Opponents can’t jump out of safe jump set ups, if they are able to jump out its just being done wrong. Dive kick should always hit jumpers on wake up.
You can safe jump Bison all Damn day, same as Abel if he has EX time your dive kick to hit just above his knees and use o.s. forward throw to beat EX roll. The delayed timing helps you avoid EX throw active frames. Most Abels use EX roll and os grab beats that everytime, mix that with os cr. Roundhouse if he starts back dashing. You can punish bisons teleport, and headstomp pretty easily once you catch the timings. If he has EX use cr. fp > hado as your primary block string, if you aren’t going to risk doing anything else. Other than that, you can beat his normal reversals with frame traps mostly involving mp and hado. O.S. EX Tatsu also bea’s EX Scissor and PC on his wake. If he EX head stomps on his wake, you have time to walk under and punish his recovery with whatever, react to EX Devils Reverse accordingly.
Its hard as hell to beat Bison and Abel at a high level without abusing safe jumps and cross ups on them, and it’s even harder. Unless the opponent allows you to zone them, Gouken is better off being on offense imo.
Akuma- stuff his srk on wake up with dive kick or cross up lk and punish his teleport if you see it per whiff confirm (Thanks Raun). Alter this with faux safe jumping to bait the srk, or whatever you do to set up throw. Or, you can use EX Flip and be right in his face for instant offense. You can net cross up and everything from this, and Gouken is invincible for 25 FRAMES! This shit is very useful for the offensive minded Gouken.
Learn his Demon Flip. The timings are key. Save your meter to EX Tatsu his DF bullshit. EX Tatsu beats up front options, and blocking, kongo, dashing out beats his late non meaty options.
Akuma’s srk beats the frame traps, so just randomly stop block strings to see if he’s mashing reversal. If he is, then he gets punished for free. If he’s not a masher, that means he’s a crouch techer, and you handle them accordingly.
Don’t feel power less when he knocks you down. EX Tatsu beats his meaty jump in options. Learn the timing and how to punish it. J. mp beats his DF in the air just like Gouken, possible Shin Sho but easy Denjin follow up.
Get a timing on his air hados and dash forward to get under him to punish his recovery.
Get a timing on his ground hados and GF over to punish him.