Good partners for Dormammu?

What about your other assist?

Log Trap for Dormammu. Does he need it?

I want to use Deadpool. Should I use quickwork or katanorama

Since Dorm can relaunch off of either, I’d go Quick Work for unblockables and an invincible CC.

I wonder if Akuma’s Tatsu should be added to that list. It provides some good space for Dormammu. Much better than Lariat since it turns defense into offense.

Edit made, I always assumed it had invincibility on start-up because it always beat out all of my attacks! Thanks for the info!

Forgot the old standby! Thanks for the reminder

how would skrull, frank, or storm work with dorm? Im trying to get a new team together with him on point, and dont really want to use mags,wesker, or doom.

^If you want dorm on point then I suggest you get some sort of beam. Back in vanilla i used Dorm with IM beam assist or Chris gun assist. Now I use Hawkeye’s arrow assist. I hate Mags, Wesker and Doom too.

If you are going to run Dorm on point, I would say that any fast projectile assist will help immensely regarding the cross-up antics. Beams are just harder to react to so they tend to be more successful against people who know what’s coming. Also, beams tend to help a lot regarding zoning strategies with Dorm as well. I’d hate to say it but some sort of OTG is probably near mandatory as well as extending combos with flame carpet and a multi-hit projectile ends up causing a lot of damage scaling. Regarding the characters you mentioned

Frank I think benefits more from Dorm Hole assist than Dorm does with Shopping cart as Dorm doesn’t hit fast enough for lock down assists to really benefit him in most situations. However, Frank can OTG Camera into Hole Assist and then get another Camera shot off while the opponent is juggled in the hole. Shopping Cart will probably work best on incoming character mixups if you lay a carpet down, teleport above opponent, call cart and then do a jumping attack on the way down for an unblockable combined with a left/right mixup.

Storm is a mixed bag as whirlwind does so much push back that it makes an amazing zoning tool but mediocre cross-up tool since it’s not the easiest confirm. She does benefit from hole assist though as any lockdown let’s her do her high/low stuff. Once thing I would mention is that both Storm and Dorm can be considered “Meter Hungry” in some regards so you may have to figure out how you will balance out the meter utilization between the two

Skrull gives you the OTG assist but I don’t know if it’s fast enough as Dorm Air Series doesn’t really get him down as fast as let’s say Task. Other than that, I guess you could use tenderizer for lock down or spinning fist (whatever it’s called) as GTFO since it has armor. I don’t think Skrull has particularly good assists as they are all kind of specialized.

Dorm (Hole) / Frank (Cart) / Skrull (OTG or Tenderizer) assuming Skrull OTG works and you can use Frank’s cart for cross-ups would probably be a pretty good team since you have a proven point, a proven 2nd and a proven anchor at the bare minimum but you’d have to see if there is enough synergy.

I’m messing around with Dorm/Doom/Ammy. Cold Star does help Dorm a great deal and helps him charge Dark Spells. I think it’s an underrated assist when used for zoning because of the lockdown. And Doom/Ammy is a proven BFF duo.

Zak Bennett uses Dorm/Ammy to great affect. The assist provides some ridiculous setups for dorm after a snapback or kill and makes dark matter teleport at close range really scary. Its not that great for the full/ 3/4 screen game but thats where doom comes in. I really like that team.

I think I’ve come to the conclusion that if you’re going to play Dorm/Doom (in that order), you need either Sentinel, Ammy, or Strider.

Definitely, my favorite assists for a Dorm/Doom team are Ammy & Strider.

With Ammy I have a lockdown assist and I can zone with hidden missiles for Dorm. Dorm can get 3 dark spell charges when someone in pinned down by Ammy’s assist. Plus, I can perform up to 3 mixups when the opponent is blocking her assist like: tri jump j. :l:, tri jump c. :l:, super jump crossup j. :h:. Then Doom has his tac combos which means a tod, when everything goes right & I will be meter positive after the combo, which means floating bomb & more dark spells with hidden missles. Ammy helps out Doom with his close range mixup game & her instant overhead, veil of mist, her infinite and overall versatility make her a good anchor imo.

