My current HD monitor is a PlayStation 3D TV technically not a TV because there’s no tuner. Its measured at 31 milliseconds of input lag order relieving people who understand network ping, TV ping.
Someone told me at Xbox tech help that milliseconds of input delay could be measured by both gray to gray pixel delay, combined with whatever display frequency is used for the monitor at the time of the game. If that’s the case and if all TV console games play at 60 hertz then the shorter the great agree time the shorter the TV ping.
Is there a general fighting game community standard which says a TV is quick enough we’re gamers don’t have to alter their local training if they train for something on a CRT TV. 27 trade for Street Fighter 2 new challengers for SNES on the real SNES hooked up to a CRT TV and then got brought to the wii u version (let’s assume no one has the Wii component cable for the Wii U or composite or S-Video or RF or CRT TV). What Ping time or gray to Gray would be considered close enough what is the ability to beat level four on one credit with any character is unhampered.
Press Your Luck, National TV'S first hand-eye reflex game, and ping testing
Would this be considered a sensitive test of ping. I played game show Network’s Whammy flash game when it was out on my computer pre-loading in dial up. And when I played the non-synced with television version I found a strategy that work pretty well. A strategy I thought of as a kid watching the originals at home.
I noticed one square always had big bucks and a spin in the second round and no whammies. That is one square you always want to stop on if you have a choice. you choose when to stop the board by yelling stop and or pressing the buzzer front of you. When tried to stop the tape on the betamax sometimes when I was early I was able to stop it and sometimes it was in between frames where it’d be tough to determine which one I’d stop on. in other words I was staring at the square and hitting the pause button as soon as I saw that square light up.
That was different from the famous Michael Larson name where he memorized enough parts of enough of the patterns where he could always stop square on either big bucks and a spin or is the second option a safe always get a spin square with minor bucks.
Larson also thought abiut this theory with a VCR because when when he practiced at home he had the lead the square because the VCR takes time to slow down to a stop. so it’s first spinning the game he assumed he had to do that in the studio and hit away me. Then he realizes mistake and it was all big bucks from there.
Probably Michael Larson had an easier time because he knew what to look for a new when it was coming which is kind of like bit trip runner base ping time. I was using a more Street Fighter ping time strategy out staring at the big bucks square and hitting it as soon as I saw it.
I played Game Show Network’s Whamny flash game for fun originally and I could easily got scores that were similar to Michael Larson score using the above technique. And on the Larsen reunions episode what is the true original losing contestants Michael Larson’s brother James showed up and hosted made it a point to say oh by the way James we completely randomized aboard now so the patterns your brother learned no longer apply here. The point was the was little patterns on the real show and probably no wheel patterns outside of doing the random seed at the home version.
Plus it was made harder than the real game show by the fact that there was a spin “shot clock” where you either press the button before the shot clock runs out and have some choice of when to stop or you were at the mercy of whatever came up when the clock hit 0. Sometimes there wasn’t enough time to sit around and wait for the big bucks square sometimes you had to take the next best option, usually looking for a backup safe square.
So considering I had no patterns to work with and a timer to work against. I got Larson like scores on the show where most of the squares except the big bucks squares were smaller dollar amountsbecause made for cable game shows were generally cheaper than broadcast network ones, had random flashing patterns and had a shot clock that could just wait and sit all day.
not bad considering they were millions of players I was ranked better than #100. By the way, there were 10 scores that were million plus and the number one score was 10 million. So it’s not just me who thought of that strategy but others have too.
The point is I got a great score on a game that you could do well at if you’re very quick hand eye reflexes, was in 100th place out of a million people with their best number one score. And I did it on a Macintosh at the time now I know is a CRT Mac
Many years later when I actually had high speed internet I tried it with a faster connection but unknowingly then with a LCD panel McIntosh. I had a real tough time finding square. I thought my reflexes diminished.
Then I heard the news of the CRT delay that came up at around 2012 so I dug up the old CRT Macintosh found Whammy on a retro flash game site. And got the typical Larson like score expected. I could have gone for more but my point was made to myself. CRT does.
Is there such a thing as a 3D monitor that is quicker ping time than a PS3DTV? I heard there were some 3D monitors but they required to be hooked up to a PC and other things needed for to the spike 3D which means they couldn’t display 3D from a PlayStation 3 any other console or cable or satellite that add 3D. are there any non-3D monitors that are considered quicker than a PS3? I heard they were two different PC syncing methods of 3D. Does it matter which one I get if I use it as a second monitor for a Macintosh or use it as a console monitor even if I do use 3D or is the singing method only relevant to PCS?