Good partners for Dormammu?

I was wondering if anyone plays lame with Dorm + Magneto Disruptor. I mean, Disruptor + Dark Matter canceled into Purification/Dark Hole is faster than all of the other projectile assists + Dark Matter (except Hawkeye’s Greyhound). Though you’re trading durability for speed in this case. Seems like everyone is using Disruptor for the crossups.

Anybody knows about an assist that can function as good as Magneto’s distruptor for Dorm’s mixup with random teleports and the incoming dark matter into teleport mixup like MastaCJ does?

If you want something that’s fast as Disruptor, use Hawkeye’s Greyhound.

I had been playing lots of Nova Frank Hawkeye, though really it was me trying out Frank as an alternative to Spencer for the middle of the Nova xxx Hawkeye shell. I hate Spencer, no interest in playing him. I was explaining this to a friend and offhandedly said, “…or someone like Dorm could be good in the middle too.” It was an arbitrary example when I said it, but then I went into training for 2 hours to try Nova Dormammu Hawkeye. It’s been performing surprisingly well so far. Though this was recent, so my sample size is admittedly small.

Basic strategy:
-Nova owns with arrows in general, though Dark Hole isn’t bad to change up now and again. Won’t clog Dorm boards with Nova details.
-Basic Nova BNBs ending easily with either (sH xx Nova Force xx DHC Chaotic Flame) or (TAC Dorm, some air juggle to jS, land, Purif xx Flame xx DHC Nova Force) both do excellent damage. Even with unoptimized combos, the TAC one is 950k for two meter using just jMHS for the TAC juggle. Imagine with optimized sequences!
-Dorm can use Hawk arrows as a bootleg Disruptah for crossup teleports AND as a bootleg Plasma Beam for zoning.

Anyone have any experience with the Nova Dorm and/or Dorm Hawkeye duos? This team feels like it could be extremely powerful in the right hands. Though I think having a strong, meter-building Dorm juggle sequence off a TAC, a la F-Champ, is important. And as I try it, I can’t for the life of me get the jH xx Fly, jLH. In fact I can’t even hit the jL. Is there some trick to being able to land a normal after the Fly?

Thanks, lemme know if you guys think the Nova xxx Hawkeye shell would make for a good home for Dorm.

The only problem I see is the speed of your team. Lots of power, but somewhat slow. I don’t think of Hawkeye as a speedy character normally. You also have to be careful if you’re facing characters that can duck under the Greyhound assist.

Plus, Hawkeye as anchor can be a mixed bag. XF3 Hawkeye is freaking nuts with the chip damage, but if someone saves their X-Factor for your Hawkeye, Hawkeye has to rushdown and do mixups/tick throws (which isn’t his biggest strength).

Technically, the strongest overall would be team A since every character is top-tier, has multiple options, and are capable enough to be great anchors.

Team B’s only problem is Hawkeye on the anchor spot.

Team C is a strong zoning squad that really benefits Dormammu and Hawkeye in many ways.

I think the whole Wesker gun assist is a bit of a waste, I mean Dormammu can produce that damage without the use of Wesker assist via Dark Matter combo. Could use that assist/team spot for something else, however thats just my opinion.

But its not.:shake:

well ive yet to see somebody succesfully incorporate it into Dormammus mid screen combos at high level play , especially to the point of consistency of wesker assist or any other otg assist mid screen. trust me im not against it here i would love dorm to be able to kill anyone from mid screen 1 bar and no assist. But hit confirming it in the middle of a high level match is a different story.

Its not situational, consistency is all up to the player practice is something most MvC3 players don’t want to do including High level players, you can hit confirm into the dark matter B&B the same way any of Dormammu’s other combos.

Its easy to hit confirm into, in fact most Dormammus should be using Dark Mater in their block strings.

This. I’ve been practicing it for a while now and it’s easy, I’ve even done it in godawful online play. Even if you’re near the corner but not quite in it, you can cancel f+H into fly instead of mass change and get two MHS reps. With Wesker, this gives you more damage than the regular combo if you finish with f+H dark hole.

sigh… Wesker assist will ALWAYS be about 60 % more consistent mid screen simply because of the hit confirm. What are u hit confirming with to do this combo ? H? I use dark matter for spacing and i continue the loop in the corner if it hits, im not saying u cant do it. But hit confirming it in high level play is inconsistent. i mean damn do you think im trying to argue use against it?I would love this same damage and consistency with no assist. Look at which dormammu has been winning tournaments recently and look how much he abuses the wesker assist for extension.

obviously ive tried it myself and ive seen nearly every good or " top" dormammu play , nobody uses it because i repeat , its simply no way near as simple or as effective as wesker OTG. I even use dark matter and H as frame traps sometimes , but damn if u can hitconfirm a frame trapped dark matter then show me some footage of your play

Now , what I DO agree on is that Dormammu hasnt been taken to his full potential and there is alot more to be learnt , so yeah , maybe in the future this combo will be his new BNB , but u have to be looking for it heavily , and the dark matter wall bounce can be situatonal , sometimes u will have the floaty animation where u can hitcofirm , sometimes they will drop alot faster.

PS. I hate wesker with all my soul , and I dont even use him on my team , but I can definitely see how effective he is with Dormammu , his best OTG by far for extending combos mid screen , and I play people who use this team and it definitely shows.

PPS Gomu gomu i recognise that name are u the ryu player from neo empire or something from back in the day?

How is it inconsistent?

If you land a J.S or Cross up J.S (which happens a grip in high level play) you simply go into the dark matter Combo, The Wesker assist extension is also good & easy to do, however its a waste Imo since Dormammu can rack up those damage points by himself and can otg, there could be a better assist in that slot ala drones or missiles Hagger spin instead of Wesker Gun.

