Usually he will meet me at the start, and once he has a life lead (if he gets it, which he usually does, with a single mistake) he can sit back and fireball spam (mostly horizontal) and mix up the air fireballs.
With makoto, if I guess wrong at full screen that he uses two horizontal fireballs, focus absorb dash forward makes me eat the second fireball.
The main problem is, any single jumpin even at far/mid screen he dashes in and EX Tatsu’s me to death.
I mean, seriously, that tatsu is nuts. I was instant air axe kicking over his fireballs, but once I got in his dash range, I actually managed to land, but I was still hit by his ex tatsu regardless…
Is it possible that Goukens EX tatsu hits overhead? Because I pressed down/back and nothing else, expecting to block the punish now that I hit the ground.
As for Gen, he uses ALOT of jumpins and crossups, so often enough I need to empty jump… But EX Tatsu, regardless of where I am in the air sticks me to his foot and then launches me away. Now his dash is alot faster-shorter, and he can duck under timed fireballs, he can also EX-Dive kick through projectiles, but its very predictable and punishable, which is terrible for Gen in the matchup.
With two punishes, with one meter, Gouken can dizzy and then kill Gen. Im not theoryfighting here, I see this time and time again. And I am either the second or third best player amongst a group of almost 10 people in the southern delaware/maryland area.
Just overall, I feel that EX-Tatsu made his zoning (once he gets lifelead) gdlk, and the recovery on his fireballs is unfair at midscreen trying to jump in.