TIZOC: ^Check the post before yours :V
lololol
TIZOC: ^Check the post before yours :V
lololol
ā¦but this is your first post in this thread.
ā¦anyways, I wonder what combo options are possible after his juggling throw? Is there a juggle limit in SF4 that might limit the number of times you juggle an opponent?
Iām curious about that as well because he does seem to have a lot of launching attacks. His juggling throw as well as his EX dashing palm thing. His EX Hadoken seems to be able to juggle after launching someone into the air, but Iām also curious to see if normals behave the same way as well
technically your post should have been on the videos section, but i guess itās fine with it being here since it has combosā¦
High/low counter xx super. FYI ā¦ Havenāt seen it mentionedā¦ He bleedsā¦ Bad. You have to ply careful with him
That was awesome, tuesday and my SE fightstick canāt get here soon enoughā¦ :nunchuck:
Oh donāt worry I have to wait til Summer when my bro arrives with our PS3 and SF4.
Ya know what sucks most? He is not as hype as I am for this game.
ā¦but enough of my sordid life, is Goukenās super like Kenās? As in can his Ultra be comboed as the opponent is falling?
Did you not see the trial mode video? there is a short combo where he throws him up in the air and uses his ultra. Then there was the last when where he nails him in the air with the ultra. Iām sure you can use the super as well.
since damage reducing system HIGH damage moves on the end of a combo got a searys reduce that almost make high cambos with ultras to the end maybe more useless then a 3 hit combo + super!
excample
Zangiefs UAB damage 600
if you combo it (possible with a dizzy/focus) with 2 FIRCE hitsā¦ damage is reduced down to 650!! there is no sense in high combos except for style and a bit more damage sad thing after all if you go for a 3hitcombo into UAB damage is reduced to 638!! therefore more hits reduce the damage instead of gife more damage this count spezialy for Ultras!
short crisp combos are the win in SF4 and become B&B
Gouken Comboās from the Guide:
-Jump in :mk:, :hp: > :lp: GoHadoken (:qcf::p:)
-jump in :hk:, :hp: > EX Shenkugoshoha (:dp::p::p:), HP Shenkugoshoha
-Tenmakujinkyako (:d::hk: when jummping) or Sakotsukudaki (:r::mp: when standing), :d::mp: xx HK Tatumaki Gorasen (:qcb::k:)
-Tenmakujinkyako (:d::hk: when jummping) or Sakotsukudaki (:r::mp: when standing), :hp: >> senkugoshoha
-jump in :mk:, :d::mk: > Tatumaki Gorasen (any)
-Focus Attack, :hp: >> sengukoshoha xx Forbidden Shoryuken (:qcf::qcf:+:p:)
Jump in :hp:, :hp: >> EX Senkuhoshoha xx EX Focus Cancel, Shin Shoryuken (:qcf::qcf:+:3p:)
jump in :hp:, :d::hp: >> EX Senkuhoshoha >> EX Gohadoken xx Shin Shoryken
Jump in :hp:, :mp:, :d::lp: >> Tatumaki Gorasen (any) xx EXFC, Shin Shoryuken
Also, his back throw (:l:+:lp:+:lk:) does not do damage but it sets up a lot of combo opportunities
@Tenor- Mustāve forgotten about it, sorry.
Goukenās challenge mode in high-def:
[media=youtube]vpjhu8k9MPc&feature=related[/media]
Some of these combos are brutal as all hell. Gouken strikes me as a heavy hitter who really needs to be used both patiently and precisely.
Iām really looking forward to learning this character. Ryu is my main in all SF games, though I canāt help but be curious about playing as Gouken
gouken is the only reason iām getting this game. sucks that we still canāt play him right off the bat and got to unlock him first
in corner - counter xx fadc, ultra works. you also have all day to do the fadc because of the screen freeze.
gouken stuff:
(no meter) dp+fierce
(2 meters) fdac -> dash -> ultra
(corner) ultra
(corner, 1 meter) late ex fireball, ultra
it builds you ultra gauge
you canāt do them when youāre low on life
you canāt do them against armor break moves
you canāt do them against any reversal special move
question, can you FADC out of the second hit of his EX Shenkugoshoha ?
If that is his dp+p move, yeah you can on the EX version.
You can cancel it on either hit.
Combo to ex dp+p fadc ultra works well.
it combos off st.fp and cr.fp.
thanks, but can you explain to me what the ā>>ā and the āxxā stand for? using any one of those as an example would help!
Man Iāve been playin him for awhile, but he feels really limited in his methods to do damage. Like I can hold the opponent off with his basics and really good antiairs, but he has a really hard time landing combos or netting big damage, even though he has some simple ways to do half health. Any ideas on what to do?