Good partners for Dormammu?

I know Karsticles was(is?) playing ________/Dormammu/Morrigan and is convinced that Dark Harmonizer is one of his better assists. I know that Morrigan can make Stalking Flare safe by DHCing into Shadow Servant or Astral Vision (depending on the opponent’s hyper), so there’s definitely synergy beyond the meter gain. How would Doom fare upon snap in with just Dark Hole and a meter assist? Morrigan with Hole and Missiles definitely sounds pretty scary, haha.

Cheech, since you play Doom/Dorm/Sent, what do you think of having Dorm as the anchor instead of Sent? Chrisis has been saying that FChamp is practicing with Doom/Sent/Dorm.

Yeah I might start using that order eventually. I think what Fchamp was saying that he likes Sent 2nd because he basically gets a free escape from any mixup with harddrive and then you can just safely tag in Dormammu if you have meter for a DHC, or maybe you can use Sent’s H bombs and create a safe tag opportunity?

Doom/Dormammu/Sent is a very front loaded team so I’m just trying to make my zoning+defense with Doom/Dormammu so strong that it never comes down to anchor sent. It worked for MVC2 players who basically played 2 point characters+assist only character.I’m trying to make that work with this team.

I do believe drones makes Doom and Dorm reach their full potential so if I get so strong with that duo+that assist, to the point where I can obliterate most teams before they get started, then I won’t mind it coming down to sent anchor every once in a while.

I actually experimented with Sent/Dorm/missiles in casuals today and it works amazingly well. Sentinel is so fun and surprisingly viable on point with a strong team that really supports him. Its similar to how DiosX puts Sentinel on point on his Doom/Storm/Sent team. I wouldnt know what matches to start Sentinel in though, and even with those assists, my Sentinel is nowhere near the level of RayRay or DiosX so I’ll just leave that order for casuals right now.

I’m playing Dorm with plasma beam assist right now which is mostly for combo extension and dark matter teleport assist purposes. However once I step my Dormammu hit confirm game up and become able to confirm into the dark matter teleport combos anywhere on screen I will probably switch to missiles assist for doom. The dark matter combos with a DHC into sphere flame do ridiculous damage and drones still provide that role of covering dark matter assist teleport mixups. Having Doom on missiles will also open up new options for rearranging team orders mid match through DHC’s.

^I might actually give Doom/Sent/Dorm a run just to see how it goes (Dorm’s anchor abilities are still top-notch despite air XF), though I am also thinking about testing a Doom/Sent/Akuma for a team totally based on Doom.

Yeah I like dorm as anchor but you have to go on the offensive with him if the opponent has XF, which is just something that doesnt fit my style.I’d rather pump all the zoning capabilities out of Dorm with him in 2nd place backed by drones.

Akuma is one of the few assists that makes Sentinel really good. The way you can hit confirm with cr.B + Tatsu is really good and it also makes people scared to punish sents buttons. So with the great Doom/Sent duo in the front that sounds like a very good team.

Does Dorm have any synergy with Spencer at all? I’m having a hard time finding it.

I was watching the FGTV stream and saw FChamp trolling with Doom/Sent/Dorm on online warriors. Talk about playing lame. His Doom has Hidden Missiles as the assist (which better suits the lame style) and really makes his Dorm even harder to deal with since he’s got Drones to cover horizontally and Missiles vertically.

Dark Hole assist helps Spencer out a bit for lockdown mixups. Slant Shot helps Dorm relaunch from anywhere. I think that’s all I know.

Yeah I might actually switch to that order soon.

I just messed around with Doom/Sent/Dorm in that order. Talk about an obstacle field: though going against the likes of Hawkeye and Strange could be a HUGE problem.

I havent been able to get this mid screen. I’m assuming flame carpet for the otg but they’re much to far to relaunch after they get snatched or am I missing something?

Hi all, I’m a new Dorm player, and thinking about adding him as the point character of my team. I’m planning on trying out a Dorm (???)/Doom (Plasma beam)/Cap (shield slash) team.

I know how strong Dorm is with beam assists, and the cap assist is there to add a little bit of a mixup so I can teleport at a different time (shield slash on the way in and on the way out), to add in some mixup potential.

Some questions though, what are the actual disadvantages and advantages to the hole and purification assists? I’ve been looking around and haven’t really seen them… contrasted I guess. Is hole just overall better (because I see everyone choosing hole.)?

