Guile Combo Thread: Flash Kick FADC *shades*!

Go to training mode, turn input display on, press mp~lp and look for:

(lp) (mp)
(mp)

as consecutive inputs. When they appear, you’ve p-linked successfully. By pressing two buttons like this, you’re getting the engine to yield two (mp) inputs in two frames (not possible with double-tapping). Once you can do it, use mp~lp instead of mp in your combos: c.lp c.mp~c.lp sb (for example).

I don’t play as guile but I’ve been going through his hard trials today and got stuck on the last one; c.lk > c.lk > c.lp xx super > ultra

I can do c.lp xx super fine, but for some reason not with the lk’s before hand, either the super gets blocked or it doesn’t come out. Any chance someone can give me the motion they use for this, as in do you c.lp then do the super motion (doing this my super gets blocked), or go from down back to down forward to down back then c.lp and finish off the super (doing this the super doesn’t come out, though works for me if I don’t put the lk’s in before hand)?

That’s because the super is linked not cancelled. Make sure you use the lk or mk version.

Was playing offline at a friends house and did a HK super after landing a FA crumple. Opponent ends up in the corner that provides you with the ability to apply corner pressure. Ryu, can simply helicopter to safety…so annoying how it doesnt take him effort to get out of the corner and start zoning again

You may be applying pressure incorrectly. Most Ryu players I go up against are shit scared of trying to tatsu out - it’s about spacing. Get a little further away and look for the jump out so you can either back-dash to get him when he lands or jump to beat him in the air.

I can do it two ways, one is that I do the z motion for the super during the lp frame sequence, the other is, I do down-up twice during the motion, I find the first one easier, just about recently I was able to do the second method, it all depends how cold the wheater is in my home town.

The problem with this combo is not so much the motion, it is the linking. Your motion can be fine but if you are not linking properly those first 3 hits, forget it. Spend some time doing c.lk,c.lk.c.lp, FK when ever your get the 4 hit combo you can now upgrade the FK to a super.

Thanks. Actualy I had no problem doing c.lk > c.lk > c.lp > fk, often that was comming out by mistake =). I can do hard trial 5 fairly consistently now though (1 in 3 attempts), just had to slow down my super input. Slinkun telling me it’s not a cancel helped a lot. Now on to the next character I havn’t done the hard trials of, c. viper… :confused:

Hmm, I was in trinning room tonight, seems like I can get it to come more often if I double-tap the mk

OK, so I am trying to incorporate this section to my guile, I guess I can consider myself an advance guile:woot:. I was trying to do a crumple combo on zangief and failed everytime. It got to the point where I said, fuck it, I cant connect a s.hp after a UFK no matter if it is a level 2 or 3 FA or if he is cornered or not, I simply couldnt. So, I came here to check and noticed how the crumple on him is different. According to the data posted here, I could not link the second s.hp. I was able to link the following after UDK> s.lp>s.lp>s.hp is there a typo on the info here or is it possible to do UDK>s.lp>s.hp>s.hp on the corner only?

Sometimes I stick to just doing s.hp, FK after a crumple since it is really easy to do and the damage is ok, risk free.

Also, I have seen how from doing c.lp>c.lp>c.mp>SB I get constantly ex shoriuken. Will I get ex- shoriuken if i do c.lp>c.lp>c.lp>SB
The good players will try to break this combo right on the c.mp frame, sometimes I just dont do it and let them shoriuken just to punish them. The same way Us guiles like to cut Ryu’s c.mk fireball with our EX FK.
So my question is, which is better?, whats the practical difference? reversal wise, I get reversed too much with c.mp.

Help is appreciated

K, first off using focus against gief is a shitty idea. UDK > s.lp > s.hp >s.hp works on giefs anywhere, but i would NEVER go for this against gief if i happened to accidentally press focus and crumpled him. You can actually do this combo on the characters it applies to without focus. The links are just very strict.

Also, your variation of the combo would only do 14 more damage than c.mp > fk, and would not grant a knockdown. s.HP > fk is the optimal FA follow up against gief because the knockdown is so important, but again do not fish for focus against gief.

regarding bnb:

c.lp linked into c.lp is reversable on block. c.lp and c.mp are both 4 frame start up. If you string a bunch of jabs together and throw a boom at the end you can get a pretty safe block string, but this string has pretty much no potential to catch option selects and mashers as they will be stuck in block stun.

If your looking to create distance, do a chain like c.lkn > s.lk, or c.lpn. If your looking to deal damage stagger your normals and mix in tick throws and frame traps.

I dont use focus when playing gief, I was just hiitting the training room yesterday and wanted to preactice my UDK, of course I dont do that to giefs when I play, if anything I mash-jab myway out to avoid any reversal. Thanks for telling me the s.hp>s.hp works on giefs anywhere, I think I need to start plinking the second s.hp. anyways I dont think this combo is worth the risk.

It’s taken me ~16 months of Guile, but I’m finally using ex.sb as a juggle on traded fk consistently (if I have ex, it’s getting used, pretty much). All I can say is: if you aren’t using this juggle, get it down - it’s awesome.
These days I actually prefer fk trade - mk/hk trades as if they built him that way.

maybe this will be the only way to connect the sonic huracane . lol

i was starting to trade intentionally just to juggle ex boom. its only worth it if you have a lead imo. most of the time you’re trading with with a roundhouse or fierce which will do 100+ damage depending on the character. sometimes when i go for intentional trades with rh fk i get stuffed completely because guile is a piece of shit.

If opponent jumps back and lands on say a LP Sonic boom, you can use the EX Sonic Boom as a juggle finisher if you pre charged. Takes bugger all damage.

When sagat fires off a HK tiger shot to juggle you after he lands the EX tiger shot this takes off a big chunk of damage…disgusting.

Ultra juggle in the corner after an EX Tiger Shot is also digustingly easy, but lucky you don’t eat the full damage

[quote=“Hoppa, post:315, topic:73882”]

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When sagat fires off a HK tiger shot to juggle you after he lands the EX tiger shot this takes off a big chunk of damage…disgusting.

Yea I, think it is close to 30% damage simply on that juggle.

I’ve always asked this, a good sagat will tiger you until you make a mistake( running away game), a good guile will keep his enemy away, if both characters are pussies, why did sagat get the damage?

heh.
More often I don’t force a trade, but every single time I get one (I get a lot of ground trades), I land the juggle. Before I put the effort in I’d always think to myself “why didn’t I juggle that?” - now I do :slight_smile:

Yeah, it took me a long time to start keeping my back charge when i flash kick as well. i used to never juggle into ex boom

Ever since I looked at the vid of Guile’s new Sonic Hurricane Ultra I’ve been trying to think of ways where he could combo into it withought trading an anti-air FlashKick. One way I thought of was to do this combo…

C.LK>C.LP>C.MP>Boom>FADC(DashForward)>SonicHurricane.

You could replace the first C.LK with another C.LP or just do C.MP>Boom>FADC(DashForward)>SonicHurricane. I guess the point is that you’d be able to FADC after a boom in any combo and do the SonicHurricane. With charge portioning or whatever it’s called I think this might be possible. I guess it would depend on the start up of the second Ultra but I was just wondering if you guys were thinking the same thing. If I had to compare this to something I would compare it to the combo where Ryu can do a EXFireball>FADC>Ultra in the current SF game. Keeping that in mind, and taking into account that Guile can currently dash into his Ultra after a FA(NoCombo), this idea popped into my head. I might be wrong I might be right. Just was wondering and wanted some opinions on it.

Ask yourself the question, can he do this now with his current ultra?

No he cannot

Ask yourself the question, can any charge character do something similar to this?

No they cannot