GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Before I pick this up, is it true the american release is better than the j one ? ie: fixes etc ?

yes
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HOS Accent core matchups:

FAVOURABLE MATCHUPS

vs Sol: 5.5 - 4.5
vs Millia: 6.0 - 4.0
vs Chipp: 6.0 - 4.0
vs Jam: 5.5 - 4.5
vs Anji : 6.0 - 4.0
vs Dizzy: 5.5 - 4.5
vs I-No: 6.0 - 4.0
vs Bridget: 5.5 - 4.5
vs Robo-Ky: 5.5 - 4.5

BAD MATCHUPS

vs Faust: 4.5 - 5.5
vs Testament: 4.5 - 5.5
vs Zappa: 4.5 - 5.5
vs A.B.A.: 4.5 - 5.5

**Everybody else breaks even **with him apparently. Keep in mind that a one point various players thought HOS was S-tier…
Now I want to here people opinions on this before I give my thoughts on bad matchups for HOS.

The Millia matchup makes sense sadly enough.:sad: Didn’t know A.B.A gave him problems like that. I thought he would break even with Testa tho.

More insight from dustloop:
Juicy G
Good:
Much improved foward offense. His ACC is great for keeping momentum and setting up mixups(Throw,FB etc)
Forcebreak: Very good string interrupter. Fast enough to get ppl cautious whenever hos gets the 25%. Not the best Fb in the game but players will lose if they don’t respect it.
More level 3’s: Faster AC charging enables Hos to reach lvl 3 much faster than in Slash. level 3’s(in particular Bandit revolver and Rock it) are among the best specials in the game and hos NEEDED them to even the odd’s against tough characters.
More knockdowns: Another improvement from Slash. Slash Hos never had too many ways of knocking down his opponent to set up his underrated mixup game. AC hos however has multiple ways of scoring knockdowns thru various counter hits.
Longer range pokes: The new standing S and Fb gives Hos a much needed mid range poke. This helps him against good poking characters like slayer,Ky,Eddie and potemkin among others.
BAD:
No more lvl 2 bhb: Without the version from slash. Hos has to work MUCH harder against good zoners like testament.
No more Gun blaze trade: In slash the gun blaze had only one weakness,throws. You couldn’t hit him during gun blaze because while HOS would get hit. the Flame would still come out…and likely counter hit. A trade that is well worth it considering the damage you got. In ac that technicality is gone.making Hos easier to pin down(watch the old mwc vids where I abused the hell out this).
Worse Jump: His Jumping In slash almost made him invincible. In ac it’s altered so it’s easier to anti-air him. No more blind jumps.
LM AKira:I wouldn’t say Fafnir is a good string “interupter” because I’ve been beaten out of it with opponent’s pokes many times when using it (admitedly I may have been using it in the wrong situations but it still gets beaten out is my point). It’s a great move for stemming pressure and it’s also a great combo tool: If you’re close enough on normal hit you can get solid damage and on CH it’s half bar damage.
A few HOS points I can think of…
Positive:

  • Fast speed and good up-close normals.
  • Damage potential greatly increased from Slash (more damage from Lv1 GB combos, j.HS (CH) and Fafnir and can give half bar combos, corner throw combos do more damage, Lv3 moves lead to good damage combos etc…).
  • Faster charging, charge keep and the way charge drains (allowing you to use Lv3, then Lv2 moves in 1 combo) are all great improvements. You can save your Lv3 for something worthwhile and still get solid Lv1 GB combos in or Lv1 RIs or whatever.
  • Following on from the above point, Lv3 is now realistically an option in a match.
  • Charge Cancel opens up new options for him off normals.
  • Air throw is un-techable and thus can be combo’d from.
  • 5S(f) and 5HS (CC) are new viable anti-air options.
  • AC FRC window a lot easier to hit.
  • Dragon Install: Sakkai isn’t just a gimmick anymore.
    Negative:
  • Can still be zoned out by characters with better range.
  • Short range on most of his normals.
  • Lv2 and Lv3 BHBs have been toned down and had their range shortened (this has been discussed in the HOS forum, Lv2 BHB is now used for a different purpose).
  • FRC point on BHB has been removed (see above point tho).
  • Lv2 BRP no longer gives guaranteed knockdown and free AC.
  • Some of his staple combos have become more difficult/more character specific.
  • Oki mixup game hasn’t changed much since Slash, getting too predictable now?
  • 2S toned down a bit.

