GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Not sure why you can’t get to dustloop, but anyway, I’ll give you short answers.

With regards to Johnny, yes, his combos’ timings have changed. Thus far, most people seem to think they’ve been changed for the worse and that he is overall more meter intensive and one of the worst characters in the game. I won’t offer my own opinions since I don’t play Johnny outside of saying that he can still, of course, be effective at any level of play if you decide to play him.

With regards to Baiken, her counter super is now her forcebreak but with a much easier motion, especially when under pressure, and the ability to seal a button after it hits as well. Of course, the second seal (that one that actually seals) isn’t guaranteed now, though.

With regards to Eddie, the K Saw Move has been replaced with even better K “Dive” move that allows him to do retarded loops that also set up his unblockable perfectly. He should have kept the damn saw and not been given that stupid Forcebreak drill.

(He really needs to get nerfed in the next game and he probably will since Eddie wants to get rid of Zato’s corpse. If he gets upgraded…)

Huh. That’s interesting. His normals seem good to me. When I use Johnny I’m mostly walking on the ground in standing S/HS/F+HS range. Unless his standing S got nerfed I don’t see why he’s one of the worst. But oh well.

Is throw/F+K/F+p -> coin -> Level 2 PMF still possible? Again, I think my timing is off but I can’t seem to do it.

Yeah, that’s right. It’s a FB now. And it IS easier. But now it seals buttons? Hmm. Do you know any good followups to her ground throw slide? Can’t seem to combo anything, but I think I’m just slow. Her air dust loops are still the same. Is FRCing her Youzansen worth it? Doesn’t look like it so far.

I can’t seem to figure out a way to do his command grab into his FB drill. I guess because before you would use the shadow and trigger it 1st and then do the grab.

Oh yeah, the dive thingy is the “K” now. It’s interesting. It pulls the opponent into Eddie. And then there’s the thing that looks like the hole Bugs Bunny puts on the ground to make people fall into it. That looks like a lockdown from hell. Can people mash out of it? I don’t see the joystick indication pop up. He’s gonna take some getting used to I guess.

This has been THE INVINCIBLE SWORDSMAN saying:

A.B.A. confuses the crap out of me.

Is throw/F+K/F+p -> coin -> Level 2 PMF still possible?

No. It’s been a while since I last played XX, was it ever possible?

Everyone’s jump startup got increased by 1 frame. Maybe that’s screwing you up.

His pokes are good but hella laggy on whiff. Plenty of characters duck or jump over his pokes easy. So his normals are good, but other characters have better normals or just way better tactics than relying on a few decent normals.
(incidentally jS is a better poke than f.S most of the time…)

Also his damage output isn’t anything special anymore, which hurts because other characters have way better setups/rushdown/random-poke-into-combo/etc.

A.B.A. confuses the crap out of all new people, especially since her Normal Mode is such crap compared to her Moroha mode, yet you need to know how to hit confirm almost as specifically with as Millia so as to get your money’s worth while killing yourself slow. You also have to watch both the Moroha Gauge and your life bar because of that. (I don’t know why the hell she was listed as “Very Easy” in that guide, but I digress.)

As for Johnny, I don’t know why he’s worse specifically. I think that you can still do the combo though and that it loops at least twice, so course, I may be thinking of a corner loop with Lv. 2 K Mist Finer. Actually, I probably am…

As for Baiken, I’ve actually played around with her a bit at home. Supposedly you can run in and continue off a throw with either 5K or 2K, but I can’t even do that in the corner. All I can get in the corner is (after being right next to them) throw --> 2D --> Tatami --> j. S --> j. D --> dash back in --> j. S --> j. D. Even then, since that combo is kind of suspect against most people, the CPU can often tech at the apogee.

As for Eddie, his pool thing can’t be mashed out of, which furthers his bullshit. It hits low as well, so you can make it unblockable on get up. It can also be used to continuing combo-ing people after his command throw if you have little Eddie out and position him correctly.

SLAYER!

Potemkin!

It was in XX. Counter F+K meant they couldn’t tech so you could do it late. Throw-> coin -> Level 2 PMF was possible but very tight. Same with F+p.

But you can’t do it now so… how about throw/F+K/F+p -> coin -> air combo?

OH! That would explain it.

I’m gonna try to get into him later but it seems like some moves don’t even do anything at all. But when I had a good internet connection I used to see people doing big crazy combos with him on youtube. And they led off with what look liked a standing jab that had him pointing his hand out. Then I tried him and I don’t see that jab. His jab looks like an elbow and 0 range. :confused:

Maybe I’ll try it in the corner.

Hmm. In XX you could FRC the D, air dash, j. S, J. D, FRC, air dash and then land, standing S, jump up and do it again as long as you had meter.

Wow. That IS nasty. :wonder:

This has been THE INVINCIBLE SWORDSMAN saying:

Now that I know about the 1 frame thingy, maybe I can do some better HOS jump combos.

