Gouken Arcade/DLC Changes SSF4 update thread

I like the changes, but have a feeling that Gouken will still be mildly free on wakeup. Him being able to link into a LP palm that sends the opponent DIRECTLY where Gouken wants them is outstanding though. The old man finally has some linking normals into specials! Thank god for no more input overlap w/Tats and Kongoshin also. Really interested to see what normals link now.

Hmm… have to wait and see what happens. If they wanted to make Denjin slightly more viable, being able to get the 4 hit after a LP Senku that was hit confirmed into would be amazing. Even having to FADC into it would be nice. Or they could just increase the speed it travels/time it comes out by spinning the stick ala 3rd Strike.

Depends on how fast and how invincible LP Palm is. It’s possible they could have accidentally made it a viable wakeup option.


ive said this like 100000x already since the game came out,

Well, when AE is released on the Arcades, Arcade UFO down here in Texas will most definitely have it and i will definitely be there to test Gouken out. All hail the Master of the art Ansatsuken. Gouken!

That’s awesome man. I think the AE release date is December 16th. However, there is no word IIRC about it being released here in the west. So maybe it wont hit the US or Canada in the arcades since the arcade scene has really died down since online has been introduced. I’m assuming sometime in the early months of 2011 we will get this as a DLC.

As for those worried about gouken becoming mainstream…it ain’t gonna happen…PERIOD. Gouken is still going to be frustrating as hell to play and use. There are still much better characters out there than the old man and even IF more ppl jump on the gouken bandwagon (like ppl did with guile in ssf4) then we will all be superior to them since we have mained him for so long now. Gouken will not be top tier, will not become the next guile or ryu, nor will ever be in any viable high level play tournament in general because at the end of it all…he’s too damn old and his wake up game is still gonna suck serious ass. HOWEVER…I welcome the new buffs and only pray that these changes actually make it to consoles. Otherwise this has been nothing but a big tease and I’m gonna be left with some serious blue balls :-p

I think it will come to console, matter of time. I don’t think Capcom will allow 2 version of SSFIV out there… It will just piss off the fans… Also those competitions as well, old version champion? AE champion?

Hit confirmable specials is too good. Gouken’s ability to put people in the corner and his damage output in general is very strong.

And the buffs to neutral jump hp and diagonal jump hk look very very fun.

jumps onto the Gouken bandwagon

I usually play on XBL and sporadically on PSN. Add me on both if you want.

doubt it, they seem intent on not giving gouken good wake up.

Oh no I have to block on wakeup, I am doomed! D:

It’s not like I have a reversal that makes it impossible to safe jump or cross me up on wakeup. Or an EX reversal that will beat any attack that’s not a grab.

Then they empty jump you and you have to start thinking about that, and the Kongo doesn’t come out as fast anymore :frowning:

I wanted Gouken to juggle off of j.mp(2 hits) because i seriously cannot get the 1 hit j.mp down. :confused:

Um. What?

…So they do a setup you can jump out of, backdash out of, and possibly straight out throw them? Seriously if they empty jump just crouch tech. Problem solved. Or wakeup jab to put them in a blockstring. If the worst thing my opponent can do to me is empty jump, I’m not scared of that. It’s like saying Ryu DP’ing people that try to safe jump him is a bad idea because they can empty jump.

I don’t know what you mean about ‘kongo not coming out as fast anymore.’

After a backthrow or an EX Palm FADC the 1 hit j.mp is really easy. For the backthrow just hold up forwards and hit j.mp as late as possible. In terms of air to air you can’t really control whether you get 1 or 2 hits.

You can combo off 2-hit j.mp into a tatsu, partial super/ultra, or Denjin. For the first two you can’t do it off a rising j.mp, but any other one should be fine. Use mk or EX Tatsu (don’t EX Tatsu in the corner). The first hit of the tatsu whiffs but then the rest connect, so you need to do it immediately after you land.

As long as you can live with Gouken’s wakeup defense :slight_smile:

I’m hopeful but still have my concerns. Was having easier access to AA tatsu a game changer for you guys? Getting an anti-air by his normals or kongo covered him in every AA situation.

They made zero mention of tatsu as an improved reversal, or changing the focus-related properties of the kongo. Air parry sounds slightly better but like I mentioned in the past … it’ll lose out to reversals, multi-hit normals, and multi-hit DPs… Raunwynn was right: Air parry should have been an air-block special.

edit: Having an air-to-air knockdown like Chun-Li’s 3rd Strike j.RH is going to be sick

I’ve never heard a more false statement here in this forum…
I can. As can many other assasination fists out there. Juss sayin…this type of dead end stuff helps no one tO venture outside the box…

The Kongoshin does not come out as easily for me after they empty crossup because I have to watch and think about what they are going to do on my wakeup, and sometimes when I see the attack it is too late to use Kongoshin. I played a Ryu that option-selected me to death and had me mind-fucked on what he would do for my wakeup.

I guess what I’m trying to say is once they use empty jump and I try a kongo, I become more hesitant towards using counter, making it less effective than I thought you were saying.

Sorry for my English if I misunderstood or typed it wrong.

Well you certianly gave me a run for my money very skilled gouken.