Seems you armor cancelled to ShinSho.
Wow man, this is explained not even 5 posts above you. Not to mention it’s as old as Vanilla.
easy son relax
thanks azuro seems i have some reading to do about amour cancelling
Grimm stands in for nevillebamshew when we need sass.
I do what we can. Who knows how these forums would be run without some sass every now and again?
This can be done on command. I’ve let this go during matches on purpose against common shoto-based characters who are addicted to cr.mk xx Hadou 2-in-1 combos on wake up (which has happened before).
Especially when I’m cornered, they make sure the foot of the cr.mk is JUST in range to tap me.
I took one of my posts about the Kongo Armor Cancel into Shin-Shoryuken and turned it into a blog on my profile. Check my profile and you can read up on how to make it a regular occurence in your arsenal.
Though honestly… it’s really not that useful. Which is really unfortunate.
Grimm stands in for nevillebamshew when we need ass.
Grimm is still ok in my book. Nevillebamshew where ever you are “FUCK YOU”.
Ah well, good thing to nail for moments of unnecessary flash ey
Truth. I’ve only used it three times. Once on my friend’s Ryu where he tried to cr.mk poke me in the corner but he didn’t follow with anything. He had enough time to recover and block because of that. Second time was again on my wake up against a random Akuma where he tried to cr.mk cancel into lk.Tatsu. He got OWNED and KO’d, then ragequit.
The third time I used it against my friend’s Sakura, which is pretty admirable. Again, same setup: Tried some cr.mk xx Hadou shenanigans on my wake up. The cr.mk cancels into the Hadou frames at the same time Kongo’s armor cancels into the Shin. So you can actually see the fireball coming out of her hands. The same occurs with any character that can 2-in-1 a fireball from a normal.
Also don’t forget that to guarantee a hit on this is basically psychic (which comes with the risk of using a Kongo in the first place), but you can never be sure that your opponent will follow up with a normal or special. Nevermind the fact that the normal/special used has to recover long enough to be open to get hit by Shin SRK. So basically you’re taking two gambles: 1 with the initial Kongo which could lead into a punish. 2 with hoping that if you actually land the Kongo Armor Cancel into Shin, that they were already inputting another move as well.
A.K.A. - Good luck. :lol:
wow yeah seems pretty hard to get it off, fortunately I am very lucky with other stuff, kongo’s/air haduks etc
on a completely unrelated note, what a feeling it is sending a hadouken into the air to see your opponent jump into it
I call those “magnet fireballs”.
“look…so shiny…”
I laugh maniacally every time I get my opponent to jump into an air fireball. Unfortunately dictator and Chun jump so damn high they avoid the fireball easily
Probably very late on this, but I’ve stopped caring long ago. Another reason why j.MP is so deadly.
[media=youtube]Ho1iQO3HeCM[/media]
I like to do the j.mp (2nd hit) into ex Tatsu. It looks cool and does some great damage. Reseting the positioning to full screen is nice for matches against some characters too.
I’ve never seen the 2 hit j.mp work. I don’t think I’ve ever tried it to tell the truth. Is there any specific timing to the j.mp or the tatsu?
It helps a lot to hit the j.MP as close to the ground as possible and the tatsu as early as possible. Depending on how high your opponent is you should adjust the Tatsu version, the lower they are to the ground the weaker your Tatsu for the speed, although EX is universal and always seems to get 200 damage. If they are too low to the ground it won’t work at all since you have to time the second hit of the Tatsu to land. Pretty good juggle if you get the two hit j.MP. Outside of single hit j.MP into full Tatsu or super/ultra juggles it is the strongest air to air hit Gouken has.
corner
c.fp xx lp hado c.fp xx lp hado fadc c.fp ex palm hk tatsu- 449 damage 779 stun. worked on chun didnt try others.
this is def sexy and i know someone will exploit the holy hell out of this but you heard it here first unless this has been around but i havent seen anyone use this ever. and thats only the simplest form of the combo. Can a top gouken check this out and let us know what the deal with this is. it works without ch as well and the damage numbers posted are w ch i believe. 1 frame link probably.
You can start with a charged lp hado and combo into s.hp xx lp hado -> cr.hp xx lp hado fadc cr.hp xx lp hado cr.hp xx EX Palm.
After the EX Palm in the corner you can do hp hadouken -> lp hadouken -> lp palm/sweep/EX Tatsu for more damage than hk tatsu. At the very least you can do hp hadouken -> hk tatsu.
This is character specific because on some characters the second cr.hp is too far away. However on BLOCK the second cr.hp xx lp hado works on everyone.
lp hado -> cr.hp is a 1 frame link.
So yeah the moral of the story is EX Palm in the corner = GGPO.
No meter best punish in the corner (say if they’re stunned):
Charged lp hado -> s.hp xx lp hado -> cr.lk xx hk tatsu. Or you can be boring and combo into a sweep instead of cr.lk.
One thing I was just thinking about: can Gouken do raw lp hadouken -> cr.hp midscreen? If so then lp hadouken -> cr.hp could add more damage off a crumple. Never tried that.
Just did a quick try vs Sagat(hes who random gave), LP hadou -> c.HP xx LP Hadou creats so much pushback I can’t even FADC the fireball to get close enough for another c.HP follow up. Lhadou to c.HP xx EX Senkugo is also to far away to connect the EX.
You mean in the corner or not? Because I know 100% that it works in the corner.
Awh. Lame. Thanks.
whats this double kongo and triple kongo im hearing of?