Wesker Gun assist + Dormammu is just the lazy mans road, The bold just enforces what many are saying about MvC3 players.

Lazy, thats the main issue with Magnus players.

If its inconsistent & situatonal it won’t make it as a B&B.

I think that just you screwing up the timing of the teleport.

Well I’ve been playing Dorm since vanilla, back when we had to hitconfirm cr.LM after a jump in or sometimes raw cr.M, which whiffed on most of the cast. Dorm has always had a hard time hitconfirming stuff in matches, and any Dorm player that’s played him long enough should be past that now especially with the buff to his ground chain. Anyway, you have three attacks to hitconfirm with which is the initial j.S, then the st.M and the st.H. That is a lot of time to see if your Dark Matter will hit and even if you throw out the Dark Matter on block, you can just cancel into any of his other specials. The standard bnb with Wesker OTG does 819k (826k if you add j.M during the flight portion) while the teleport combo with Wesker does 835k, not much of a difference but it can be the difference between killing a character and possibly letting a character escape.

I do agree that in tournament you should go with what you know and if you want the safety blanket, haven’t practiced the combo, or don’t care about the extra points of damage, then by all means do the standart bnb. What I’m trying to do is stop people from writing this off as situational when it’s not, it’s easy. How are we supposed to advance as Dorm players when we can’t even do a combo that almost every other character who needs a little bit of execution would laugh at?

Once again, if you went to training mode and spent a bit of time on it you’d see that you are wrong here. You just have to time your teleport so that they hit the wall instead of fly away, and the timing is consistent.

He is definitely one of the best for Dorm, I just happened to be playing the duo since since the start of the game and have developed a few tricks for them on my YT.

Yeah, I used to go to the casuals at Game City before it ended and I’m on Neo Empire as well, although I don’t post much. Did you go also?

Actually im gonna have to agree with you here… after playing around with it with intention during some offline games Its actually not as hard as i originally thought. Its not got the success rate as that damn wesker but thats down to practice. I definately agree with you when u say how are we supposed to advance if we just keep doing the simple shit.

Enjoyed the debate regardless, heres to everyone levelling up and making that combo into a Bnb :smiley:

Hi guys. I’m new to SRK but I’ve been playing this game since vanilla. My current team is Deadpool(Katana-Rama)/Dormammu(Dark Hole)/Hawkey(Greyhound).

Since this is the Dormmamu team building thread I’ll put my questions for my other two mains in their respective threads. My problem with Dormammu is basically which assist to use (I’m torn between Dark Hole and Purification and I haven’t played enough to make up my mind yet) and in what slot I put him (I put him second for the DHC and possible TAC flight combo but seeing some pros put Dorm on point makes me wonder if Dorm is the better point character. Also, Dorm was my anchor back in vanilla so that contributes to the dilemma).

Looking forward to your feedback. Thanks.

-Hey, wzzup, i’m kinda new around here, but i hope that this can be my home, since i’m a fellow Dormammu too, hehe.

Well, right now, after experimenting for a while, i’ve come to use this team: Dormammu(Dark Hole)-Amaterasu(Coldstar)-Shuma Gorath(Mystic Ray). As you can tell, i’m a Shuma main, but, since the characters i like and the only ones that i can use well are those, i was forced to arrange my team in a way that it can be proficent. My team is basically made for balance, having Dorm on point with mystic ray and coldstar, gives me the option of rushdown and camping at the same time, having mixups with darkmatter xx mass change-mystic ray and lockdown options thanks to coldstar sure helps a lot, also, the team has high dhc synergy, confirming from fullscreen away with Chaotic Flame>Okami Shuffle>Hyper Mystic Smash, and i can have some THC mixups aswell thanks to Okami Shuffle, it’s a solid team, after all, but i wanna be sure that it can work on the longrun, like, against really hard teams, so, i wonder what kind of things i can do to exploit all the potential of my characters, that’s why i’m here, hoping for a little feedback, if someone has my team or experience with it, i would appreciate the help.-

Hmmm, in theory, the best order for your team would be Deadpool/Hawkeye/Dormammu. I would go with Purification as the assist of choice since it seems like you want to zone with that team. Another question is who is your best character on that team. The people who put Dormammu on point realize that he needs assists and a team to build around him in the long run. Just play around with it.

What an interesting team! I like Ammy as anchor though. She’s very deadly with Veil of Mist and XF3. In the long run, I think Ammy as anchor will be beneficial for your team. She can put up a good fight against the other anchors, as I don’t like (and know about) Shuma’s chances against characters like Strider. Shuma with Cold Star helps him with opening up characters. I know the DHC synergy will be ruined a bit, but your team has a better chance. People are sleeping on Ammy as an viable anchor.

What do you guys think of pairing the demon girls, Trish and Morrigan, with our favorite demon lord?

I’m thinking of Peekaboo, Dark Hole and Dark Harmonizer for assists. What order would be best? Since they all have pink colors, this team could be known as “PINK IS HELL”.

My best character would have to be Dorm. I’m currently putting Hawkeye last because I personally think that his assist is the best I have on my team. But thanks for the input.

While I personally love Morrigan on point and currently play a pointman Dorm for my team, she would work best as a second character in your team. Trish/Morrigan/Dorm would be best for you. I think. Just my 2 cents. =)

Are there any good Dorm/Dark harmonizer teams?Obviously Id naturally go for Dorm/Morrigan/Doom Missiles.

Building meter for constant stalking flares sounds good on paper but does it work in real matches?