This ain’t GG lonestar
No, priority does exist to a certain extent. I’m not sure if its a quantity of its own, or a combination of invincibility frames, hitboxes, startup, but there are certain moves that can be abused for counterpoking, like Chun’s b+fp, or shoto c.fp.
“Priority” in all technicality does not exist. It is a term created to explain how some moves trump other moves when thrown out at similar times. Some “High Priority Moves” are “High Priority” because they beat a large number of moves. The reason a move will beat other moves is normally caused by a number of things. Hit box changes, active frames , invincibility frames, and the speed of a move.
If a move changes someone’s hit box so that the characters hittable hit box is very low to the ground it will trump a lot of ground moves that don’t hit that low because they whiff the opponents hit box. Therefore, the move that moves the character lower trumps that move thus it has “priority” over that move.
Active Frames, some moves trump a large number of moves simply because the vast majority of the attack is active frames, frames where the move is capable of striking the opponent. This means when it’s thrown out it is hard to beat because normally you’ll clash or lose to it because the recovery and startup are relatively small compared to the moves active frames. Because the move typically doesn’t lose to other moves it is considered “high priority”.
Invincibility frames is probably the 1st or 2nd highest reason a move is considered “high priority” . The reason is pretty simple. Lots of times other moves will lose to this one even if the other move strikes first in the startup of this invincible move but it will still lose because the character using this move can’t be damaged during certain sections of the move (on most moves this is the startup of the attack and often on uppercut like moves extends till the active frames of the move have begun i.e. Sol’s Volcanic Viper) than get hit in the face by the active frames of the move.
Speed can make a high priority move simply because when put in a nuetral scenario this type of move will beat other moves simply because it comes out quicker. It therefore is “high priority” because it beats other moves by hitting them during there startup.
Kewl, thanks for the explanation. That makes a lot more sense now. I will have to go and study the frames data now that it all makes more sense to me.
if your jab starts coming out while the throws on you you can’t tech. you have to be more precise when taking throw with db+lp+lk
This may sound a little weird, but when you’re having trouble with the timing on a move, just hit practice mode.
And practice, practice, practice.
You won’t develop the muscle memory/timing to do the move 100% of the time right away, but you should improve your execution. And over time you’ll get a lot better.
I went from being a very poor at executing super cancels/hit confirms, to actually being alright at these.
trying to throw tech with db lp+lk isn t good imo unless you have chun li whos jab is as fast as a throw attempt. its garbage because many decent players put a parry first then throw, that is enough to throw off your throw break timing and would parry your low jab and you d get thrown anyway.
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I don’t like duck throw breaking.
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Lots of people pause just past reversal timing and press down to catch any stray poke attempts. A parry into combo is far more devastating than a throw.
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It’s possible to mess up the timing and simply get a jab which gets you thrown since this technique assumes optimal timing which doesn’t always happen.
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If you don’t do a duck parry and instead do an SGGK reversal throw you’ll at least have a parry attempt “protecting” your throw attempt. Which I altogether prefer. Mainly consider this with Chun, but I do it with Makoto sometimes kara-ing her MP so I can hit confirm a super if it works. SGGK is broken … more so with chun but it’s really useful.
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Duck throw breaking and actually hitting the jab doesn’t normally result in a super for a lot of characters and doesn’t help you shift momentum at all compared to a throw.
Duck throw breaking has one advantage in that it has less recovery than a throw whiff … however … most situations you whiff a jab you shouldn’t be attempting to to break a throw.
http://de.youtube.com/watch?v=GBbOuZpLcWI&feature=related watch the last match … KO got own’d into super like 3 times cuz he tried to crouching throw break.