Gouken Vortex... YEAH, I said it

didnt really now where to post. i just want some idea for my tat no big deal. :tdown:ummmm wow didnt know you own this thread. i main gouken an got me a free tat no biggie. and yeah it was random, on my part. lol ppl on here need to relax, so what if i posted it here. i rarely post on here, so it should nt be bbig deal.:tdown: i do rea up and try to learn some new stuff with gouken as well since i main him.
killy kelly not that serious later, would liek to play your gouken in the future w.e i get back on xbl.:tup:

iam in fl so connection might nopt be that great since you live in cali. yes in know mmad typos in a hurry my bad

Randumbcat does not approve of above randumbness.

Anywho, fellow gouken players, add mrfeaturematch on xbl. My hard drive failed and I play on my friends account for now. I wana see how yall are implementing this info.

Why can’t you just post that shit in your own fucking thread? Why in the fucking world would you think it should just go in a random thread like God took away your ability to start a new thread.

If youc an’t find an appropriate thread make your own thread.

Delete your post and make a new one and maybe someone will actually give you an idea.

Hey um… my 2 cents? Raipinpilliage and KillaKelly need to chill. Try loving people for a change.

Hey AngryMan, to answer your question, the only thing about your tatoo idea i found just a little lame was putting Master Gouken… Maybe just Master? Just Master would be sweet. Saying Master Gouken would be a bit redundant.

But dude it’ll be sweet having a Gouken tattoo! Post a pic in this thread when you have it! (It’ll piss off the uptights. :lol:)

posters jumping all over each other for posting in the wrong spot takes up more space than ignorant posts.

Amen.

Got a friend whose a video major who can probably help me but since it’s not a great setup causes HELLA lag, after some major practice on it I could probably make a video but might be awhile maybe 2 or so weeks.

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How does Gouken’s Vortex work? (for more detailed setup description read original post which is quoted above)
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Gouken’s Vortex works by creating untechable knockdown than doing a completely safe mixup that will beat all options. While it isn’t necessarily normally tricky it is 100% safe save messed up execution. This paves the road for actual mixup based on the fear of responding to the Gouken approaching from the air on knockdown. This setups up mixups such as jump-in crossup Tatsu, jump-in MP for double overhead, empty jump throw and crossups as the normal approach again is a completely safe j. FP or Demonflip Divekick.

While not nearly as tricky as Gouki’s vortex it is even harder to counter allowing Gouken to bait mistakes which plays to his strong suit. Punishing. The other options are only to make your opponent believe he can counter you so that when you come in with a safe version of the move you either win for a small amount of damage (cross-up Tatsu) or get a punish combo (demon-flip mixup). Or because he’s so worried about the Demonflip you can setup a fairly ambiguious crossup and net a combo.

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What about Viper’s Reversal?
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Generally I recommend the MK setup on Viper as you can easily safe jump it and the angle makes beating it with roundhouse version difficult though possible (inconsistent even). Just go to training mode pick viper as p1 and gouken as p2. Set Gouken to record Sweep into MK Demonflip (pretty much as fast as possible) into Divekick (again just mash kick so it comes out as quick as possible). Their is 1 or 2 frames that you’ll actually have done it TOO early, but generally that is uncommon in my experience. Either way, your recorded part should so Gouken sweeping than demonflipping into a divekick and hitting Viper pretty much as he is hitting the ground. If this works go to play back let yourself be sweeped and try to reverse the demonflip with her upper if done right Gouken should block the upper. Practice this till you have this down than do with Sagat Tiger uppercut and the timing is truly ASAP and if done right he should block even that.

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MK Demonflip is getting hit out of by non-3 frame reversals? (Ryu DP, Akuma DP, Ken FP DP)
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Well you just aren’t doing it fast enough I mean the timing needs to be withing a couple frames of recovering from the Sweep. Practice mode is your friend try the above on viper than work it on Sagat. If you have a friend to do the reversal for you that’s even better.

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RH Demonflip is getting hit by a DP?
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After a sweep generally you didn’t do it at peek range so you can’t come in at the right angle cuz your distancing is messed up so you messed up the setup so it couldn’t work or you did the Divekick to early. THE DIVEKICK MUST be done very late if when practicing you go behind them without hitting them your closer to the correct timing than if it’s not working and you are hitting them.
EX Palm>Sweep is the easiest setup by far to do this.