Blah it sucks that the vids were removed on Youtube (Tepo was a crazy ass baiken gameplayer) but what I do is throw them near the corner and do her super. It’ll hit while they are sliding…

As for Baku, I could only get the sealing hit off on counterhit… anything else and I think they can block the followup. I do Baku right when a Sol player just inputted a slow start up move… It can seal buttons now as mentioned before (Sealing HS on Bridget players are priceless)

http://www.dustloop.com/data/ac/baiken.html

So how it works:

Baku -initial hit, then press either P, K, S, then press either P, K, S, HS, D to seal a button for a short time period.

I am not one to gamble that much, so I use Sakura chains instead.

Heh.

I find it funny that you’re one of the few people that actually calls Bridget by his correct gender, and yet calls A.B.A. a guy.

She is a (10 year-old) girl. (Well, homonculus technically. So she may not even have genitals.)

I stopped playing A.B.A. After I was IK’d by a friend who waited until I exited Moroha mode on wakeup… lol

actually his sex would be male, her gender would be feemale

jus sayin

it’s actually kind of funny, because property-wise… a.b.a is technically same as male characters. :rofl:

she has high defense rating, high guts rating (although baiken has high guts also), and heavy. most characters perform “male combos” on a.b.a.

Not Johnny: Random poke, combo, ouchy into oh-no
Johnny: Random poke, coin, next time I hit you it might hurt.

No throw -> coin -> aircombo, except on Faust and Potemkin.
No F+K/F+p -> coin -> aircombo.
If the F+k or F+p are counterhit, then you can do a coin and follow up with a combo/aircombo, on some characters. Unless you’re near a corner, then they get WallStick and you do whatever.

in corner:
blah>KMF2, coin, dash, HS>KMF2/PMF2, etc…
blah>KMF2, dash, 6HS>coin/JH, etc…
blah>KMF2, coin, coin, IAD.K-S-D>Ensenga
so on and so forth.

I’ve always seen ABA as somewhere between genderless or female. It isn’t quite a bridget trap. ;p

ABA’s tied with Robo-Ky for the second best defense (HP), second to Potemkin. She tanks like a motherfucker. However, her guts rating is tied for the lowest in the game.

Start fight in crappy (normal) mode. Bloodpack (63214P) or Command throw (63214H) in either mode to transform. Transform out of crazy (Moroha) mode before you’re knocked down three times, or you’re in bad shape. Every blocked or hit attack you land in Moroha, you take some damage. If you transform out, you basically get that life back. If you’re knocked down three times, you don’t.

That’s ABA’s “gimmick”. Moroha mode has some of the best moves in the entire game. If you have any interest, I wrote a pretty detailed ABA 101 FAQ that’s on Dustloop I can send.

That jab has 3 frames of upper body invincibility on it. It’s used as anti-air, as well as a followup to some counterhit 2S combos. Also, since ABA’s dash is super fast, run up jab isn’t out of the question - especially in pressure strings.

wait, she has 0 guts? i didn’t know that o:

Yep. http://dustloop.com/forums/showthread.php?t=3026 Girl just has a lot of HP.

Johnny got nerfed. Taken from dustloop:
+=Pro -=Con
+Overall high defensive ratings
+Great corner pressure/corner mixups
+Air to air/air to ground game is exceptional.
+Decent reach
+One of the best anti-airs in the game.
+Assuming he has tension/coin landed, his comboability off of random hits is excellent.
+Gains tension quickly
+Throw has a decent variety of options and setups
+Gained some fairly easy mid-screen knockdown combos. Unfortunately, many of these require 25% tension.

-0 advantageous matchups
-Gets killed by characters who run away/zone effectively and can’t let them back off.
-No real mid-screen pressure to speak of.
-0 zoning capability
-Pokes have slow startup, and generally have horrible recovery when whiffed.
-No shoryu means the opponent doesn’t need to fear much of anything from Johnny during pressure unless he has 50% tension.
-Damage caps around 190-240 tops. Most characters in AC do comparable damage and many can far exceed what he’s capable of now.
-Requirements for his higher end damage don’t match up to the damage they do.
-More tension/coin dependant in AC. NEEDS Level 2 to do almost anything.
-Tension/Coinless options are somewhat limited.
-Tensionless/Coinless options non existant due to DB and Jackhound nerfs.
-Mist(214P) nerfed badly. So slow that you generally need to FRC it or land an air throw to successfully do the unblockable.
-Divine Blade(Air 236S) and Jackhound(214D) nerfed to all hell. Two of his main combo starting moves no longer work properly.
-Since he NEEDS tension to be a threat in general, he can no longer toss out defensive manuevers without thinking because it’s a big sacrafice.
-Since his defensive options are so expensive and/or unsafe, there are many times where characters will essentially run all over Johnny and there is little he can do about it.

he takes over potemkin’s body. fuck…

hahahaha potemkin eddie is the worst/best idea ever

potemkin buster into unblockable

and that johnny list is stupid, it’s just some dude being really negative, it doesn’t actually explain his pros cons (poor mobility, mediocre mixup game, damage is average for a heavy hitter, average pokes, no major gimmicks that the enemy has to watch out for are his major cons. he just doesnt keep up with the rest of the cast in stupid random bs)