With the Strider variant, I prefer to use molecular shield for my Doom assist. I don’t really feel like the beam assist helps out my playstyle with Dorm. I feel like an opponent will just air grab me if I try to do beam + teleport or they will just block my attempted cross up. With molecular shield, I can get two mix ups or 3 dark spell charges on block. Doom rocks deal a good amount of chip damage too & it helps Dorm at close range and at the start of the round. When I press :f: + :h: & Strider assist, and the opponent blocks, I can get 3 dark spell charges fullscreen & 2 charges midscreen. When Strider hits the opponent from anywhere on the screen & gets that hard knockdown, I can easily get 3 dark spell charges. I don’t see many people use Dorm’s Standing :m: to nullify projectiles, but it really helps in the zoning game. When I play opponents who have special moves that are faster than Dorm’s specials, I just use his standing :m: or jump to avoid projectiles/charge spells, to gain the advantage when fighting someone long distance. Strider’s assist helps Doom approach his opponents safely by using his photon shot, then calling strider & tri jumping forward or aerial :f: + :h: to close the gap. Or Strider helps zoning by reaching that top left/right corner that ppl use when running away. Of course, if Strider hits a jumping opponent anywhere on screen, Doom will be there to pick them up and perform one of his tod combos. Then there is xf3 Strider, a character than can easily build 2 meters off a tod combo, has too many incoming mixups, safe pressure that deals good chip damage with his satellite and gram, his ouroboros (if you even need to use it), and my favorite Strider’s instant overhead. Strider can easily kill 2 characters with 1.25 million health so, if I can kill at least one character with Dorm/Doom, I feel pretty confident that I will make a comeback & win with Strider.

So, between Ammy and Strider, just choose the one that fits your playstyle. They are both great assists to use on a Dorm/Doom team.

^You don’t use Doom Beam for your Dorm/Doom/Ammy? I’m wondering if that Strider team you have is the one you use against those zone faster/better than Dorm (i.e. Hawkeye, Strange).

I use Hidden Missiles for Ammy team and when I go up against Hawkeye & Strange, I can use either team. In my experience playing against Hawkeye, I noticed that he controls one area of the screen, either vertical or horizontal. If he shoots horizontal, I jump up and get my dark spell charges. If he shoots vertically, I super jump backwards & charge my dark spells. So against him my main objective is to charge 2c:1d or to rush him down at the start of the round. Everyone knows that Dorm can charge 2 dark spells when he releases 2c:1d so, the first chance I release his liberation, I can take control of zoning and then I can start using hidden missiles combined with Dorm’s 2c:1d.

So if Hawkeye decides to rush me down, I use Ammy & If he tries to zone me, I use Dorm’s liberation and Doom missiles assist.

Against Strange I’ll rush him down so that he doesn’t get a chance to set up his yellow/red orbs game. If he super jumps, that’s when I use hidden missiles and charge up some dark spells or wait for him to teleport. Because if Strange super jumps, the only way he can come down quickly is if he performs an unsafe teleport.

I’m not worried about sov or gimlet when I call out Doom missiles or if I charge up dark spells. In order for them to kill my Doom assist, they will have to dhc into their second character. Plus, by the time they do have 2 meters, I will have my 3 charges to protect Doom. If I don’t have 3 charges, I messed up, since powering up is part of my gameplan. Also, if I don’t want Doom to be hit, I can just rushdown with Ammy, and not even allow Hawkeye or Strange use their hypers.

But, I prefer to use my Dorm/Doom/Strider team against any team, because that’s my main team.

I’m actually basing my strategy around building Dark Spells for the 2C:1D Liberation because of the fact that you can charge 2 Dark Spells during the animation. Went against a friend yesterday who using Deadpool/Trish/Akuma in 80+ matches with Dorm/Doom/Ammy. Win ratio didn’t go so well against him, but I managed to get some nice wins. I picked Ammy for Doom because of the Cold Star lockdown.

i think if I picked Strider, I would have put a stop to his Deadpool/Trish zoning.

Yeah, Strider definitely helps against those super jump strats with Trish & Deadpool (spamming his guns & ninja tricks). But then again it’s hard for them to reach Dorm, when he’s in the air charging his dark spells. I think the only move Deadpool can use to hit Dorm in the air are his guns, and Trish can only use her round trip to hit dorm in the air, unless she is higher than him. Then she can use her low voltage and aerial attacks. Basically the Dorm 2C:1D Liberation strategy really helps him control the opponent’s position & their assist calling.

I was wondering if anyone has run Dormammu/Taskmaster/Akuma. Good grief, that team hits hard and fast. I’m starting to like what Task arrows does for Dorm’s game due to the fact that it doesn’t knock down. Vertical Arrows is actually a pretty good assist too.

Yeah thats definitely good. Akuma assist has so much utility on that team, it works well for both Dorm and Task. You definitely need the dark matter combos down on that team though as Dorm cant relaunch with those assists mid screen.

For task/akuma play I recommend footage of xMoons.

Yup, I’ve been getting those Dorm Dark Matter combos down now. Pretty easy once with some training.

I think RayRay also plays Task/Akuma with Chun on point as his 2nd team…