Gouken Arcade/DLC Changes SSF4 update thread

I’m really thankful that I never picked up the habit of mashing out a reversal in the middle of blockstrings. If you ever see me do a reversal, it’s because I meant to do it, not because the other guy “made” me do it.

riiiiighttttttttttt lol ;>)

I love slapping blocstrings with that same technique Angry, I am the mashingest Gman out there if you aint…Holla!

I’m serious, I don’t mash kongo in blockstrings. If it happened, I meant it. Which means you won’t usually EVER see me do it in a blockstring. If someone drops a blockstring against me they won’t get punished. If they are using something not airtight, and I notice, that’s a different story.

I grew up playing SF2 side by side on a cabinet with other people where peoples hands were just as much a part of the game as the game itself. We used to do fireball motions with ken/ryu and hit light kick to get people to jump cause you knew everyone had peripheral vision on your hands.

They nerf back throw yet the Wonder Twins can do this bullshit???

Gimme a break, that shit better get nerfed soon and nerfed hard. See 1:33 for the fuckery, if all of that would have landed the match would have been over. Makes me question why hell I even bother with this shit sometimes.

[media=youtube]jLgqpsBE1eA&feature=player_embedded#!%t#=01m33s[/media]

screams EX kongo to me…

yeah it does, it’s very possible to interrupt… but, that shit does more damage that most Ultras on the game.

screams broken to me.

On side note, I wonder if you can block the first attack and then kongo the shadow attacks and possibly punish them just for doing the shit.

From what I understand, Yang’s pressure outside of SE is pretty meh in comparison to Yun’s. Also, in order to take off that much with SE requires resets and UKD setups on top of having the meter (which does go to FADCs and EX teleports).

Well only one of the twins can do that particular little thing and that’ll be horrifying at first it’ll be a lot better when people are used to fighting the characters(and it’s looking like we are going to see a LOT of them). For us we’ll probably just need to get used to downbacking and looking for the reset overhead so we can counter it. Ofcourse in time the shadow mixup will no doubt also improve to make that harder, but I don’t doubt it’ll be doable when we get used to it^^

THIS! Its risky if your fighting a smart player who does not mash crouch tech and usful to crouch tech mashers. I already knew about this and I read the above post wrong i though you guys were talking about a kongo OS you guys said counter OS hense Countering crouch techers OS. Gotcha!

I really look down on that type of play although i understand thats what u had to do. Thats what I like about playing online. You cant see nothing and its all depending on your skills and not hearing buttons taped and fingers moving.

It has nothing to do with “that type of play”.

You are literally touching arms or barely separated from the person next to you. You are standing side by side looking straight ahead or at a downward angle depending on your height.

Sit straight up, you can see your lap in your peripheral vision while looking at the monitor in front of you, you can see the walls on the side. You can’t block it out. When someone moves their hand you feel it and see it, when someone clicks a button you feel it and hear it and see it.

When I was growing up there was none of this separated cabinet stuff. People still do motions and hit a wrong button on purpose to get people to jump a fireball they aren’t throwing.

One of the tips people say here is to do a backwards fireball motion with strong punch cause it looks like a light punch fireball animation on screen. Same deal. Just standing next to someone provides even more feedback.

It was an advantage both players had. They both could react and they both could use fake motions and buttons to make the other player react to something that didn’t exist. It certainly forced you to clean up any sloppiness in your game.

Mashing is just retarded to me and it makes me sad you can even do it. I could care less about seeing what people are doing.

mashing is part of the game now.
knowing how to do it helps you win.
careful guys or someone will post sirlin’s article.

Yes, it is part of the game. This one only, as far as I know. I’m not about to post any Sirlin articles. It’s not really a technique like option selecting otherwise I think it would have a classier name then mashing, which is a derogatory remark in the fighting game world.

Regardless, it can help you “win” just as much as it will help you lose once someone knows you are doing it. If I get hit with two mashed fp srks, you can bet your ass I’m using that against you in another round to the tune of some combo way more damaging then a fp srk.

I’m only sad for it because to me, personally, it just doesn’t denote a clean playstyle. I understand how it can be useful, but I find it to probably be way more of a hinderance i.e. it would make my game worse.

Since my sf2 days mashing ensures that your shit is gonna happen…thru lag thru whatever…
We all mash and or double tap…what’s wrong with that?
When we played sf2 we would deliberately play mindgames w eachother…mashing is a byproduct of that imo meaning it derived from both aggression and mindgames…
Nowadays I use it between strings with awesome results…offline its better cause you noe exactly which timing to execute so you may input congo 3times hoping one of them hits…so what…it werx for me…sometimes I mash to get my timing exact…to hold space let’s say then let it go at the right time!
We used to hit 1p start with fb motion before alpha!! I love those days!!! They did one mod of sf2 where a bite from blanca would turn you into a ryu jab dp with slow animation with blood spewing

Well it is what it is. I personally would be too focused on the screen rather then looking at hands and and listening to buttons. Thats just me though. I did not grow up in any arcade scene though. Wish I did. Best thing St louis had was the tilt at Northwest Plaza and thats dead now lol.

Whats ths SIRLINS ARTICLE?

Mashing is not double tapping a button…

If you are mashing out Kongos in a blockstring hoping for a dropped blockstring that’s your business. You completely negate your ability to counter tick throws, you’ll lose to any armor breaking move inserted at the end of a blockstring that allows you to kongo, and that is in addition to just plain being baited and punished once people know you are a masher.

At least a masher with a DP negates two of those three.

If you consider mindlessly mashing everytime you get put into a blockstring to be smart gameplay and a good habit to keep, more power to you.

Blaze: You’d notice. There is no way you wouldn’t notice. Especially in SF2 where you can run a whole game on fireball traps into DP. DPs were completely invincible until super or super turbo so your whole game could be fireball pressure/zoning and just DPing any jump ins. You have to become hyper aware of everything because if you jump a fireball even a frame late you would get DPed since they were invincible. No trades, no quick get up.

that article changes everything for those who haven’t read it.

^ So I’m not a cheap player for abusing safe jumps and reversal gimmicks after all.

:woot:

Raun, I’m not sure if you are implying that I was implying that mashing is “cheap” (confused? lol) or not, but that simply is not the case.

I don’t mash because I consider it to be akin to wake up DP/Ultraing. I couldn’t care less if my opponent does it.

For me, it is simply a bad habit that leads to punishment.

Remember all the Ken’s that used to wake up FDP and always did it no matter what? They would get a few successful ones which would encourage them but in the end the good players just used it against them. That’s how I see mashing. Something you might want to do once or twice a game or something when you KNOW a blockstring is coming, but really, as detailed in my post above, mashing kongo is just a REALLY poor choice given it loses to throws, you need to choose high or low, and it can be baited and not FADCed. With a mashed DP at least you can FADC it and it beats throws.

To each their own.

My opinion is that mashing Kongo in a blockstring in the hopes of countering a dropped string is fools gold. No one will change my mind of that. I wholeheartedly encourage mashing by my opponents though.