Gouken Combos and Glitches

If you’re trying to say that EX Palm -> HP Hadou -> EX Hadou -> LP Hadou -> C.HP xx whatever doesn’t work, then you are incorrect, you can hit both hits of the EX Hadou and combo afterwards.

Fake edit: Whether the damage is worth the meter I can’t say, but stun potential is up there, and c.HP does as much stun as dash punch, so you’re basically adding in the two hits of the EX Hadou (100 stun each hit, 200 extra stun for 1 EX stock basically) to a normal corner combo.

Fake edit 2: Adding up the stun numbers from the wiki I get 950 stun for the following combo: close s.HP xx EX Rush Punch, HP Hadou, EX Hadou, LP Hadou, c.HP, however I believe there are dimishing returns on stun the same as there is for damage and I don’t have a console in front of me to check, but I’ve done this combo hundreds of times both online and off I don’t recall it stunning people, so there has to be some scaling on stun in combos.

I stand corrected - thanks for this. Dismiss what I said earlier, Runis!

I haven’t had any luck connecting this - I usually see of of my EX balls sail off without landing a hit. Hence why I opt for hp and lp hadous entirely with me deciding later whether I go for lk tatsumaki or c.fp > flip > throw.

Good info - I’m going to give this a shot when I get home. I’ve found when you start getting crazy in the corner opponents are so desperate to get on their feet again they often fall victim to an easy jumping forward cross-up AFTER all the corner nonsense which THEN ushers in the canaries.

Poor bastards. I almost feel sorry for them until I remember that they’re trying to beat up an old man.

Stun has the same diminishing returns as damage.
First two commands are at 100%, then you -10% for each additional command in the chain.

ie, s.HP xx EX Palm would both have 100% for damage and stun, then it’s 80% for the HP Hadou, 70% for the EX hadou (both hits) then 60% for the LP Hadou, and 50% for the c.HP

At least that’s how it seems like when I go into training mode.

If you start the combo with a j.HP or j.HK the full thing should do about 810 stun, meaning that if you throw someone afterward they are essentially stunned. (flip throw or backthrow into HK tatsu/ j.HK/j.HP only).

This is possibly the only time I think the HP hadou, EX hadou, LP Hadou is worth it, since if you land the stun, you can essentially repeat the combo with nothing more than a -1 combo modifier.

Edit: math calculations would go something like

fj.HK(100/200{100%}), s.HP(105/200{100%}), EX Palm(160/150{80%}), HP Hadou (70/100{70%}), EX Hadou(140/150{60%}), LP Hadou(60/100{50%}), c.HP(100/200{40%}) would be 536 damage/810stun
Cancel into demon flip throw would be 150/200 which would stun the normal cast.
From there you can start the combo again since it builds up about 1 Bar of EX stock. If you’re lucky and get a second you can do the full thing again for pretty much an instant kill combo.

Edit: Actual testing -
OK maybe you can’t instant kill since after you get someone below 50% health they take 5% less damage than normal and below 25% is 10% less. Although if you had a full ultra bar, that would do it I’d think.

If you’re gonna combo into ultra after an EX palm, don’t use any fireball but EX fireball (and just EX fireball) or you’ll be wasting meter and doing less damage. Not a whole lot less, but why do less damage on purpose. Take what you can get. Just tested it on the last page or somewhere recent.

EX palm, wait, ultra does more than using fireballs beforehand, unless you toss an EX fireball in there.

It takes three bars but i did this in the night so it may not show that good and it was my phone, its the onlycombo that is 520 - 525 u can put in ultra for more damage but it’s the only damaging combo i use in a match.

[media=youtube]64JLwXdF1Fk[/media]

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Very tidy. Thanks for sharing.

This FADC after lp hadoken I really want to be able to consistently nail but I haven’t invested the time in practicing it properly. I always lean in favour of preserving EX stocks with Gouken as it completely ups his offensive game.

I guess I gotta use 'em some point though, right?

Actually, the most damaging one would be the corner combo I’ve been using,
uj.HP, s.HP, EX Palm, HP Hadou, EX Hadou, LP Hadou, c.HP/c.HK Does 541 damage.
Putting in an LP Hadou FADC c.HP before the EX Palm would up the damage slightly, but IMO is not worth the full super bar to pull off unless you are gunning for a stun.

Edit: Match Calc
j.HP(105/200), s.HP(105/100), LP Hadou (60/100{80}), FADC, c.HP(105/200{70}), EX Palm (160/150{60}), HP Hadou (70/100{50}), EX Hadou(140/150{40}), LP Hadou(60/100{30}), c.HP(100/200{20}). 547 damage 790 Stun.
Not this is raw, against a 1000 stamina opponent damage would be less as it breaches the 50% HP barrier after the EX Hadou meaning the next 2 hits would do 5% less damage each such that the combo multiplier would be at {28.5%} and {19%} for each hit respectively.
So basically putting in the LP Hadou FADC actually lowers the stun slightly.

Hi, I’m trying to do tasu cancel ultra, is there any way to simplify the ultra input out of the second dash, or you have to input the 2 x fb completely?

