Now that the prototype is finished its time for the next phase of the project! We’re adding some fun stuff like better controller support, in-game input remapping, and A NEW CHARACTER! She was revealed a while back but here she is again in case you missed it: NEGATIVE NANCY!
I mean, she’s blue and she doesn’t have any visible nostrils so it’s a fair assumption.
Technically she’s a mutant humanoid. Her colonist ancestors fiddled with their genome in order to survive on an inhospitable planet so it’s entirely possible that they spliced in some fish DNA.
@Pertho The basic premise of always airborne, never touching the ground is similar. I’ve never actually played Psychic Force so it hasn’t influenced the game design at all.
Do you have any expertise with that game?
I’ve been contacted by a few different composers/sound designers over the past month. I think we are close to making a final pick. I’ll keep yall posted…
So during my research, I decided to take a look back at the Beast’s Fury campaign. It’s astounding how much money they were able to raise and how poorly they managed it. A cautionary tale to be sure…