Do I need a push back assist more (such as stars and stripes or charging star) instead of the shield assist?

How do you guys feel about Dorm being on point in this setup? Would he be better as an anchor in this situation?

I’m curious as to what Dorm actually LIKES to synergize with, and figured it would be quicker to just ask the question than to go over the entire thread. He looks very interesting, and I would love to fit him into my team.

who does Dorm have more synergy with Wolverine or Spencer

I can’t really account for Spencer, but Wolv/Dorm is very good, with plenty of synergy to be found, as well as damage provided you have a way to end your combos with Beserker Barrage H (Mashed) xx Fatal Claw DHC Chaotic Flame.

Conveniently Spencer’s slant shot does that if you OTG with Wolvie’s slide, so perhaps you could have both of them in Wolverine/Dorm/Spencer?

What do you guys consider to be the best assists for Dorm? Wentinel believes a beam assist and a OTG assist helps Dorm a lot. I don’t know about the OTG assist (despite how good Wesker assist is for that), but I feel he needs a long-range projectile assist and a defensive assist to complete him.

Depends on what you are trying to do. I would agree that a beam assist is pretty much mandatory because it gives you a great long range cross-up and improves your zoning at the same time. Mags has the best assist for the cross-up since it hits the least amount of times, therefore not hurting your damage too much while Doom beam gives you best zoning since it dominates all other beam assists.

Defensive assists for Dorm depend on your style to be honest. Since Dorm has such good rush down, you should apply pressure to your opponent when they come at you. Obviously some characters are better at it than Dorm, and that’s when a defensive assist helps. Only problem is that Haggar’s Lariat is really the only “defensive” assist[S]s[/S] left since it has invincibility. Hulk AA and maybe one other could also work too so long as they have some sort of armor properties. However, defensive assists have kind of fallen out of favor since usually they are usually too specialized. The best assists fill multiple roles and most of the defensive assists don’t really do that.

The OTG assist helps you get the most damage out of combos since you don’t have to use the flame carpet to juggle and if it hits low as well, you can for unblockables. Probably Wesker is the best since it is also faster than any of the other low and OTG hitting assists.

I would argue Mags Beam, Wesker Gun Shot, Doom Beam, Doom Hidden Missiles, Haggar Lariat, Iron Man Beam Deadpool OTG & Deadpool Quickwork, and Akuma Tatsu are probably the best assists for Dorm

^
I almost forgot that the Rising Fang assist has some invincibility frames. Also, I would nominate Dante’s Jam Session as a great assist for Dorm. It provides both defense and offense for him.

Errr Rising Fang assist doesn’t have any invincibility… It’s got a good hit box which is hard to stuff and it’s active for 10 frames, things like foot dive trade with it in your favour because Doom gets sent flying, and it comes out quick enough that unless you’re right next to it it’s really hard to stop before hand. It’s also vulnerable after it’s finished for a short period of time. However, it does destroy low priority projectiles and nullifies medium ones.

It is an assist which is good for Dorm though for a few reasons;

  • It covers, to an extent, the horizontal range infront of Dorm, specifically the arc starts low right infront of him and then moves upwards to normal jump height
  • If it hits in the course of zoning you can confirm it with Dark Matter xx Dark Hole for 300,000 damage, or xx Chaotic Flame after the Dark Hole for about 550,000, which they can’t really afford to be taking
  • It allows combo extentions mid-screen and in the corner. In the corner you can extend combos even with extreme hitstun deterioration (it’s not affected by HSD) with Flame Carpet > Rising Fang hits > Dark Matter xx Dark Hole xx Chaotic Flame
  • On incoming characters it provides a very simple 50/50 assist call with teleport leading into jump loops for an easy 800,000 1 bar combo

It’s not as good as a good horizontal beam, and it’s not a patch on Missile or Drones for Dorm, but it still has it’s uses… It’s main down fall is that you’d have to learn and play Iron Fist. Who’d be dumb enough to do that?

is there a relaunch set up with spencer for dorm at midscreen?

Try this after air series:
Dash forward (no dash in corner) -> Assist (slant/horizontal shot in your case) -> OTG Flame Carpet.

Haven’t tried with Spencer but works with every other character I tried it with.

yeah i’ve been messing around with that. there must be some weird properties that don’t allow spencer to grapple them back to you because they never get pulled past the flame carpet. it otgs for sure but doesn’t leave them close enough for a follow up.