Gouken Arcade/DLC Changes SSF4 update thread

COUGH(BISON)COUGH!! Anyway when does the arcade Edition release in japan?

BTW great questions guys!!! dont even need to list question you guys listed most of them. Although I want to know one thing. How much less recovery does GF flip focus really have.

Actually that one is already in there, Item 7 to be precise :stuck_out_tongue:
maybe I should start calling it Hyakki Goheki to avoid confusion :3

I’ve been playing as Gouken since Vanilla. There is a MASSIVE, massive difference between Demon Flip Parry recover back then and the way it is now in Super. In Vanilla it was almost close to instant recovery once you hit the ground. Maybe only 2-4 frames if that.

Compared to now, where even an opponent with a fast recovering crouch AA (i.e. Rog, Ryu) there’s a large chance you can be punished. It’s almost not good to use in those scenarios.

I haven’t played much of super but I know that even in vanilla people were begging for parry to be instant recovery if you actually parried something but to suffer a landing recovery so to speak if you didn’t actually parry anything (This way you were rewarded for a parry and punished for choosing wrong).

You have to have a recovery on “missed” parries though, otherwise it is free jump ins all day outside of armor break.

You mean like akumas palm? All I hope is for it to just be regular landing frames like the palm is, none of the delay nonsense please. I’m not asking for it to be like an empty jump, but itd be nice to parry a normal antiair and be able to punish it. :slight_smile:

No it wasn’t. It definitely had landing lag back then similar to how flip throw is now.

I think he means when Gouken touches down, not the activation air pause he does.

Sorry, Azuro is right. I was mistaking air parry with demon flip throw whiff. I forgot how similar they looked, it was a whiffed throw that had almost no recovery.

I guess that means this is going to be completely different then. I wonder how fast the recovery will be on the parry.

Sorry guys, I made another mistake, :china:.

It doesn’t matter. Why you are trying to say still holds true. We’ll just have to substitute the new airy parry, for the situations that we used to use grab whiff.

I will be just one more trick in the bag. It’s tons of oki. you can do with this, From an offensive and defensive standpoint. If it is pretty similar to how Akuma can use the timing of his hammer-fist then it’s going be dangerous.

In preparation of A.E. Gouken, I actually started playing with Akuma more, b/c you are going to be able to operate Gouken in a new fashion. You can rush down with him now, but not like it’s going to be. Right now he’s fighting with 1 hand behind his back.

Hopefully… :slight_smile:

Yes. If I DF (I noticed everyone is using the abbreviation GF now, why? I’m sticking with DF/Demon flip) in anticipation of an antiair and I successfully parry an antiair, I should be able to punish when I land. I should have close to zero recovery to facilitate that punish. I took a risk, I guessed correctly, I should be rewarded. Even here I am still taking grey damage if successful.

In the above scenario, if I DF and parry and the opponent guesses that I will parry and does nothing, I should land and have a recovery to facilitate my opponent punishing me since he guessed correctly.

It’s all pretty simple, you can even think of it in such a way that if Gouken successfully parry’s, he comes out of his parry stance (knocks aside the attack) to land like an empty jump and if he does not successfully parry he has to land in his stance and come out of his stance on the ground (recovery).

If air parry like Vanilla throw whiff, IMO a lot of matchups are gonna change in Gouken’s favor and it’s gonna add some interesting stuff.

hahahahah Gouken Flip = GF, I’ve been saying that for a grip. Gouken doesn’t seem demonic to me.

Demon Flip or Gouken Flip it’s all the same, at the same time the flips aren’t the same. Interesting…

To Demon Flip ?? or to Gouken Flip ??.. that is the question…

Well we could always upgrade to using Hyakkishu.
and Hyakki Goheki(Goshu for Akuma), Gosai, Gojin and Gozan.

Im going to make a thread and I’ll update the list as needed and give feedback on there. OP can just move the info from my thread into here so that we have a consolidated thread.

It’s a bit technical… but whatever. It will further confuse the future band wagon goukens.

Well for any OG Goukens that are confused or interested :slight_smile: :

Hyakki Shuu(Hundred Demon Rush)
Hyakki Gouheki (Hundred Demon Strong Wall /Parry)
Hyakki Goujin (Hundred Demon Strong Blade /Divekick)
Hyakki Gousai (Hundred Demon Strong Crush /Throw)
Hyakki Gouzan (Hundred Demon Strong Slash /Slide)

Demon flip it is!!! But I so hate the term, not unless I’m using Akuma :slight_smile:

Well if it’s any consolation, the term isn’t(as far as I can tell, anyone with more knowledge feel free to correct) a reference to a demonic nature but to Hyakki Yakou (wiki it) and feels more like a reference to the many ways it can end.

Hmm pondering a flavourful translation(as 100 demons doesn’t have a cultural reference for us) Pandemonium Flip might be fun^^

How about hamburger flip?! BwhahHahaha

Now I want to see a hyakki shu tutorial movie in the style of an old wendy’s training movie XD