the timing for every thing in this game is really weird, stuff that i think is really hard originally i just need to do something a little later or something and then it becomes easy. pretty annoying for a new player :(.
what is guts?
as a characters life total is lowered they take less damage depending on much guts they have
table here : http://www.dustloop.com/ggac/data/charts.html
Having higher guts rating = less damage taken when the life total is low?
Chipp’s guts is tied with Potemkin :x
Slash Johnny: Random poke, combo, ouchy into please no more
So Johnny back in Slash was like, no coin; no problem. Jackhound was free back then. MSJH to turn random pokes into a sizable chunk of damage and a coin. Or if you had 25%, you took them for a ride into maybe a 1-hit and coin. For the most part, you always had 25%, so you always went for the hitch. So now in AC, Johnny is still a tension building machine (or maybe I IB too much, for better or worse) it’s just that we don’t get as much mileage as we use to. I’ve been thinking, if we perfect our driving, we can get some of them Slash-good-times back. As it stands now, Johnny needs a corner, half a tank, and some cash to accomplish anything significant. But if we learn to link a Jump-Installed KJT>KJ off of stuff like 5HS and 2D. And learn some MC links, like 2D>MC, K-HS-etc. We could be a mid-screen threat and have a good meter/damage ratio, like back in Slash.
But positioning and doing KJT>KJ links and MC links are really obnoxious. It’s all just thinking right now. For a long time I haven’t been able to sit down with this game and practice anything new. Maybe I’ll have some time next week. :sad:
I better have time next week! Gotta prepare for SE-R :annoy:
yeah, and the higher the guts rating, the earlier damage scaling sets in
Baiken and Anji lead in guts with a max of 5
and then Robo Ky, Eddie, Testament, A.B.A, Faust at the bottom with 0…
and Bridget:rofl:
yes
for instance, Anji has a guts rating of 5 while bridget has a guts rating of 0. if they are both at 21% health and hit with an attack that does 100 damage, anji will only take 75 damage while bridget would take 92 damage
Wow, so… are there any drawbacks of having a high guts rating? I don’t think so, but just wanted to know. Conversely, are there ANY advantages of having a low guts rating?
not really
A char’s defense and guts are basically the two variables used to control how much Burst a char gets per match.
where do you get that from? i’m not harping on you but if def + guts really do change burst gain rate it was something i would like to know! here’s what i know/read about burst gain
from the dustloop guide:
burst gauge has 15000 units
you gain units as time goes by.
100%-51% health = 600 Burst per 10 seconds
50%-26% health = 1200 Burst per 10 seconds
25%-0% health = 1800 Burst per 10 seconds
you also get burst units when you get hit but thats a whole different formula.
i guess they have a little to do with gaining burst as you will get to the health points at different times depending on your guts + defense. but each character gets burst at the same rate afaik
It doesn’t directly change the rate at which you gain burst. Your guts+def affects where your life bar will tend to linger and affects how many hits it takes to kill you off. And these indirectly affect how much burst you will have. Like, Potemkin gets 1, and verges on 2, bursts per round, simply because it takes so many more hits/time to kill him off. Where as Chipp or Dizzy might only get 1 or 2 burst an entire match. Because their life bar tends to stay in the upper 50%. In till they get hit, and then they quickly die afterwards, and don’t get a chance to stick around in the lower portions of their life bar and quickly gain back burst.
ah, thats what i thought. thanks for clearing it up. i thought you were implying that they directly affected burst gain.
Today, I got a couple of people to play some casuals at my friend’s house…Wow… they looked so lost at the game… They picked Ky and Sol, (because of they are probably the closest to Ryu and Ken I said), then got destroyed by myself and another person who killed me with Slayer…
After 3 matches, they simply said, “Naw we’ll just sit out this one” and stared at the screen the entire time.
It sounds like they were turned off from the game, they were hogging the controls at CVS2
Would it be a good idea to hold back on some aspects like… the FRC combos and dust gatlings, for the purpose of trying to promote the game as not “intimidating?” I am not the best in the game nor claim to be, but know as much as a semi-veteran.
I am trying to find out a way to get them interested… I simply said in the beginning, “Just play like you would play CVS2” Obviously it did not work…
@ the times they screamed, “Why the hell did my super gauge disappear?”
Don’t hold back when playing anyone. If they wanna learn how to play the game or was remotely interested in it or cared at all they would continue to play. There’s no point in holding their hand.
Although, the learning curve and time commitment in GG are the two biggest obstacles I see when introducing newbs. If you rape them, that’s fine, but take 5 minutes after the match to tell them what happened and why. But don’t just rape them, not explain anything afterwards, and expect them to want to play more GG when they could just as easily go back to their primary game…
If I’m playing a beginner in the arcade, I admit that I sandbag.
There isn’t a point in beating the shit out of a novice in the arcade, especially in something like guilty gear. If you want to help them, use less damaging combos to punish them for mistakes openings. It’ll give them longer to play, and be more illustrative as to what they need to do, defensively, to improve.
I didn’t just kill them and left them out to dry, The only trash talking and bragging involved was when I finally took out my friend’s Slayer (played since JPN release) but forget him and his Random Dmg ass lol
Most of the explanations was how FRC and RCs work, because I said that most of Johnny’s Air combos I’d probably wouldn’t be able to connect without using it…
Up side is that they got intrigued at the fact RC’s and FRCs can yield custom like combos and shit… The main complaint was the flow of the battle… "You can get overwhelmed very easily… that negative penality shit prevents you from trying to stand back and outpoke you… or something like that.
But yeah, I’ve heard the “Playing to Win” reason, where holding back wouldn’t help a person grow or making them better at playing, though I have the same framework as Stabby, so I’ll probably sandbag.
I’ll try and record the next matches for critique… I have to check if PlayNTrade even holds AC tourneys…
Good luck 4r5 at SE-R… Jackhound them all!
How can I abuse Testaments Beasts? Usually what I’ve been doing is FRCing S beast into a HS Beast and then net them on wake up. But that doesnt seem like enough.