The only thing that could go wrong is the opponent can stop and wait for a punish or just try to grab you. We all know this, that’s nothing new, that still doesn’t mean that it’s not useable. As far as being punished, it’s no different than a shoto having an srk blocked with the exclusion of SRK FADC.
If an opponent is all over your ass they either have to be empty jumping you on your wake up, they will attack and bait kongo, or they will try to go for the grabs. Once you’ve teched a few grabs and the opponent is hell bent on using block strings. You mash EX Kongo in the reversal window and if they do something stupid it comes out and they are now off of your ass and you can now go back to zoning or whatever.
This game is nothing but who guesses correctly especially all of that up close shit. If some one is strictly either grabbing you or trying to bait kongo per their rush down, in that case you’d be better off blocking and teching, but it’s still a guess. Checkmate who plays Ryu makes a living off of his opponent blocking and teching. That’s when he normally goes for the counter hit opportunity betting that you tried to tech the throw. On the other hand, Kongo beats the counter hit option per reversal, so it’s still a guessing mans game b/c we can do the same shit.
The reason why this is ineffective in most matches especially on lower level play, is b/c every one tries to kongo every damn thing b/c it looks cool. Get thrown a couple of times now you are scared to use it > thus opponents are free to pressure the shit out of you with grabs, block strings, hit confirms, and counter-hits.
You have to set your opponent up for these type of things and use their offense against them. That’s one of Gouken’s biggest strengths. I’m not saying that Kongo beat’s everything, but if an opponent is hell bent on rushing Gouken down they better make sure they are using block strings that don’t leave a reversal window or Kongo can beat it. That’s the primary function of kongo, to get them the hell off of you, only an idiot would just start tossing it out there trying to counter every damn thing > then it would be practically useless.
2 things I always ask myself in this match up, is he grab happy? Especially after the jumping hk. But cr. fp beats j. hk and you can 2 in 1 into another to meaty him after the reset. The other thing I look for is, does he spam srk in the reversal window. The only way to find that out is to get in close on that son of a bitch and test him, keep in mind that you can stuff his srk.
If you can bait the srk and force him to abandon it you’ve done your job. If he can force you to abandon kongo he’s done his. Aside from Red Fireball Ryu has to work and risk himself to close the distance between he and Gouken. Cr. fp beats all of his jump ins, and kongo beats air tatsu. Who will guess right? I’m putting my money on cr. fp! Once he’s eaten a couple of those, he’s free to anti air kongo.
Gouken is a master of the mind fuck, if he loses to Ryu he just got out guessed and out played, period. This match up is 5/5.