I’ve posted a guide to help players improve at Street Fighter 3 Third Strike. It has video tutorials on how to do some very nifty tricks, like Negative Edge and Super Canceling.
I’m looking for feedback on what’s there and how I can improve it. Also on suggestions on what I should add in the future.
I’m hoping to make this a very robust and detailed guide that’s a great resource for SF3 players around the globe.
If you have any suggestions at all, feel free to email them to me (catalystx@gmail.com) or simply post it on this thread.
Seems like it’s mostly just a text summary of Thongboy’s tutorial + A tier list, and a section on parrying.
“Advanced” parrying is not parrying entire super arts, parrying entire super arts only comes in handy when people try to chip you with them, otherwise, a good player will never even let you parry them…they’ll just hit confirm them.
Real advanced parrying is just being good at anticipating attacks. If you want to know what it looks like, watch some vids of Aruka. He does insane shit like hitting the opponent a little, walking just in front of their longest poke, and tapping down quickly. That’s a parry attempt, and he does it because it works on a shitload of people.
To learn advanced parrying you need experience because you need to know when people like to attack you. There are different good times to parry for each character, you just need to tap down a lot to find out what they are.
Meanwhile, I’m pretty sure your intermediate parrying video was taken from a staged match vid, even top players don’t parry entire Dudley chains, they’d much sooner just parry one hit and throw.
“The most advanced level of parrying involves being able to anticipate and parry your opponent’s mix up tactics and super arts.”
Do you feel I should reword this in some way? It seems most great parriers are capable of parrying some super arts completely, along with being able to parry their opponent’s mix up tactics.
Being able to fully parry Ryu’s Denjin-Hadou-Ken and some others really seems to help high level players.
That said, should I change it? Should I make it more clear advanced parrying is more about anticipation and set ups?
I’d love feedback on the matter as this is only written from a few people’s perspectives and I’d love to have the feedback and suggestions from the community to better reflect everyone’s view.
“Advanced parrying” is all about parry baits and parrying a super hadouken isn’t exactly really advanced. If you can parry a 2 hit fireball then you should be able to parry a super hadouken. It really isn’t that hard at all.
Gotta throw in my agreement that parrying super arts isn’t reflective of advanced parrying. The example you have of that Ryu player is just him guessing well against a bad player. Nobody plays like that at high levels and no one throws out supers without hit confirming them. Your easy parries are option selects and parrying projectiles. Advanced parrying, as previously stated, is not so much about parrying, but baiting your opponent to throw something out for you to parry.
Bah, come on you know that isn’t true. It annoys me when people say this.
Even ignoring obvious examples like aegis and genei-jin etc, no one can sit there and tell me that they’ve never seen top players whiff a super, that wake up supers aren’t a viable option OR that they’ve never seen to top player super through or super to counter attacks without hit confirming.
In this context it doesn’t really make a difference. Supering through moves or supering to counter attacks doesn’t put you at risk for them getting parried unless you’re not good at it in which case you shouldn’t be doing it anyway. Parrying a wake up super is never a better option than blocking unless your at risk for getting chipped to death, and even then I’d say you’ve got other things to worry about.
People parry when the opponent is waking up sometimes, but usually it’s not just like parry-sit, it’s an option-select parry that follows into throw, poke, whatever.
I’m amused that the color-coded tiers have low and bottom tier as poop color.
I would say Yang is the only character that is truly underrated. Almost nobody plays him. When you see a really good Yang player you understand why he is ranked as high as he is.