No no no no no no no my friend, keep posting, it’s fine to see people that we interact with and maintain that spot. Some replays will be amazing !!!
I’m not posting vid s because the current laggy state of the game makes it feel a little wrong. Wouldn’t wanna cause hard feelings over a bad beat.
Ok good!!!
stay on each day for at least 250pts , youll do fine over the long run…spot will stay yours…
im like 12 right now havebt focused much on ranked…been catching alot of choppy matches…when i do hit some good good tho i easily go up 1k -800pts
i tried to setup a twitch stream this morning. installed the application (OBS?), did the guide, hit “start streaming”, and my computer goes “lol no!”. oh well.
http://cloud-2.steampowered.com/ugc/37472115533761575/D55FC4413DF8F69013501D68D2EE4B132F2A3D27/
other dude went on a tear yesterday
Here’s some motivation folks…
Yuuuup, bit who’s the closest one?
Then why isn’t he playing him?
Gouken’s best traits are his good zoning game and high damage punishes but he can’t be played as only a defensive zoner because he just doesn’t have the tools. He doesn’t have the backwards walk speed, the backdash, the 2-hit fireball. He doesn’t have safe bufferable whiff punishes or like… anything, except a fast fireball and some decent pokes. He just doesn’t have the set of tools a pure zoner needs.
Infiltration mained Gouken before he switched to Akuma and no one had any idea who the hell he was until he quit Gouken and picked up a different character. Ryan Hart, Bonchan, and so forth continue to play Sagat despite his nerfs and Gouken’s buffs (I consider Sagat and Gouken to be pretty similar) and despite Sagat’s nerfs. Top players don’t main Gouken because he isn’t good enough for top level play. He’s fun and super cool, if he was good people’d play him and do well with him.
Unfortunately zoning is the weakest form of tactic in this game. It can win, but not without a great back dash and safe attacks, preferably armor breaking. It saddens him because he misreads Gouken’s true potential. Gouken is the best counter pick to an opponent you know very well.
I think the problem here is that nobody plays an all round gouken. Someone plays him japanese style (vortex), someone plays him conservative (chuck plasma) someone in between (knock him down and attack). But the problem is that you don’t see, or barely see a gouken player (and I don’t know why) whose AA are mainly his new dp which imo is one of the best, if not the best. You need to be able to use all of his tools to be successful with him. He has difficult match-up. And his best pokes are mp and mk because of their recovery and range, eventhough mk is susceptible underneath. I just saw velociraptor playing Sanford and how many AA the guy did in the first 7 matches? Probably 10 and out of those 10 one was an ex tatsu. You’re not going to win if your opponent gets in that easy. When Infiltration played gouken, he didn’t played him to his full potential, he zoned the shit out of his opponent and won that way. If you don’t punish anything and don’t do reliable AA, your damage is coming out of an opponent mistake or from a jump in, so the other 2/3 of his life isn’t gone because you didn’t played accordingly!! Watch fuudo or kazunoko or any top player with any character and you’ll see that they do all three things, AA with special moves mostly times, punish all your shit and when they hit you, they’ll hit you hard. A Gouken player with that mindset has not appeared yet, that’s why my friend!!!
I think I posted this in the wrong thread… Lmao.
Probably the critique or Oni matchup thread would have been better.
I will pick it up in of those threads…
this thread is for Gouken Love (pause)…
Nah… I was right. I posted this b/c of love Gouken and for what it’s worth, there’s another
From what I’ve seen, my list would be.
PROUDSTRAWBERRY
DSC SKYAKUMA
SHIINE
KYO ANTON
This is what my Gouken replay list is anyway. LOL. (I’m not sure what happened to Bullcat and Desora)
Desora vids were the reason I got into Gouken.
Bullcat stopped playing apparently and desora plays sometimes. Desora is more of a high heavy vortex player, he used to play akuma, so it makes sense. And bullcat was more rushdown all around player, but they just vanished from online play apparently!!!
ok, just lost 800 bp in a matter of minutes from this dusty pussy netcode.
i’m done with this game until capcom fixes this shit.
