GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Two Order Sol questions:

  1. After a throw near the wall I’ve been doing j.HS -> j.D (JC) j.HS -> j.D -> 236K. I know I can do j.HS -> j.D (land) 5S© (JC) j.K -> j.S (JC) j.K -> j.S on standard weight characters. The trouble is that none of what I’m doing knocks down unless I’ve got the charge to end with a level 3 Storm Viper, and as it is the opponent can just tech out of the corner. Is there a better combo?

  2. Is there some trick to doing level 2 Rock It (dash) 5K? For example, can first input of the dash be put in during the Rock It? Dustloop has it as a combo, but I can’t get it to work.

  1. You will not get a knockdown combo off of throw without at LEAST level 2, in which case you can use level 2 Bandit Revolver or level 2 Storm Viper to end your combos for knockdown.

  2. There is no trick, just dash up and do it as fast as possible. You can do dash 5S© as well.

Having trouble figuring out how to FDC Chipp’s d+K. I’m guessing the timing is kinda strict.

Ok so i decided to go back to potemkin cause i used him as one of my mains in XX. plus his FRC visual cues are alot easier for me.

one question= is it possible to slide head and then k>2S>2HS FRC jump into his air force break cause I can follow them into the air but I keep whiffing the air grab. and its not after they recover but before.

that’s a waste of tension. you’d be getting a much easier and more damaging combo off slide head > 5k > 2s > 2h > heavenly potemkin buster for same amount of tension.

also, as a general rule… you need to hit confirm with j.p > j.k for most air potemkin buster combos.

what you could be doing instead, is slide head > 5k > 2s > 2h > hammerfall brake > j.p > j.k > air potemkin buster. but i don’t even know if that combo would work.

off slide head, it’s best to keep it simple with 5k > 2s > heat knuckle. slide head does scale a lot so you’re better off going for a free knockdown and okizeme unless you really want the extra damage to kill the opponent.

May I ask the commands for the trap?

My bad on the dragon install, I meant the hidden DESTROYER command
I have a copy, but one time after 632146H I did something involving D and he kinda did a fixed version of Sol’s IK, and then the word DESTROYED appears and I’m like WTF.

Really, I find it kinda useless being that his recovery time w/o the FRC isn’t too drastic of a difference.

The way I do it is when I jump, i hold direction 1, press K and hold it with your index finger, then quickly press P with your thumb and hold it to cancel into FD.

You can also cancel it with a Slashback, with that method you would basically drum your finger across K, then S+HS while holding direction 1. No need to hold any buttons down since Slashback only requires a tap.

Whatever you find easier. The cancelling should be done almost immediately after the 2K.

dunno, not a venom player. All I know is that I get into the corner and then I work very hard to get out with out getting hit.

Order-Sol doesn’t have an IK. But his deadly rave like super will have the destroy effects if it would of naturally kill them. 632146S, and then P,K,S,H,D,K,S,632146H

Think of Stun Edge FRC as a long range poke that, for 25%, lets you start an unprorated combo. And the late FRC is useful because it lets you visually-confirm if the SE will hit or not, and thus whether you want to FRC or not.

considering that the stun on the fireball is so short even when you are going for the combo with the FRC 99% of the time(even on counter hit this is iffy)I dont see how you can reliably wait to see if the fireball hits, and then FRC to combo.

Just doesnt compute. The combo has to be done to fast after the FRC. You almost always have to know its going to hit. Not paticualrly possible to wait for it to hit regularly then FRC and go for combo. Just has to be done to close to each other. Distance wise etc. To specfic.

Not saying never possible… But… yea.

:confused: Does thi shit and then does into an fd, or is it a fake-out tactic?

its like kara throw timing, just hold 1, K then immediately P S or H

completely changes your aerial momentum

Thanks, I’ll mess with it.

Just wondering what is meant by “abare” – I’m guessing it’s mixup but I’m not sure.

abare as far as I know is the ability to do lots of damage off of any random hit. Slayer is king…

Abare = Random damage.

More specific, Potential for damage from a random hit. Which means it includes combo-ability from a random hit.

Abare: Slayers assassin name back when he was a lad.
True definition: Slayer

slayer eats abare toast.

hmm that’s weird~
the VF player definition of “abare” describes a style of player that frequently attacks out of disadvantageous situations, which discourages throw attempts but loses to evasions and counterhit setups ( verbatim from the VF5 guide ).

i guess it’s just in a different context… :expressionless:

Abare is also used by random americans to sound cool by useing japanese words when just saying something in english would suffice.