GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Finally found a copy at the local mall today.

hoorah

What combos should I be going for with Potemkin? Dustloop has some, but I’m not sure what’s considered awsome-must-learn and what’s a neat trick. Right now my Potemkin game is pretty much just tick-Potemkin Buster or tick-gatling to 2D, and I know there’s more good stuff I should be doing.

…I see, Moroha told me that the Orbs/Konzetsu FRC has a 2 FRAME WINDOW! That pretty much lowers my chances by half then. I also have mixed results with some stuff with baiken to connect (“2K>S>j.D”). If you ever get a chance to try out the game with the pelican converter, lemme know how it feels for your character or the others. Maybe you’ll notice the difference.

here are some potemkin combos. it’s not all his combos, of course… but these are the major ones you’d need to know to play him. i’ve marked the ones that i personally see as essential for all beginners in bold.

off slide head:

1) slide head > hammerfall brake (or forward jump) > 5k > 2s > heat knuckle
2) slide head > hammerfall brake (or forward jump) > 5k > 2s > 2h > heavenly potemkin buster
3) slide head > hammerfall brake > 2d

off 5k:

4) 5k, 5s, 2s, 2d
5) 5k, 2s, 2h, heat knuckle
6) 5k, 2s, 2h, heavenly potemkin buster

off 6k:

7) 6k > 2h > heat knuckle
8) 6k > 2h > heavenly potemkin buster
9) 6k > 2h > giganter, bullet > 5h > heat knuckle
10) 6k > 2h > hammerfall brake > j.p > j.k > air potemkin buster

off anti-air 6p:

11) 6p > heat knuckle
12) 6p > j.p > j.k > air potemkin buster
13) 6p > j.h > land > 6p > heat knuckle

off dust:

  1. dust > j.h > j.h > j.s > j.h
  2. dust > j.h > j.h > j.p x n
  3. dust > j.h > j.h > air potemkin buster

off counter hit 2h:

  1. ch 2h > megafist > 5h > heat knuckle
  2. ch 2h > megafist > 5s > 2h > heavenly potemkin buster

off counter hit j.s:

  1. counter hit j.s > land > 5h > heat knuckle

off ground throw:

17) ground throw frc > 2s > heat knuckle

off giganter:

18) giganter > potemkin buster

off potemkin buster:

  1. potemkin buster frc > 5k > 2s > heat knuckle

off hammerfall:

20) hammerfall frc > 5s > heat knuckle

off dead angle attack:

  1. daa > 6h

NOTES

  1. standard combo off slide head. allows potemkin to close in from distance, do some damage, and set-up for a okizeme. note that you can add damage by following heat knuckle with heat extend (63214h), but it will launch the opponent further away, as well as allowing them to tech. thus don’t use heat extend unless you really need to deal the extra damage.

  2. use it when you need to kill the opponent, but too far to hit them with 5k.

  3. standrad potemkin combo off 5k. knocks down the opponent in great position for potemkin to play okizeme.

  4. standard combo off 6k.

  5. only works if potemkin is right next to the opponent. deals significant amount of damage, stun, and knocks the opponent down. works on all males + a.b.a. may not work if the combo starts near the wall.

  6. very tricky, but deals nearly same amount of damage as combo 8 for less tension.

  7. only works if 6p is counter hit.

  8. megafist is used to move potemkin forward (while whiffing the opponent).

  9. deals little damage, but puts potemkin in a great position for okizeme.

  10. use it when the opponent gets hit by giganter very close to potemkin, i.e. in situations such as wake up reversal or as near-zero-range okizeme.

  11. only works in the corner.

  12. great way to kill the opponent off a dead angle attack.

Does sol badguy have an overhead attack besides his dust?

standing dust is his only overhead on the ground

So with Potemkin, unless you’re in the corner or it’ll kill the opponent, you generally don’t want to extend the heat knuckle, right? It’s better to keep up pressure?

correct.

sometimes you see people do it for the extra tension gain as well, but heat extend is not recommended in most cases… even in the corner, since it will allow them to tech.

up to slash, people followed up heat knuckle with heat extend almost every single time. but heat knuckle by itself became untechable in accent core, thus making it a much better move.

Orka, I don’t do if PB FRC into standing K works. Did you make an error? 2S for sure, but I don’t see how 5K has enough range or a high enough hit box to hit them after PB FRC.

i said corner only in my notes. yeh… maybe i shoulda followed notes after each combo but i didn’t wanna make the text too cluttered.

yes. where can i find a copy of this game? i went to two gamestops today, one was sold out and the other one never even heard of guilty gear. guy gave me a wtf look.

best buy, target, anyone have any luck with these stores?

…Was there ever a resultion given to Axl vs. Slayer?

Axl is doubtless going to be my main man while I mess around with Venom and Slayer.

…God damned I-no mindset…

Perhaps. Or maybe I just need to l2read. D:

^meh, tis ok.

i’m seriously considering about switching my main to potemkin. my win rate with dizzy have gone way down in transition from slash to accent core.

i just don’t seem to control her well in this game. it’s been more than 5 months now and i still can’t get a good hang of her. :frowning:

Is dizzy that bad in accent core? I was seriously considering on learning her.

BTW: Is there a video where H.H beats Shonen’s Testament?

the opinion’s pretty much split.

there are people that think she’s gotten better while there are others (like me) that think she’s gotten a lot worse.

generally speaking, she gained a lot of tricky options off her new double fish patterns but her basic pressure is weaker and her basic damage is down (in a nutshell, she has the worst damage potential in this game out of all previous versions). she also plays a lot more defensively with more running away than previous ggxx games.

some people like to bring up that dizzy should be considered “better” in this game because she’s ranked slightly higher in most tier rankings (she’s a low mid - solid mid, while she was high low - low mid in slash). but i personally think that’s pretty misleading since the tiering gap in slash was a lot tighter in general, and in ac there are some characters at the bottom who got nerfed pretty badly like anji and johnny.

but i also personally found her to be somewhat underrated in slash, so who knows.

Correct me If I’m wrong, but wasn’t dizzy a fucin beast in #R? Seriously, I could see more people winning with her in that game. She wasn’t that bad in slash, but in AC, she dies in 5 seconds against some of the characters (CoughOS*Cough SL). Is it just me or did her defense decrease even more in AC?

her defense rating is still the same. she stands as the fourth weakest behind chipp, millia and baiken.

but yea, she raped in #r because she just did so much damn damage and had a lot of safe outs with her set ups and pressures.

i personally liked her the best in slash, since although she was weaker she was more fun to play and required players to be more skillful at the same time.

ac dizzy just feels lopsided and weird, and some of the changes just makes no damn sense (i.e. making 2d ridiculously short, removing gatling option from 5h & 2h, and removing a frc point from it… in exchange for making it jump cancellable).

and i actually don’t mind playing dizzy vs. slayer in this game, but that’s probably because i play with multiple slayers all the time. and necro’s anger works wonder against him in so many different situations.

I don’t think I’ll ever give up on Dizzy. It just makes me want to learn how to play with her better. I haven’t been playing the game that long, but I’m not really that bad. I made a post kinda like you did just now Orka. It was about a week ago I think. I’m considering switching my main to Millia, but I’ve noticed that I KNOW how to play Dizzy so much better that I don’t get hit by random things (probably because I’m forced to play so defensively). Where’s that win button huh?

The Dizzy talk is interesting and all, but can someone merely give me a simple “yes or no”.