Well, not sure how the match pairing works for PC, but on PS3 my priority is set to “more skilled” and I often get lower ranked people. They also show full green but can be really laggy. On top of that, most of the time I have 2 or 3 people to pick from and they either have no connection bars (crapshoot) or they are duplicates, meaning two choices or more are the same name and these never connect. The ranked system is horrible so I play a little here and there and that’s it. I like endless. More fights! MORE!
ya, maybe i should just play endless for a bit.
I’m just pissed cuz I had 1st place gouken for quite a bit, but now i’m a distant 2nd.
@artificeren
I’m on PC too, guy. It’s shitty right now. Later today a beta program drops that could address the problem. Keep an eye out on the Steam forums for information on how to try it.
Currently endless is working fine. If you aren’t familiar with the details of the netcode issue, it has to do with ranked DDOSing everyones’ router due to a UDP feedback loop when searching for matches that they couldn’t replicate in-house. It’s unlikely they were able to notice the bug because they were only testing it with limited users (where the issue naturally would not be as severe).
People are pretty upset (myself included tbh), and it’s understandable, but anyone who has worked in software development knows that things work differently in the office than they do when released to millions of worldwide players using differing hardware configurations. I wouldn’t worry too much, it’ll get fixed. It’s not that complicated of an issue and they are aware of it and hopefully the cause of it.
Barely play this game now with school in effect.
Played some similarly-skilled Ryu last night. Somehow it become a ft10 without my consent, but I won it 10-6. I’m rarely the one with the dominant wins against online strangers who aren’t at least 90% legit newbies.
What can I recall… I remember pulling off to cr.hp/cl.hp frame traps, but I followed them up like 20% of the time. Wasn’t mentally prepared for that.
I remember jumping an awful lot more because I was using more feel-based judgement that he wouldn’t AA me, and I was right for the most part.
Every time he did an overhead, he’d go for cr.mk/cr.mp/lp.dp (don’t ask), which I low parried each time, until he started to diagonal jump instead.
Mixups? Did I do any mixups? I did throw in that palm-followed-up-with-a-dash-demon-flip-grab or whatever the setup was. Mixups weren’t huge that set. I tried to do a fake crossup with the dj.lk in the corner but it actually crossed-up anyway.
Reads? Tons. More than I normally do. I put more focus on reads when I realized at one point I autopiloted to playing by reaction again. What stuff did I do? st.hp/st.hk corner pressure, Tatsu/fireball AAs, palm/Denjin-reaction through fireballs (the basic stuff). EX Tatsu wakeup reversals when his walk-up throw okizeme was telegraphed.
Footsies? Yes. I put more attention on spacing between my cr/st.lk versus his cr.mk. Wasn’t able to whiff punish much, though I did stuff a lot of cr.mks with cr.lk earlier in the session.
Things to improve on?
-Getting out of the 2 fireball habit. He picked up on it and I kept falling for my own mistake. I have a tendency to always fire a second fireball after the first gets blocked, especially at an unsafe range. Usually, I’d fire two horizontals, but after they guess right with a jump on the second fireball, by instinct, I switch to horizontal followed by a diagonal, even if they stop jumping. This guy though, he would always use EX fireball upon the second fireball I make whenever he had meter, and I never took advantage of that. I did pull out a denjin at one point, but the two-hit fireball prevented the denjin from reaching him before a full recovery.
-Fireball to dash forward. At full screen, people just walk up and jump over the fireball, and there I am dashing into an oncoming dj.hk. I do it out of habit to move in, but I always forget to anticipate jumpers.
-Need more variety to the corner pressure, and scarcely use flips during blockstrings.
-Basic AA. Unless I was hyped up that match, I was always letting him jump in for free most of the time. Mentally was not prepared.