Maybe let me try to explains this…
Say. Ryu Ultra1, you can lands this on a few condition:
- early SRK
- SRK FADC
- etc
Consider this, if you do something else oppose to the SRK with or without FADC, you can’t actually do much afterward for Ryu. He can at most do an EX fireball or SRK, with does very little additional damage.
Which, in another word. U1 for Ryu open a lot of damage potential that he otherwise just won’t get.
Now let’s compare it with an ultra that is not particularly good? say Bison
That ultra can really realistically land in two way:
- air mk
- anti-air
Both of those requires some timing, but it does effectively gains him addition damage that he just won’t get at all. He can at most do a scissor kick in the same situation.
However, for Gouken, after a backthrow you can do a lot of things instead of the ultra. You can do a juggle and knock down, or a juggle and hurricane kick and mix up. They are potential damage, not real damage, but you have choices
What I’m trying to say is. For Gouken, any opportunity for him to lean that ultra also means he give up a lot of options that he can do pretty much anything he wants. While for the other character, those ultra really is their only option in those situation. They have nothing else to follow up with it. In another word. Gouken’s ultra requires huge opening. While other ultra do not require as much of an opening to do. Proportionally, it should do more damage then any non-grapple ultra in my opinion, but it doesn’t do even that. If you keep the consideration that the backthrow have 20 frame of teching window, it is even worst. In high level play people rarely misses such a tech attempt.
Therefore, in my opinion it is just an average ultra. It is certainly good for Gouken thanks to him able to create huge opening with the backthrow, but not anything outstanding. At best, it is equal to a command throw, but have no range, and is techable.