My main point is " EX HAND IS THE MAIN SOURCE OF UR DAMMAGE" and it seems a lot of scurbs cannot understand this
and arguing they should save ex bar for what ever reason, and then they again said it was saved for ex hand.
what ever it’s a lp lk o-s ex hand, cr lk combo ex hand lp exhand combos or ex hand on reaction.
ex hand is the one playing the most important part, not spd.
again , just show me some high level japanese video where the main damge is "NOT COMING FORM EX HAND"
show me or shut up.
your whole argument is since giefs ex hand has been reduced in damage he is all of a sudden crap tier…
when the fact of the matter is its versatility (combo-ability, reaction to whatever, option selects, buffering, bypassing projectiles, and so on) is still there
the damage nerfs is paramount for the entire cast in some form or another, as well as health nerfs
gief has 1100 or so it has been reported, rufus is now 1050, hawk ha sthe most health (meaning he is the only one with it) at 1150 chun juri mak and all of the females are still under 1000 honda is 1050
the point is even tho his ex gh has been damage nerfed, it goes along with the balance of the rest of the cast since health has been lowered, even sagat is 1050…
i only use ex gh on reaction to whiffed stuff or stupid spacing by fireballers and in hit confirm combos as well as lariat aa trades
you are making it out to seem that ex gh is the godsend for all of giefs, when in reality the only reason ex gh is so effective is because of the danger of his SPD, which causes blockstrings to become hit confirms since some people like to jump at any point when gief is in a block string in anticipation of a spd, and get smacked by a lk to ex gh due to that fear of the spd
no one is saying u should always spd everytime, but instilling fear to the opponent that u MAY spd them at any time only increases your ability to land the ex gh more…
Lol! Man, get outta here with that hogwash! Stop trolling and accept that you weren’t right. This is dumb. cr.lk combo is great, we all know that but it makes no sense to say this is his main source of dmg. With this way of thinking you are basicly saying you don’t know what you are talking about and you spend too much time watching vids studying what you see on the surface rather than actually understanding Why and How.
the ex hand combos used to do equall or more damage than a spd.
what do u think they will do when spd get no damage nerf and ex hand combos nerfed way blew the spd damage
right, jump or reversal more whatever. avoid spd at all cost
at least u may miss a lk*n ex hand combo, and jump attack will hit u for free.
so basically, the ex hand combos is even more important in super.
some of u may think u2 will handle reversals
but i am gonna say that one is a death guessing ultra. only 450 damage, but if u guess wrong u will eat their ultra combos like 510 damage from gouki. while u1 is much safer.
obviously u are the one dont understand Why and How, and U EVEN CANNOT FIND ANYTHING TO PROVE UR HOGWASH.
and ur main problem is U HAVE PLAYED TOO MUCH WITH SCRUBS, AND NEVER STOPPED TO LEARN THE BASIC CONCEPT AND HIGH LEVEL PLAY.
and further more, and fourm is not ur backyard, even if u disagree with me, u dont have any rights to tell anyone to leave.
Your real problem is instigating arguments against people in which you trash talk for no reason.
Your main point was that Giefs weaker damaging BnB combos will lower him from high tier to low tier. That is a ridiculous assumption considering the damage nerfs that the entire cast will be facing. U2 will be useful as well and it will help in some of his hardest match ups. I see Gief staying high B tier and I haven’t heard a good reason why we shouldn’t think this.
The damage nerf is not entire cast
as far as i know, chunli and honda remain the same
and for the others , gief’s nerfed health already even out their damage nerf.
that just makes gief’s damage nerf extra.
keep in mind , U RECEIVE DAMAGE TO FIGHT A WAY IN.
so basically u will receive damage before u can give them damage.
so in super, when u need to find one or more extra to get in, they will already give u the damage needed to kill u, before u can kill them.
They have stated that there will be varying damage reduction for the entire cast and health reduction for many of the high health characters. Zangief will probably take a bigger hit on the damage/health reduction than many of the mid-tier characters.
However, Ultra 2 will be immensely helpful against both Chun and Honda.
I wonder if sswyu realizes we are all laughing at him.
(dunno about you guys but I think he and stinkybum are hiil-air-ee-us, I keep waiting for sswyu to say a matchup is 32-7)
My guesses on how U2 will affect matchups:
ryu and sagat will be even or closer to it
honda and chun will be a bit easier
Still kinda up in the air about akuma…
Blanka will be less annoying a matchup than he currently is.
Seth will still be THE-zangeif-rapist
Yeah i like seeing these new guys with no online names who have never posted in a gief forum before arguing with people who have established themselves as respectable gief players. Keep up the trolling if you think i am wrong hit me up for some onlne matches and we will see how much you understand gief. Or just post links to the tournements you are in and how you beat everyone but the very top tier.
I think bison might go down to 6-4 just because the gief nerfs seem a bit tougher than the bison nerfs. But it really all depends on move priority Im hoping bisons RH gets toned down a bit.
But how will Gief use U2 to deal with Sagat if he never jumps or use Tiger Upper/Knee as an AA? Unless Tiger Shot has more recovery frames, I foresee the same hardcore zoning happening to Gief. My only hope is that EX meter builds faster in Super.
Good Sagats use Tiger Upper cut as an AA to to zone you out instead of RH because you can stuff RH with MK. So you take away the Uppercut as an option for AA and the match gets easierish.
Just giving my two cents on the Gief - Blanka match in Super, I really don’t think Gief’s Ultra 2 will be a detriment to Blanka, in fact I would probably prefer it if it means no knockdown mixups into Ultra 1. Blanka doesn’t really need to upball Gief when he can anti-air him with cr. MP, st. HP and now cr.HP (faster in super), not to mention Blanka’s anti-air Ultra 2. Also, the good ol’ standby of quick jump HP when Blanka sees Gief do an early attack in the air.
Three things I know of that stuff sagats RH:
MK-Beats clean with perfect spacing, trades otherwise. Can be done on reaction. Requires some timing.
HK-If you can predict sagats kick sometimes you can use this one, gets you closer, if the sagat was a little late -AND- you predicted it this can get you in throw range.
MP-Timing is way easier than mk, but you MUST have the spacing right.
@Boyofjoy:
It appears that U2 can grab blanka out of every blanka ball attack, ex or otherwise.