Got in an hour of ULLLLtimate so far. Impressions

lol at the ppl complaining about mashing. I play on ps3 pad. MORE BUTTONS TO MASH!!!

What exactly can’t Zero do anymore combo wise, deviljin? Everything still looks intact from what I’ve seen. What was your bro doing that wasn’t working? That guys execution was god like btw.

I know Tron assist is pretty bad but I heard Tastu and Lariat are still pretty bullshit, is that true?

You said that Hawkeye’s arrows all shot at 90 degrees in midair. Do you mean horizontal (zero degrees), or does he just shoot them straight up?

I has 850k, not 750. With i think is still low.

It is quite low, especially as a character with unsafe and slow normals.

Omg…, that engrish!, Sorry, dont know how to edit my post…

Exactly, having unsafe normals AND low health means that if you get caught in a combo your probably done.

Also if weskers counter super lost so many invincibly frames whats the point of it now? Isint useless?

What is your opinion on the HUD? Online play any good?

Oh yeah, I was mentionining in relation to like a circle. Not a big math whiz or anything but basically…he shoots straight forward if you do air shots. I didn’t look at his moves list either since I had a limited time to play with him.

Long story short unless there’s something I"m not aware of he’s kinda like the opposite of Chris. Chris can shut down people running along the ground and force them to jump by shooting diagonally in the air. His problem is if air dash characters want to jump on his ass from the air there’s not much he can do because he always points his guns down in the air. Hawkeye shoots straight in the air which shuts down aerial movement…but I couldn’t find arrows that would shoot down like Taskmaster or Chris so if Wolverine or Wesker wanted to run along the ground and air grab me out of my arrows…there wasn’t a whole lot I could to stop it.

You have to like go into a special wall jump/trick stance to shoot at an angle like Chris or Taskmaster to stop aerial movement and I’ll have to research his moves list a bit more to see how exactly that works.

Sentinel has unsafe normals also but that really doesn’t have a lot to do with why Sentinel has issues especially when they can be cancelled into other special moves or covered with assists. Just like Sentinel…if you’re at a far range with Vergil…nobody is punishing your shit and your shit will shut down projectiles from that range also.

Negative frames don’t mean much in MVC3 unless the move isn’t cancellable. If you could cancel everything into everything in SFIV negative frames wouldn’t matter much there either. The only character that negative frames really effects is like Captain America or other characters that can’t are forced to have gaps in their strings where you can clearly dash and punish. Vergil’s normals also space you outside of the range you can reliably punish with most things and will recover in time before a punish a lot of time especially if you call an assist at the end of the string.

Sentinel only has 50k more health than Vergil…but plenty more problems than Vergil on point.

Wesker’s counter super isn’t useless but you’re only going to be using it to counter dive kicks or hammers basically now. No more using it to counter frame traps and tight rushdown.

In your time with Hawkeye and Doom, who do you think would make a better anchor? I’m using Taskmaster/Doom/Hawkeye, but not sure of the order at all since they all make potent point characters and really all can be good anchors (and seconds for that matter!). I think Hawkeye might shine more at the beginning of the match coupled with either Hidden Missiles or Plasma Beam, and just zone/chip the hell out of people to get in early damage. Then again, Doom coupled with Hawkeye’s vertical arrows/Task’s horizontal (or vice versa) on point to build meter and wreck people is good too, with Hawkeye or Task mixed either way after him. Man, I’ve been going back and forth in my head for months.

What are your opinions on the best way to organize this team with the whole metagame of UMVC3 favoring keepaway a bit more, and who would be the best point/anchor. Did you also test Hawkeye’s gimlet when it comes to THC punishes? Whiffed assist? THC with the gimlet coming out first and the rest of the team punishing instantly.

I don’t mind the hud. If you know where your assist 1 and assist 2 buttons are on your pad/stick I don’t see the problem. Assist 1 and 2 are labeled so you know which ones are which.

