Gouken SF4 Ultra Updates

any suggestion!

Gouken counters to work even if he has no life!! Would be like desperation third strike mode on low health…

Juri has it why not Gouken? Juri already has a bunch of other tools Gouken is lacking. Makes no sense to me

Well we can fadc into ultra and cancel into super for damn near 500 damage. Juri doesnt have shit and what she does have is highly punishable.

One thing that is not really an issue to bother, but I noticed that Gouken is the only fattie with 1000 stamina.
Honda, Abel, Hakan, Sagat and Rufus have more, even Dudley and Balrog have 1050.

yeah, always thought the same, 1050 health would not be totally unfitting…

I think his stun should be 1050 due to his size and how certain characters will breath on top of Gouken nearly the entire round.

Mmmmm 1050Health, 1100 Stun.

Hey a man can dream :3

I am still with the F.MK hop kick that Ryu had in the Alpha and CVS series.

I thought his tatsus should resemble ryu in ex series

So funny thing, turns out we could have had throw invincible tatsu’s alla long :3
Starts at 3:44, embedder nolikes my timestamp

http://www.youtube.com/watch?v=mENBQumB_2k#t=3m43s

Well 1 reason mainly and that is that she is a different character.

Thing is though, that is actually one of the nerfs she might be getting in ultra, grey damage on her counters(One my Juri doesn’t mind at all with them delicious buffs <3 ).

Ignorance ahead: How do you activate red focus? I’ve searched around the net for a while and couldn’t find the answer.

mp+mk+any third button

how about lowering the back throw frames?? muhaha!

Japanese location test information.(added changes from ver.β. other changes are still remain)
-cr.LP : start up frame 4F to 3F
-EX.Tatsu : start up frame 7F to 5F and invincible frame 8F to 6F
-Demon Flip Throw : stun 200 to 100

source:

I can totally respect those changes. So it was crouching LP all along. Hello one frame links, we haven’t had you since Vanilla :smiley: (Shhhh be quiet, I know I know, counterhit overhead and jab to MK shhh :P)

Man they really hate our flip throw, wow.

So yeah invincibility still covers all intial hit active frames. Means if the Oni HP DP 6f invincbility pans out doing it simultaneous he wins.

maybe some of those sweet starytup frame reductions for the rest of tatsus :3

Ah, so it was hia crouching jab that got buffed to 3F. What’s up with the Demon Flip Grab nerfs? I don’t get it.

WTF is up with the risk reward on GF Grab??? 100 stun, only to be left right near some one with limited follow ups.

You Already get dp’d out of it and you can’t parry on peoples wake… They nerfed dive kick overhead, and slide is unsafe and almost useless except for certain situations…

They’ve nerfed the shit out of his GF and now they nerf the stun on an already risky move???

FUCK! Atleast give him instant recovery back if he tries it and whiffs then…

I’d just like to see the recovery frames shortened after it lands… Keep the shit as is… But this is bull shit… That move looks damaging As hell And does the same stun a normal does or less… Lol

OMG Ex tastu is broken lol. Zoning just got better with dash ex tastu. Zangief is going to have a really really hard time now. Omg these changes are good. 3 frame jab will help with blanka match up and with tight punish situations. WHY are they nerfing stun on demon throw lol Good GOOD changes! I am happy even though im still upset about this happening to me yesterday https://www.youtube.com/watch?v=P4o8ctk-w9g

DF Throw stun nerf is due to normalization of command throw stun. Everyone’s is being reduced to 100, IIRC. They left Gouken’s higher than everyone else’s for a while but I guess they ended up reducing it after all due to the c.LP/EX Tatsu changes.

c.LP is a 1-frame link from many of our light normals now, for all that’s worth… so we could c.LP c.LP x L.tatsu. Hit the lab! :stuck_out_tongue: Still wish they’d ease up on the window a bit…

c.LP goes to c.HK on counter-hit… c.MP (now +3)->c.LP (now 3f) might be a more reliable frame trap

Is there more to the translation?? Seems like there is more from that list.

Uhh, I’ll try. Between my friend who has anime-fan japanese and google translate, we will do something!

  • He insists this says “close light kick is now special cancellable”… google translate says “less than far”. This one is confusing, in previous reports,it was FAR st.LK that was cancellable.
  • c.LP is 3f (as stated here)
  • c.MP is +3 on hit,up from +1 (old)
  • 464P no longer activates Kongo (old)
  • DF Grab Stun is 100 instead of 200 (as stated here)
  • Light Dash Punch travel distance increased slightly (old)
  • EX Tatsu is starts on 5f instead of 7f, and has 6 frames of invulnerability instead of 8 (as stated here)