I’m surprised at the A.B.A. thing as well, but the other bad matchups make sense: HOS does poorly against zoning and Faust and Testament really focus on that. Zappa just makes life difficult by having the ghosts and better range than HOS with all of his summons in addition to having extremely good normals that happen to hit low–5S, 6P, 2K, 2D–that prevent HOS from abusing Gun Blaze to go under highs like he can with a lot of people.

I’m surprised that doesn’t do poorly against Venom, but that’s probably Venom has to set up and still be rather close to him to do damage.

Hatred Edge, you are grossly overstating HOS’s weaknesses. HOS is perfectly capable of winning any matchup in the game. He only has to work hard against a handful of characters. Nothing wrong with the character.

Same goes for Sol, BTW. Just get used to the fact that certain characters are hard matchups, it happens in pretty much every game.

I know he can win any matchup in the game as can anybody else. I’m just saying sometimes it’s just pure bullshit(Zappa). And I still don’t see how HOS vs Jam is in his favor. Or how he can take Axl. Because if you do, please be kind enough to share.

To answer this, build as much tension as you can safely, and seek out a garunteed CH 632146S if they make even one mistake (and its very easy for Testament and Dizzy to make mistakes against a Slayer with tension, almost every blockstring they do can be made unsafe), this will win you the round pretty much.

Here’s an idea: Quit bitching and learn OS’ options and apply them to a match, he’s a good character with extremely good rushdown and lots of SITUATIONAL tools. There’s no such thing as pure bullshit in this game, because the entire game is balanced around random purities of bullshit. If Zappa is beating you, maybe you need to rethink the matchup, or you’re just playing a way better Zappa.

There’s like no “hard” matchups in GG, just minor uphill battles, minus maybe 3 exceptions.

dammit Spirit Juice, wheres Juicy G Chipp when you need it?

I play Order Sol but i know 0 Zappa players. Can anybody explain y its so hard to win?

Zappa is a hard matchup for HOS partially because he gets zoned. I don’t know all the specifics, it can be a bit frustrating but you can deal with it. I usually beat our local Zappa with HOS, though we aren’t exactly even in terms of skill.

Henaki: nitpick nitpick GAYDICKS ERECTOR

And I ask again, kindly, if you could please say what those three possible exceptions are.

All I got last time was a somewhat confusing tier chart that may or may not be “valid”.

P.S. I’m enjoying Zappa right now. I might go to SFSU you today if this medicine or my kicks in.

Ill be there(sfsu tommorrow!)
I play axel…lol

what time do you SFSU folks usually go?

[quote=“The_Damned, post:1413, topic:29266”]

And I ask again, kindly, if you could please say what those three possible exceptions are.

[quote]

Testament, Eddie, and Slayer. I stopped playing Slayer and might start training with Johnny again.

Using after 2:00 P.M. because I have to take over the bus over to SF and then take Muni (underground) to get there after school.

Of course, I haven’t been there in a month because of work and school, but I have today and tomorrow off, so I might go.

Hatred: No, I was talking about the three “exceptional” match-ups in the game, not characters that you were using.

…How did you even think that was directed towards you when I quoted Henaki?

ill gaydicks erector your face

i was referring to the fact that theres something like 3 7 - 3/6.5 - 4.5 matchups in the game at worst, and even then i doubt there’s anything that bad. a 6 - 4 is generally the worst matchup you can have in this game. Almost all of the A/B/C tier characters generally have slight disadvantaged matchups vs the top tiers or are even or occasionally have a positive (Baiken vs Eddie).

nuuuuuuuuu

I have yet to see a truly bad matchup in this game. Some annoying ones, but nothing all that horrible.

Isn’t Axl versus Anji supposed to be like really stupid hard for Anji or something? There’s one of those “<blank> ga taosenai” videos for that matchup on youtube somewhere but I can’t find it.

lol did you guys know if you search youtube for “axl” you just get shitloads of pen-spinning videos