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Have you found any new setups?
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Yes, most noticeable option select jump in’s work with whiffed divekicks. Why is this good? Now after knocking Honda down you can do a safe divekick and option select a EX Hurricane it beats pretty much all of his wake-up options safely. No more headbutt causing headaches on knockdown. Generally this doesn’t work well against all reversals but works pretty well. Ultra can also be used and has given me pretty good results but some reversals escape it as it’s so slow. However, EX hurricane Kick catches backdashes very well so while I think blocking is still the best chun’s and vipers that like to backdash are in for nasty surprises if you do this.

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Sweeps and throws the only options that set this up?
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No after a dashpalm if they quickrise you can setup the MK or RH version if you hit them into the corner (RH is spacing dependent but after some practice this isn’t hard to recognize). Why do I like this. FP>EX Palm>FP Palm gives you about half a stage of spacing (guess what from half stage you can setup both pretty much). Well now you get a safe oki in the corner that sets up your corner pressure which is very very powerful for a good Gouken.

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Well what ways exactly can I set this up?
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Max range Sweep -let me reemphasize Max range

Ex palm>Sweep - easiest setup to execute/time the demonflip followups

Backthrow>sweep/Backthrow>j.MP(1)>sweep - j. MP(1)>sweep deals 150 into the followup easily his best followup besides ultra
Forward Throw>Dash>slight pause>Demonflip-Hardest because of raw dogging it generally don’t recommend the MK followup against 7 frame or slower reversals but the RH one with practice seems pretty consistant against DP’s.

Forward Throw>Dash>Pause>Demonflip - This is the hardest by far and I reccomend not trying to MK against faster than 7 frame reversals without a lot of practice. RH one seems better for DP’s though as with practice consistency seems possible.

…>Palm>fast as possible demonflip - Corner only and if they quickrise but very effective none the less and most good players quick rise the majority of the time. Also while you can’t confirm the quickrise into demonflip you can press the kick button early on the roundhouse version if you notice they don’t quickrise to land outside the corner. This works for all combo’s ending with Palms.

[Quote=KillaKelly]
here were some things i came across though. against viper and fei long doing the mk demon flip from the ex palm dash sweep doesnt seem to be working for me. with viper it trades or gets beat clean and agianst fei i just get beat. so, i changed it to hk flip instead and that did the trick. but the results are a little different. for fei all his fk’s miss except the lk version which loses and agaisnt viper if done properly she just loses. perhaps i am doing something wrong? another problem i ran into was your specific speeds for cammy and sagat, i couldnt get the mk flip to work either. so right now im using the hk flip and against its the same outcome as vs ryu but the lp TU sometimes trades. against cammy hk flip stuffs her if timed properly. is there some kind of tell on thier wake-up i can be looking for to get the mk version to work, or just do it as fast as you said, mash the kick button so the flip comes out ASAP and hope i did it right? off of the forward grab its the same story,i have to use hk flip instead of mk, however, it would appear that a forward step after the dash is needed to get the proper timing and spacing so you are not beat.
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I haven’t tested what version demon vs every reversal but ya Fei’s highly vertical nature and fast speed make RH probably the one of choice.

Viper’s i liked to safe jump but maybe i should go back and try different variations of RH cuz beating is always better than safe jumping as if you beat it they can’t FADC and protect themselves.

You beating Cammy’s impresses me as I don’t think I tried RH vs her, but again beating/whiffing>safe jumping.

Against Sagat MK flip only. Seriously much testing has shown me it is VERY strict to get LP Tigeruppercut to whiff (otherwise it trades which is ggpo for you). MK was way more consistent for me. Maybe he can FADC but that’s 50% meter you stole for some chip damage, or you could just option select ultra for laughs XD.

MK version is very tight on Sagat/Cammy you really have to do ASAP but it is very effective and really the only trick is ASAP really just mashing the hell out of it typically works for me. Reason ASAP doesn’t whiff on them is they actually wake-up 2 frames slower than rest of cast.

Original post mentioned it seemed an extra step might be necessary after a forward grab I’ll try to create an official stickyable thread and video in the next week or two.

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Final Note
Remember I came up with this by messing around in training mode for only a few hours more discovery (especially character specific discovery) might exist.
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fantastic information.
good job thread!

Never said i owned the thread, but come on, you posted this in the video thread as well and you did it there first. there was no need to spam it. whatever though, and ill play ya, i dont doubt the connection will be ass though.

i am chill, hella chill, anyone that knows me would say this. i almost never speak up about anything either and let 95% of shit slide. i was already in a not so great mood for other reasons, and then i saw some random and was like wtf? whatever though. im over it.

