp.boom, cr.lp, cr.mp, boom/flash

j.hp, cr.lp, lp.boom, st.lp, st.lp, st.hp

these combos seem a hell of a lot harder to execute than the ones i had known previously. is the timing of these combos a lot more strict? are they practical? or is it just because i simply need to get used to the execution?

The timing on the combos is not any more strict that ayn of the others. Just have to get used to it is all. I’m glad you mention this Wikum because this is a portion of Guile’s game that I’ve been messing around with for the past couple of weeks. The first of the corner combos you listed is one I practice often and have gotten down to about 8/10 times. My favorite combo in the corner is one that is great for corner pressure and provides good mix up…

It’s J.RH>C.LP>LP.Boom>Target Combo… The thing that I love about this combo is that it is a great 5 hit combo on hit confirm and a great block string on block confirm. I’ve gotten to where this is the combo that I do 9/10 times when i have someone in the corner. You can also throw out a S.Fp at the end of this combo. It won’t combo of course, but when your opponent stands up after being hit with the over head, you can steal a quick poke with the S.FP. This combo works great in the corner trust me. Add that one to your list.

I’ve tried landing things like j.fp > s.fp xx lp boom > c.lp > c.mp xx rh.fk, but I never seem to have the charge or maybe it’s a spacing issue, I’ll have to look into it. I had this gut feeling combos like that were possible but I couldn’t seem to actually get them to execute when I tried. I’ll work more on that.

damn, i never even thought about that one. nice! i think my problems with the execution on these combo’s might be down to the fact i usually play on pad. i was trying them on my t.e stick and i found them much easier.

Eh, those are neat combos, but in reality if I land a boom combo on a cornered op I’ll just go for a sweep or s.hp. Your risking a lot by trying to continue the combo, for a rather sub-par reward.

ya, for sure

yea, but at the same time it’s nice to know what guile is and isn’t capable of doing. after playing as sakura for the past 3-4 months, i’m starting to get the thirst for ridiculous combos.

The damage is certainly lower than just j.fp > fp xx lp boom > fp, but there’s a certain satisfaction landing multiple charge moves on someone in one combo ^_^;;

There was a GeoM vid where he did cr.lp > cr.lp > cr.mp > sb > FADC forward > cr.lp … loop. He could do that because he was buffering the charge on the dash.

Edit: I’m trying this combo… and I’m not quite sure if the combo works due to the knock back when you hit your opponent…

This is true… that’s why I usually stick with 2 of these which is the J.RH>C.LP>Boom>Target combo one because I think it’s pretty safe. 9/10 times your going to land that overhead at the end. The other one I prefer is J.RH>C.LP>Boom>C.LP>C.MP>Boom/Flash kick. This one is pretty good too. Use the boom on block confirm and the flash kick on hit confirm and your good to go. Another thing I like about these is they work if your opponent is crouching or standing so that a plus. Add that to the fact there is no EX bars required to do these and you can give your opponent some good corner pressure. That’s probably the most important reason the doing these. Anytime I have my opponent in the corner I try to do combos that wont knock them down so i can keep the pressure on them and keep them guessing.

this is aimed at someone who would consider themselves an advanced guile player (perhaps dagger g, warahk, gilley ect)

in training, i’ve been toying with the following corner combo:

j.hp, cr.lp, cr.mp, mp.sonic into lvl2 fa, ultra

now i am sure you guys not only have a better technique than me, but also, more importantly, a better understanding of this combo. i’ve only just started even thinking about using it whatsoever. do you guys attempt it in competitive situations? is it a viable option once practised? or are the results varied even for you guys? if the level 2 focus doesn’t combo, does it leave guile kinda stranded? or do you have the reactions to realise it hasn’t combo’d and either backdash or go for a level 3 fa?

basically, in summary, is this really worth the time and effort to try and perfect it?

thanks in advance.

I can just tell you this from my experience .(I dont have the reactions, usually when I release the focus, I am already dashing forward to make sure I land the full ultra) so pretty much if it doesnt combo I dash to eat damage,etc
My variation of your combo does not include a c.lp.
Also, if you dont time it well(focus level 2), a reversal with breaking armor properties will fuck you up. It is only good if you can confirm the focus level attack 2. if you are going for level 3, pretty much it is not a combo and it all depends on your opponent’s reaction. Getting this combo down is very difficult, maybe same as hard as j.hk or j.hp, s.hp, exFK. You also have to consider an ex reversal by your opponent when you are doing c.mp, mp.sonic.
If you master the focus level 2 hit, pretty much by all means USE IT, it is extra damage and you will actually use the Ultra other than finish the match without using it. (you can still get ex reversed, risk it)

Due to the odds of having all these circumstances put together, I simply dont go for it.

Practicing the sb > fa2 is worth it. How you get to it and what you do with the crumple shouldn’t be set in stone.

Has anyone succesfully made this?

[media=youtube]VmCWJY-mf68#t=1m11s[/media]

Transcript on http://sonichurricane.com/?p=809

Tips?

I’m almost there as far as using this in matches. I use ex boom on all fk trades now, but the problem with the ultra/super juggle is the spacing. Not all trades are created equal; sometimes they’re far enough away that only an ex boom can juggle them.

Pro-tip: every time you trade a flash kick and you don’t think about juggling, smack yourself in the face.
Bonus: Every time you see a video of a Guile player that doesn’t juggle off the trade, wince a little.

Oh, obviously you need to start using your flash kick more - I see plenty of Guile videos where the Guile player really doesn’t fk nearly enough.

I told you guys FK wasn’t useless!

hey dagger, awhile ago you let us in on using kara flash kick to punish like max distance rog sweeps. I havent really made this part of my game yet, but are there any other situations where kara flash kick is useful, and do you still use it?

Yea usually when I reversal far pokes I kara the flashkick. Usually you don’t really HAVE to do this, but it makes it more consistent if the range is kind of iffy. I find myself needing the kara against Akuma sweep and Blanka cr.fierce more than anything else.

how do you do a kara FK?