Goodbye Tsuji Demon, Hello Tsujinrai Demon!

Do you mean to say that essentially distance gained using the kara ultra demon does not benefit due to longer delay for grab or are you referring to Akuma kara ultra vs Akuma ultra. I would have thought the kara ultra could now be used to punish moves that are still in recovery as always albeit slightly quicker than before due to less distance to travel in other words opponent has less time to recover and jump.

As nice as a roundhouse kara cancel into demon is, I still think the super demon most of the time is utterly useless to waste a whole meter on. You get 330 points of damage off a connected super demon when a simple focus attack > standing fierce > tatsu > light DP > cancel into 3 hit fireball does 379 points of damage, and it’s not even hard to connect, and only costs 2 parts of your bar. The roundhouse kara demon has been known for a while now, although the main use for this would be to properly connect the ultra, but the ultra won’t connect at a close range like that unless the opponent inputs some sort of counter attack.

Is there something different between this kara demon and other roundhouse kara demons I’ve seen and done myself?

Just something new to add to Akuma’s bag of tricks. This isn’t going to make him near unstoppable by any means but definitely will be of some use.

Morph: I am referring to the longer delay before Akuma goes into ultrafreeze to allow the Roundhouse to start to come out.

Spartan: The difference is that you can do it naked without having any Jabs come out. The karademon you’re referring to is likely the “easy mode” one I mentioned above, which requires hiding the Jabs in blockstun, hitstun/wakeup, a dash, or another move.

Also, Level 2 Focus Attacks are blockable and Level 3 Focus Attacks are too telegraphed. This is unblockable, unjumpable, and as fast as a CvS2 throw. Is it something you should go for every match? No. But the range is simply too large to write off.

I don’t understand this comparison, one is a combo off a focus attack and one is a throw. Why compare the damages? Do you only ever use your most damaging attack? No, different attacks have different applications.

On top of which, your combo adds a touch over 50 dmg over what you could get without spending meter. In other words, you spent 2 stocks to get 50 damage.

Anyway, if it were easier to do, I’d use it as a once-in-a-while surprise type of thing, but as it is the damage to my hands from learning to do this consistently doesn’t seem worthwhile. Just playing around with it for a bit this morning already hurt my wrists…

got you - the ultra travels fast anyway, still the super is now more guaranteed than before where it was sometimes tricky to get close enough to ensure connection. May not be worth the EX at a start of a round but later in and if things get tight this will make all the difference.

Very good stuff.

hey jinray can you try something.

honestly i really have a lot of trouble to make it.

so cross up mk, d.mp,d.mp and kara demon
or d.lk,d.lp,d.lp or d.mp and kara demon.

i m speaking on it or on guard as after d.mp the kara demon should happen just after the recorvery frame even on hit.

my idea is that d.mp is positive so if you can kara demon just after and get to the point blank range, then it can be a really good set up especially on guard.

please let me know

Yes. In those cases you can do the easy karademon since you’ll be recovering from your last normal move.

i actually found out about this on my own but failed to see the value of it at the time. nice job opening up possibilities by showin us.

the way i found out about it was whenever i RH too close on a crouching opponent the 2nd tends to whiff then i’m like “oh shit ima get punished” and instinctively inputted ultra RD and caught his sweep (was playing a Ryu)

in this situation with ultra, this probably wont work on skilled players much. they’ll probably wait to see what i do next or counter with a move with invincibility (one guy ex-srk’d me when i tried it, rubbed up against him and then he just went right through me of course) the ultra might just on those who like to poke or sweep a lot. the super i guess of course wont give em a chance since i’m all in their face already.

That’s completely different. This isn’t just about cancelling the RH, it’s about doing it by using the Tsuji technique to extend the range of the super without getting the first hit of RH in. (although to be fair, I’d think more of the credit should go to Tsuji for discovering the input mechanics in the first place)

oh yea he definitely should get props for it. his technique is like the truer form and a billion times better, even better than the other kara demon. added range=awesome

the way i got it was just like a cheaper/extended version of that and pretty much unreliable. just pointing out what else ya could do with the RH cancel into demon.

i’d rep him if i could :smiley:

sick.

Can someone explain to me the point of the mp and the second HK in the suggested input method?

I mean I’m assuming it’s to plink the jab, I am not sure I get the HK though.

Holy hell, this game is moving sooooo fast. :looney:

The LP+HK is to get the f.HK started while hitting the first LP, the ~MP makes sure that a second LP is pressed at the fastest possible speed.

Referring to the second, not first HK.

hey watching the vid, do u think this kara super demon can be used like this?
s.hk(f) > kara super demon?
and would it be unavoidable? reason i thought of this is because if u do s.hk(f) too far away then u can’t really combo… but u still got the + frames cause s.hk(f) hit… so now if u do kara super demon then technically u r doing it while the opponent is still in hit stun… and right when they recover u will super flash and thus it will kinda be like a combo… it’s just a theory… can someone test this? maybe also try this with kara ultra demon as well?

(Jab+Roundhouse)~Strong, B+Short+Fierce = (LP+HK)~MP, b+LK+HP

There’s only one HK in there.

I will never be able to consistently “~” the MP since I have to have my hand in such a bizarre formation to even do this. Akuma is getting some awesome discoveries lately though. Good shit. I’ll stick with my LP~MP~HP method.