2c1d doesn’t hit fully because you’re in the corner so you lose a lot of damage and potential meter gain.
Oh right, corner. What about 2D1C?
2D1C does the most i believe if you hit them at the tip of the volcano
But in the situation in question 2D1C won’t hit like that, while 3D gives you an extra Dark Matter xx Dark Hole.
Yes. Most of the rocks will hit when you use Dante in the corner, you will see in my video. It’s the most damaging ender but the 3D one is good too because it allows you to set up the Dorm Dante THC or Stalking Flare j.S into Pillar xx Chaotic Flame.
Shit I meant 2d1c I always mix them up because 2d1c is the more defensive one (up close) but it has 2 destructions lol but yeah I see exactly what you mean. Thanks and god bless you I can’t wait to play my new team.
BTW: Did you play wolfkrone on sfxt and destroy him?
What situation are you talking about? I use assist call, launcher to volcano to puri/chaotic flame as an ender.
[media=youtube]MRgCBxfDiNw[/media]
Done.
Notes:
- You can use Mass Change M on Medium to Large sized characters to keep them in the middle of the screen during a Mass Change combo. It’s good for setting up the Meteors xx Stalking Flare and making sure it hits properly.
- Any combo in the corner that makes use of Stalking Flare into knock down does NOT work on Sentinel, Hulk, Nemesis, Strange, Dormammu, and She-Hulk. I have not tested extensively but I’m pretty sure only the really tall characters have this problem. Small characters can give you a spell or to before you knock them down.
- As long as you have one charge beforehand, you only need Jam Session to do the combos that only use two spells. Magneto just gives you one extra spell depending on if you have none or only 1. If you have 2 spells then you don’t need him at all.
Forgot a damn combo too.
I thought we were talking about the end of that combo after the Dorm/Dante THC, he has time to just about get 3D and release it, while at that point 2D1C wouldn’t hit. Were you talking about using 2D1C the first time he uses Jam Sessions then 3D?
Not quite but we were talking about something different…MY BAD lol
It does work but it doesn’t hit fully. 3D is better in that situation.
Were did dante come from in this? Did I miss something?
Have a Trish, Nova, Dorm team that has been working wonders for me and I just thought of a dirty setup that may work using 3 Creators. Unfortunately I am at work and cannot test this until I get home, but here it is
-Start Dorm and stock up 3 creators
-Either tag in or DHC Trish in using round harvest
-Raw tag in Dorm as the opponent will still be blocking the round harvest
-Release the 3 Creators and have them stuck on the ground and still dealing with round harvest!
If that works that can lead to some nasty setups/unblockables
Only way that will work is if you call NOVA with his ground bounce assist but even still i dont know if that would work. Is 3C a low? Even still tho I dont see a whole lot of benefit of this except for possible some charecters with poor dashing speed. Also why do that when you can just Nova over head dorm low into full character kill, and then setup the unblockable setup on an entering chareter.
I do that all the time. I was just trying to think of some cool setups for 3 creators since nobody uses it.
It’s always fun to experiment. That’s how Web discovered combos in the first place, even though they weren’t extended on being there lol.
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I’m not saying its bad to experiment. Its just I dont think the means of charging up those creators is justified for the simple fact that
- It doesnt last long at all
- The time you spend setting it up could be better spent on getting the kill
- The oppenent can still CC your attempt to do that making it a waste.
If it was possible to snap them out with them glued to the ground and they come in without being able to jump that would be nice. That would mean no one could get out of setups without a hyper or a special move like striders that can air “dash” him across the field.
I just feel like it would be more beneficial to charge something like 2D1C bait the CC with an unblockable attempt and then counter there counter with the pillar for a kill combo and the mixup on the entry or just go with the standard unblockable and kill. Thats just me though. If you do find some broken technology with it please let me know because I would love to explore it since it really isnt used that much if at all.
This wouldnt be something I would do on purpose. Sometimes I screw up my spell stocking and get 3 creators (which can sometimes happen). This would be something I would do so It doesnt really go to waste. Everybody knows that 2D1C is the best. But there has gotta be some practical application for 3Cs. Just thinking on the fly pretty much
I never mess this up simply because I ALWAYS charge at least 1 red spell before I charge anything else. That way I end up with a good attack when I finish charging.
I still screw it up. I just picked up dorm like a week ago so im still learning.