I was going to link to the gamecombos section on it, but it kind of sucks IMO. Anyway, onto jump install (BTW, I will try to explain it in terms that anyone can understand, so I’m not being condescending)…
This is the combo I posted earlier to which I will be referring:
214P, 5S© [JI], 5S(f), sj.S, sj.P, sj.S (JC), dj.S, dj.H, 214P
Normally, if you’re doing a combo off of a superjump, you cannot double jump. For example, off of Kai (near) you can do 5S©, 5S(f) (SJC), sj.K, sj.S, sj.H, 214P. However, if you want to extend the combo for more damage, you can do the jump install, which essentially allows you to JC during a sj.
The motion is a lot easier in #R, because all characters have one frame added to their jump motion. Anyway, what you do is during a JC’able move, you briefly hold up then let go before the next move executes. I.E. you would press up during 5S© and then let go before 5S(f) comes out. What this does is essentially “store” the jump cancel until later.
After the 5S(f), you superjump-cancel and combo with whatever. The catch is that the last hit has to be JC’able. In my combo, you do sj.S, sj.P, sj.S. Now, if you hadn’t Jump-installed the 5S©, you wouldn’t be able to jump cancel, considering you can’t double-jump after a superjump. However, since we did jump install, that “stored” jump is recalled, and you’re able to jump again. This allows you to continue the combo a bit further. In this case, you can add (JC), dj.S, dj.H, 214P.
Compared to the normal combo of 214P, 5S©, 5S(f) (SJC), sj.K, sj.S, sj.H, 214P (around 130 dmg on Sol), the jump-installed combo does 170 dmg on Sol. 40 dmg aint bad, folks.
Anyway, thats my jump-install tutorial.
Also, I tried doing a fujiin loop in #R with 5K, 5S, Fujiin(s) instead of 2P, 5S, Fujiin(s), and it does indeed work. However, the damage is still not all that great. I’d almost rather skip the loop altogether and go for 5K, 5S, 623H, which is much easier to execute.
Now onto my question:
Can anyone explain to me air-throw option-select? I never actually use it and I read the gamecombos section on it, but I still don’t really understand how it is used.