The best thing really, is when you’re jumping in and it’s not a guaranteed hit, like over a fireball or anything… J.hp(or whatever really), c.hp, lp fireball, from here you confirm if it hits (his fireball FADC is really late if you ask me), then dash in and combo or keep the pressure going if you thought it hit and didn’t for whatever reason.

Just found something out. It burns your whole EX bar, but if you can land it, it’s pretty degrading to your opponent.

In the corner - EX Palm, HP Hadou xx EX Hado xx EX Hado xx EX Hado xx Ultra -12 hit combo, 725 damage.

Another more “impressive,” yet less damaging combo is…

Demon flip to dive kick xx sHP xx EX palm, HP hadou xx EX hado xx EX Hado xx EX hado xx Ultra = 14 hit, 680 damage ( I think…somwhere between 620-680 damage…)

It’s more of a “HEY! I KNOW COMBOS!” type of combo. I don’t recommend trying this in a match. The timing is SUPER strict (at least for me, on a 360 controller) with the EX hado’s, and burning your whole super meter? Up to you I suppose. Just thought I’d share.

NTNDO,
the EX Hadou can combo into itself twice? Ouch… But if that’s the case, then you don’t need the first HP Hadou, and you’ll get more damage out of just the 3 EX Hadou’s.
By my calculations, if you “Could” land 3 EX Hadou’s after EX Palm, it would deal 805 damage.

How much damage/stun would the combo be if you switched in c.FP or Tatsu instead of Ultra? Ultra by itself, or off of backthrow, is a huge amount of damage, I couldn’t see using it in a combo that scales it down so much unless you know it’s going to kill them, and if you can stun them from this you might as well do that instead.

NTNDO’s combo with a LP Hadou, c.HP afterwards (Since if you have enough jugle time to land a 3 hit ultra, you have enough time to land a LP Hadou, c.HP) would be

EX Palm(160/150), HP Hadou(70/100), EX Hadou x 3 (140/150{.8+.7+.6}) LP Hadou (60/100{.5}) c.HP(100/200{.4}) = 594 damage/ 695 stun

Omitting the HP Hadou before the 3 EX Hadou’s would be
EX Palm(160/150), EX Hadou x 3 (140/150{1+.8+.7}) LP Hadou (60/100{.6}) c.HP(100/200{.5}) = 596damage / 685 Stun

As far as my testing goes, I can not replicate EX Palm into HP Hadou, EX hadou x 3.
I can’t do EX palm into EX hadou x 2 either.
Somehow I feel this might not be a legit combo - can you post a vid of it? It would help to learn the timing.

I got ex palm, hp hadou, ex hadou, ex hadou against Zangief. I tried a bunch of other characters but couldn’t get it to land. Perhaps it was a specific character?

I’m guessing it’s Gief specific, in which case fat chance landing it in a match.

I think so too. I accepted the dispute against me saying the EX hadou whiffs the second hit when tacked on AFTER a hp hadou, and hit training mode to see if I could pull it off and I couldn’t.

You can certainly get ONE of the EX balls to hit, but thats it.

I landed it on Balrog during training.

I will try my hardest to figure out a way to capture the video. I really don’t know how, though… any tips on video capture? Otherwise I can just take video of it on a regular camera…

I understand your skepticism, though. Like I said, it’s tough, and you wouldn’t really use it in a real match. It’s just more of a show off combo.

As for it working on other characters, I do not know. Like I said, I did it on Balrog. (Boxer)

On Balrog I can get s.FP xx EX Palm, HP Hadou, EX Hadou, EX Hadou, c.FP consistently now. It does 790 stun and about 550ish damage. Add Demon Flip -> Throw (if it hits) and that’s 990 stun, 700 damage.

Just to test it out I did FA 3 in to the combo, and it did 765 stun (I’m not including the flip throw, as it’s possible to avoid it, but it adds 200 stun as it’s unscaled after the reset).

Doing a j.RH in to the combo makes it do 890 stun. Obviously if the flip throw landed after you’d be at 1090 stun.

Again, this is 2 EX Hadous, c.FP. It seems like you have to hit the FP Hadou as early as possible, and the EX Hadous as early as possible too. It seems it might be possible to do three EX Hadous against Gorlab but I haven’t been able to do it yet.

Also as an FYI, jRH, close sFP xx EX Palm, HP Hadou, EX Hadou, LP Hadou, c.FP does 840 stun and only take two EX meters instead of three. Tack on the throw and that’s 1040, enough to stun the majority of the cast. Landing it from a level 2 FA brings it down to like 675 stun before the throw.

3 EX Hadous may be possible, but it doesn’t seem worth it to me.

Edit: Gamogo, I’ve landed the HP Hadou, EX Hadou, LP Hadou, c.FP combo against about 90% of the cast in casual matches. I’m pretty sure it can be done on everyone, at the very least you can easily hit it on characters with big falling hitboxes (Boxer, Zangief, Sagat, Rufus, a couple others). It is a bit tougher on smaller characters, but I haven’t run across someone I haven’t been able to do it on yet.

I think the 3x EX Hados only work on the larger cast. I was not able to replicate it against Ryu.

Then again, I have been off my game today. Just got my ass kicked a couple rounds online. Perfected a Gief though. He couldn’t get past the fireballs, to which he sent me a message saying “you suck . pussy”

I laughed.