I can deposit my thoughts on this matter…
Regarding my thoughts on Skrull vs Nova, Skrull does get those really easy resets using Frank’s assist, and I think Skrull uses Frank’s assist fairly well. Nova also uses Shopping Cart really well, and both do basic combos into dumb supers into Level 5 Frank. However, when you have Frank on point, there are quite a few factors to consider. Skrull does, by far, have better assists for Frank. Tenderizer is good incoming, Stone Smite gets you the double snap, and Orbital Grudge… looks cool.
In comparison, you get unblockables with Nova’s assist. He only has that one assist. We don’t talk about his other ASSists. Personally, I’m more of an unblockable type of guy, but some might prefer the shenanigans you can do with Tenderizer. The only real problem I have with Tenderizer is that, in case things are going terribly wrong, I personally find it inconsistent for getting Frank to Level 4 if for whatever reason he’s on point. With Centurion Rush, it’s also inconsistent because you have to do quite the variation on your level 1 Frank bnb to get to Level 4 in your combo, but it is more consistent because of that Forced Ground Bounce. I haven’t labbed it, but I can imagine a bnb off of cr.H that will net you 51 PP using Nova’s assist, and that doesn’t risk the opponent falling out of the assist.
Of course, this point is invalid if you’re using Stone Smite for Skrull, but I think most players favour Tenderizer.
Anyway, I digress too much. Messing with Skrull, I have noticed that making him go meter positive is a lot less easier than with Nova, so there is that. And… well, this is completely my, probably biased opinion, but I just really don’t like Skrull. I feel like he is a weak character, and he does not really stand out except for “Hey this guy actually won with Skrull”. I feel like Nova is a better character in almost every way, and if Nova had a command throw he would be better in every single way. An 8-way airdash, projectiles, a floating hitbox in the form of GRAVIMETRIC SHIELD, and flight. The odds of actually getting a hit with Nova are much higher than getting a hit with Skrull, at least against a good player.
I personally play Spencer/Frank/Dormammu, and I’ve tried a couple different point characters but have chosen Spencer for mainly one reason: It is a lot easier, and a lot more likely, that you’ll get a hit with Spencer than with many of the other characters you can play with Frank. Spencer’s just really good, has a standing overhead, a not too shabby cr.L, good anti-airs, command grabs that can hit standing or jumping foes, a 1 bar punish that is amazingly fast AND can DHC into Level 4 Frank combos with the right assists, raw tag combos for Frank, and amazingly easy conversions off of almost any hit. So in my eyes, it is better to play the character who has the easier time getting in and getting that hit.
Now, my thoughts on Vergil/Frank… It’s an amazing combination, combo wise, because any clean hit gets to Level 5 and sometimes a dead character, but you need a good air assist, imo, to play the team well. Shopping Cart is great for Vergil, but I feel like it lacks something to hit the likes of Zero and Firebrand out of their air assaults. Also, as Zansam said, Vergil and super Frank play very similarly, so it’s something of a moot point to have them both on the same team. I tried the combination before but dropped it because I felt it was just lacking.
Final thoughts: I will always and forever condone Frank/Dormammu. Snapshot + Dark Hole zoning is a thing, and when you kill a character with Super Frank + Stalking Flare, Flame Carpet and raw tag in, you have your choice of anti-air super or unblockables with air chainsaws + Flame Carpet, or even roll behind Flame Carpet. If they choose to get hit with the Flare, lolairS into full combos. Chaotic Flame also does a ridiculous amount of damage on top of Frank’s usually 900,000~1,000,000 combos (dunno exact numbers off the top of my head), meaning every hit is gonna kill, no matter the confirm, unless your opponent is playing a heavy, who all have trouble against chainsaws anyway. Dark Hole can be a weak neutral assist for your point character, but I just find it the best for incoming set-ups, especially with a character like Spencer who has a standing anti-air command grab.
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