Didn’t play online cuz it was a friend’s copy. I’ve heard the online is better than Vanilla but only heard.

Hawkeye and Taskmaster both have their equivalents of plasma beams as point projectiles so there’s not much reason to have another beam for characters that aren’t primarily going to be rushing down and doing 4 ways mix ups. Hidden missiles will still be better for covering your vertical axis than either Hawkeye’s or Task’s assists. Once you get space you can call hidden missiles which protects your vertical axis and basically acts as a combo breaker incase they hit you. With invincible assists being toned it brings hidden missiles to shine as one of the few assists that correctly protects your vertical axis and basically forces people to stop their combos just like Haggar even if they hit you.

The reason why people didn’t use hidden missiles as a combo breaker as much as Haggar/Tron was because you needed to be able to protect Doom since he’s vulnerable for a very long time. The only characters that were really capable of protecting Doom were lame out style characters and now that their game will be stronger in Vanilla…that also indirectly buffs hidden missiles assist.

**The best way to structure your team would be to have Hawk and Task 1st and second with Doom as anchor. **The only thing Doom was really missing to be a scary anchor was either to be able to cancel his dash into attacks OR cover his one other big problem which was not being able to scare people in the air. All of his air normals point downward and all of his air specials pointed downward. His j.H gun was nerfed HEAVILY from MVC2 and was not a really strong tool for controlling the mid range. Now j.H controls the mid screen much better on point and he now has super buffed j.S foot dive that’s faster and will even trade with the highest priority ground/air normals and still give you hard knockdown. You don’t even really have to worry about priority with Doom’s j.S unless the move is invincible because most of the time you’ll trade…STILL get the hard knockdown and win. LOL. He also has a completely better mix up game and can kill people easily off a back throw in XF or off any throw if that throw leads them into a corner.

Deviljin what wall bounce assists have you looked at? Any word on how Ghost Rider’s looks?

I haven’t really looked at any yet. I’ve heard OTG assists are the one other assist that help some characters still since they don’t get screwed by scaling like the others do now.

My friend has looked at the wall bounce assist with Iron Fist to help Spidey land super from far screen after a combo. I think Spidey was probably designed on purpose to need one of these assists to extend his combos (unless I’m missing something). My other friend was messing around with Ghost Rider on point but didn’t really see the assist in action.

Watching a stream now and Ghost Rider + Dormammu look insane together. With Ghost on point, if you get a hit you do your whip whip whip knockdown business, otg + Dorm’s Dark Hole assist to keep them up for a second, then continue into another set of whips with the wallbounce one at the end, grab whip, OTG > hyper, DHC to Dormammu. Tons of damage.

Then with Dormammu, you can do your normal bnb launch, otg carpet + GR’s wall bounce whip assist to send them flying, then catch them on the wall with a dark hole into hyper. Very good synergy between team “My head’s on fire!”

Vergil dash sword storm thingy isn’t very good. not invincible at all you can get hit out of it by a random sneeze

assists in general just seem weaker now. although shopping cart isn’t bad, but 7 hits scales combos badly. the cart itself is invincible but frank is not. doesn’t go through projectiles. all beam assists lost their soft knockdown, so you have to be very quick to hit confirm from them. ryu tatsu still has soft knockdown. Wesker jaguar dash got buffed and apparently has a full spin state on the last hit… Strider dive kick is only soft knockdown, not hard. OTG window after he gets you with it is very small

Can you confirm if Vergil’s taunt builds meter? like in DMC3

(Hawky tasky doom)

That was my team -3 months ago . Fucking day -2’ers copying my team.

Finally got impressions for Wesker/Spidey up.

Hey can you check out if there’s any color different when 2 Firebrand’s do Luminous body (Speed Up Hyper).

And the flames of D. Phoenix, is there any difference in tint to help tell who are?

And the new XF tint, if 2 people are the same character is it easy to tell which one is yours?