Gouken SF4 Ultra Updates

Thanks! I did it now! Wow, really dangerous!

i use oh mp>super or oh mp >jab>lpalm on wake up

am familiar with the longer active frames being very useful, nice find btw on that setup howling

I would encourage as much deceptive use of it as possible, like dashing into max range from afar and punishing normals and similar.

I stopped using demon flip after a hard knock down. Dwu takes away goukens wake up pressure when you have a shin sho stocked. Barely get back throws now it’s more staying on the ground now.

you know I stay airborne; hes got twice the chance now to hit ambiguious setups after hardknock, and until a lot of folks get used to dwu when THEY wakeup WE get a lot of OS Mp shit when we safejump the crossup side after dwu.

food for thought.

you were always solid on the ground anyways, id love to see what your coming up with these days…lol!

Let’s all take a moment to appreciate that this move:

now starts in 3 frames and combos into itself

any noticed anything different yet with j.mp? seems chunkier yet stil lightweight

yup, 3fr jab is really great. but most of the time i do not go for the 1fr hit confirm. a bit to inconsistent for me. while cr.lp x3 - far.lk - cr.lk does almost the same dmg and leaves you in a good position if you play footsies or good position to aa extatsu jump happy opps or buffer an anti fireball u2…

edit
but as a block mix up i like cr.lp x2 on block into slightly delayed cr.lp x lp senku as a frame trap…

have not noticed anything, chuns and elenas jump as well as high jumps and flips are still pretty free dmg…

Keep your eyes peeled on jmp folks , idk

Yeah the jab confirm seems to really be only so good if you can go into Tatsu with confidence (that’s a big chunk of damage) or palm FADC ultra 2… or just Ultra 2 in the corner.

yeah in the corner it may be worth going for if u need the (scaled) u2 dmg. but midscreen its more of a preference, either mainting footsie position or shooting them back in zoning range (safe lp senku). tatsu is a no-go for me…

ex tatsu is now so good and applicable in so many more situations (due to 5fr) that i rarily have super anymore…

but overall i really like ultra gouken and the current state of meta being more neutral game orientated.

EX Tatsu murdered Gouken’s EXCELLENT Super. It’s like the girl you finally settle down with: maybe not as flashy but just more applicable in more situations, gives you more options, and most importantly, more available.

damn, multi feedback should be possible!
agree, like & LOL

With the right conditioning opponents will bite on
Cr.LP >CL.mk>rfa either toe to toe or after jump ins, use it later in the match tho for best results

Far st MP links to c.lk so you can cancel to ex tat. This is very good in regards of frame trap pressure set ups… when your opponent is scared your going to throw shin sho.

I can’t be the only one who sees little value in a 1frame link to roflcopter

Hahaha

The thread is too long so pardon me i want to ask

What is the uses or benefits from this buff ?? cr.LK can do the same with longer hit box…

Great
-Whiff Punish with EX Tatsu
-Cancel to GF Flip

Good
-Frame traps with hado

Risky
-Cancel to palm (blow up back dash and focus)
-Cancel to kongo (focus attacks)

Stupid but doable
-Cancel to Red Focus and Focus

If they would remove the close lk version and just give us this one with the cl. lk start up it would be a lot better.

Not to turn this to a request thread, but has anyone tried reaching out to Combofiend or anyone at Capcom for any additional tweaking?

lp- +4 on hit / that way it can be a 2 frame link.

Or do you think that’s too much easy mode???