I dont disagree with you there, i actually wrote a response but then didnt post it. wasnt till i looked at the video thread and saw he posted there first that i decided to say something.

whoops, i wasnt clear on the sagat one regarding the lp TU trading. what i meant to say was that if i time it wrong, instead of beating the lp TU it would trade (all bad). I never even considered trying to make it wiff, but as you said it would be VERY strict timing to do so.

id love to see some vids, because in training mode i can reverse (as goukens opponent) the mk and hk demonflip right after the sweep. my timing or spacing is off.

How do you set up reversals in training? Just spam srk like a nub, sweep, then do the the demonflip and due to you spamming command it reverses?

I have been having great results in game with the mk demonflip, for some strange reason haven’t had the opportunity to try the HK one, no ryus :smiley:

As for my reaction, the guy has been here since 2006, posted it in two different threads and was basically not posting cause “he didn’t know where to post it” he was just posting it in popular threads to get attention. Just have some respect for your fellow players.

Replying to use just did more of the same you were complaining about, but it doesn’t really matter.

Put Gouken as Player 2 and you as player 1

Set record than do sweep into asap MK Demon against let’s say Viper and than select playback.
Let yourself get sweeped than do QCB+FP with viper reversal if done right Gouken should block.

do the same for ryu but do the RH demonflip instead, again the main thing for the RH version is that the Divekick must be done pretty late.

Seems which setup you do changes whether an attack will get beat or make it whiff interesting

Dude. Fully confirmed for me vs Ryu. I sweep, do the hk.df, and the kick looks like it hits behind Ryu’s head, yet it’s not a cross up. the words reversal appear on Ryu’s side but the dp does not come out. I know because i set Gouken to record, and i was spamming the shiz out of srk. This set up works!

Edit: Jab.srk gets beat, Mp/Hp.srk whiffs. The spacing must be perfect, but it’s definitely feelable once you get used to it. This is a great find. One that only need be tweaked depending on the character.

Good Job Sephiroth.

Edit #2: Ok so another idea to this. If you try and do this setup, keep your periphreal vision on the spot where Ryu’s “reversal” message pops up. Since sometimes you can’t even see a starting animation for the srk, the only way you know if you landed a counter hit on his reversal is if you see that message pop up. You can then continue the pain train. Am I right about this? Haven’t tested, but the theory makes sense. Can anyone confirm this? Cause as far as i know, if demon flip kick hits too high you can’t combo off of it unless it’s a counter hit.

Yeah, it works wonders the Sweep -> MK Demon Flip Kick vs Reversal Shoryukens, yet I found a huge disadvantage on the Ryu VS Gouken situation. I don’t want to say it, I will only say that it doesn’t help Gouken. =/

togo, you could probably combo in standing mp or standing mk then do lp palm or tatsu of any strength. wont be able to continue the guessing game, but its something. they should be hurtin anyway.

Darkaoz, i wonder if what you found was what i found…

You do the RH one on ryu … not mk (except a specific scenario i’m still working out : P ), but for the most part their is no downside. He should either get beat/whiff for free punishment … literally 0 risk if you do it right. It’s pretty easy to do right … literally 20 min. in practice mode and you should be good.

Thing to keep in mind is the shoto one on a straight up sweep is the hardest situation to correctly do in a match all the others are straight up and easy. Stop all the theory about how hard it might be instead hit the practice mode.

Demonflip has so much hitstun that if it hits you can get a st. fp or cr. fp easy regardless of height. If you aren’t hitting it your just doing it to slow. Some scenarios have on whiffed reversal (namely Cammy) you have to do an EX palm to punish but not hard : /

Holy friggin suspense batman…

i found that if you aim for the back of their head you beat them. i feel like i almost have to hold off a second in mid air untill gouken is high enough that the demon flip kick will go up and over them, out of the way of their hitbox. aiming for the back of their head helped me a lot on this. before i was just mashing out demon and hitting as fast as possible hitting them towards their front, and getting beat. but speed is not as important as spacing, you NEED to hit them where they CANT hit you.

gouken vs gouken, you get beat though if he decides to kongoshin, poetic almost.

Aiming to the back shoulder is foolproof I believe.

Yeah the back shoulder always works for me, same deal after you land an Ultra. Use RH demon flip.