Hope this helps.
[media=youtube]aHHoGHcgK9k&feature=related[/media]
Nevillebamshew’s Option Selects set ups for Gouken: http://shoryuken.com/f268/character-specific-option-selects-situational-tactics-231347/
Here’s an example of the safe jump / option select in action: [media=youtube]aLKnZcc9fIo&feature=related[/media]
You pretty much can do any move as an option select with your safe jump and it will only activate if a move whiffs. The option select you would want to chose is both situational and character dependent. ~Cr. Roundhouse is pretty much the easiest and primary option select you’d want to use with Gouken during your safe jump, it doesn’t solve every thing but it works on most of the cast. To test, set Gouken up as dummy (player 2) and record the following scenario. Cr. roundhouse > safe jump. AS your safe jump dive kick is active start spamming cr. roundhouse. Then play back the recording and test the various scenarios. In any scenario that makes the dive kick whiff (not including blocked reversals) such as a back dash to escape on wake up, the cr. roundhouse should activate. If the dive kick hits them per hit/guard you proceed with your attack string as normal. Once you get this down, you can replace ~ cr. roundhouse during the dive kick with damn near anything provided it works on your opponent. Tatsu, Denjin, and Cr. Roundhouse will be your primary weapons. Against teleports you’d want to use lp hado or palm.
On the other hand you can also input option selects to make them activate if a move hits. For example if you are using Ryu, you would cr. mk > option select hado. If the cr. mk is hits or is blocked the hado will activate, but if the cr. mk whiffs nothing comes out. This is good with Goukens poke game if you want to frame trap with hados or transition into Gouken Flip variations.
For matches, def. stay tuned to the Dojo thread (Sparring Section) as we will be coordinating certain dates to spar with each other. Any one can host the sessions, I will just need to know when the hosting party will be on so i can post it. The goal is to consistently have endless sessions scheduled and with a little help from the community I think that it would be possible to even have multiple sessions going on at the same time. But for now there is a solid number of solid Goukens that we can roll with and just try and grow it from there once we get going.
Oh yeah here’s the skinny on the mirror match:
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The match is always winnable with Shin Sho, no matter how much you are getting your ass kicked (I’m not sure if this is good or bad). I think it’s very important to learn how to get full Shin Sho 99.9% of the time, from experience I’ve lost or almost lost plenty of matches by giving the opponent a chance to win b/c I didn’t land full Shin Sho after back throw or in corner. Missing it all together and Not landing Full Shin Sho and has became public enemy number 1 and 2 Especially if you are trying to get bp in ranked. That stuff really matters.
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Jumping mp shuts down Gouken Flip.
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This doesn’t apply only to Gouken, but if you find your throws being teched b/c they are crouch teching, start using counter hit set ups to blow their ass up. JuiceBoxAbel actually has very good podcasts and this was one of his topics… you should check it out if you haven’t already.
If you don’t remember anything during mirrors keep those 3 things in mind. I agree mirror matches can be a pain in the ass, but they are very beneficial in allowing you to see first hand things you can do with Gouken, especially when playing with a more experienced Gouken user. You start to pick up on stuff, that you really cant’ teach since everyone has different tendencies and preferences. I think I’ve taken a strategy or 2 from almost every Gouken user I’ve faced (notice I did say almost LOL)
Oh yeah: Thanks for the props, I tend to think my Gouken knowledge is pretty solid, but there are a lot of other Gouken users here as well who know just as much or even more. I just have a little more time on my hands to ramble and share when I’m working from home.