GRAVITY BREAKERS: New Character VALERIA + free demo!

Looks great!

So what I’m getting from Cardinal is that he’s just some sort of human who augmented the hell out of himself so he looks the way he does? Or is he an entirely different race?

@PsychoJosh

He has a schtick where he makes up a new origin story everytime someone asks about it. I know the Dark Knight did something similar with Joker but I’ve had this idea long before that movie came out and I’m sticking to it!

Wow, you’ve had this thought out for a while. Just like me with my stuff!

Hey, you’re usually super critical. You aren’t just blowing smoke up my ass because we’re e-buddies are you? If you have critiques lay it on me!

BTW I know the environment needs work: the grass kinda sux and the lighting is off. Were trying to fix that ASAP.

Alright, Kickstarter launching next week! We’ll also be launching on Greenlight simultaneously if it isn’t shutdown before then.

Well there aren’t enough giant anime ladies but you probably already knew that.

We have a character in the works who you might gravitate to…

BTW were working on streamlining the controls, basically adding button combos for some functions. The new scheme will be 3 attacks (A- straight, B- wide, C- exotic) dash, shield, and range modifier. Shield+A=grab, Shield+C=super, Shield+Dash=roman cancel.

Here’s a preview of our kickstarter campaign, coming soon! https://www.kickstarter.com/projects/kinganimation/600037401?token=8394b253

The Kickstarter campaign is going to be delayed by a week or two. Apologies!

https://twitter.com/DisturbedVerse/status/850727282670878720

https://twitter.com/DisturbedVerse/status/851336335260504064

The kickstarter is live! :o

Hey, gave the Kickstarter prototype a go, and there’s already some nice features in it.

I like the idea of using both the x and y axis for movement, it opens up a whole new range of possible attack and projectile patterns. That said, I’m always a bit weary of games that use momentum based movement. In fighting games you want your movement to be pin point accurate, and not be carried into an attack after you’ve taken your finger of the d-pad due to momentum.

There is potential to have some really fun moments with dodging if you gave bullet hell super moves that the other player would need to dodge through in order to punish. Something like bullet hell from long range, and DBZ when in close range.

Some other notes:

  • When I was dashing away from my opponent, I exited the screen until the zoom-out caught up. Consider increasing the zoom speed of the camera, or a marker showing where you are off screen.
  • When a hit connected the hit sound effect played after hitstop was over. This made the game feel like it was lagging rather than freezing for a powerful hit. Most fighting games play their hit sound at the beginning of hitstop.
  • I never knew exactly when I was in which range, in other words whether short or long range attacks would come out if I pressed a button. It would be nice of there was some indication of when long range combat transitions into close range combat.

Bugs:

  • Training Mode crashed when I tried to select it.

Good luck with the Kickstarter :slight_smile:

@pieterator
Thanks for the feedback man!

We switched the camera settings to accommodate the super attack camera zoom. We’re working on adding two different cameras (1 that tracks the action, 1 for cinematic camera zooms)

Wow, good catch! We’re actually reworking how the entire hitstop system works, we’ll lump that in.

We’re going to add a different stance for long range attacks that should hopefully make it crystal clear (Cardinal will stick his shooting hand out when in far range).

Ah yeah that’s a known bug, somethings got broken when we added the new main menu recently :confused:

We have a discord if you are into that sort of thing https://discord.gg/eypW8AN

We’ve revealed 4 more characters, bringing the initial roster to 8.

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Really interesting designs.

Hello, Valeria.

@PsychoJosh I’m not surprised…

We’re going to have a table for Disturbing the Verse at WNF week after next. So if anyone is in the SoCal area you should come check out the latest build! Thanks, Alex Valle for giving us the opportunity!