GGXX:Accent Core Thread! [AMERICAN PS2 RELEASE, GO GO GO!]

Yeah, the chart Basik posted was around since near the time the game came out. Though I still don’t think Slayer can be top tier according to basic logic anyway. How can someone be at a disadvantage against the top tiers and more (Potemkin, arguably some others?) but be in the same tier as characters who have the edge over everybody? Plus the one Alzarath posted is the DL one and God knows how much bias went into that.

Despite that I’m not going to be influenced by a newer tier list (unless I’m tyring to make someone mad), but you know how curiosity is.

tiers are going to be roughly as listed above (the eddie/testament/slayer s tier one, not the one hosted on kayinnasaki’s site) for probably most of eternity. theres only a few “bad” matchups in the game and you should only really focus on those if you play a character that has them (and they all pretty much involve potemkin)

Seems slayer should be C (technically according to charts) when played in high levels, but S any other time. Which i still dont really get, but ah well.

Hmmm interesting

That list is just based upon matchups (even though some are wrong ex: Faust is Jam’s worst matchup).
There are plenty of other things that come into play when deciding tiers though. Like ability to control space, damage off of random hits, damage in general, and whether or not the character has a Potemkin buster. It’s not like in ST where counterpicking is actually meaningful.

I believe Dizzy may be the other character. I remember hearing something like that.

This is the accepted tier list still. Slayer is Slayer, don’t question his Highness’s rank.

hey I didnt know that was old sorry :sweat: honestly though in GG I dont even care about tiers. ** It’s skill that matters. not tiers.**

Unless you pick Chipp. That’s my motto.

potemkin is easily as good or better than slayer imo.

just as high damage potential, loses to the same characters, but beats the characters slayer tends to beat even worse.

especially considering slayer loses to potemkin really bad meaning slayer loses to all the other “top tiers” so how can he be considered to be in the same rank as them?

also…axl is really underrated. he has no really bad matchups, is easy execution wise, has a great throw, damaging options off clean hits, and good pressure strings.

Potemkin:

  • Average damage S: The difference in damage on CH is like the difference between heaven and earth. Tensionless options deal a little less than Slayer.
  • Max damage S: Depending on tension available + situation, Potemkin can deal up to 80% damage. Potemkin also builds tension easily.
  • Pokes B+: Long reach, excellent priority. Slide Head and Flick are great here as well.
  • Breaking out of Pressure B-: Instant block, reversal backdash are the mainstays here. Big payoffs if Pot guesses right.
  • Mixup options B: Tick throw, Hammerfall FRC, 2S’s vacuum property is useful, but can be negated by FD. And new to AC, Slide Head. [new]
  • Pressure/Lockdown B: 2S, Hammerfall FRC
  • Okizeme S: Tick throw, straight up Buster, 6K, straight up Slide Head, 6H FRC Buster, meaty j. S, jumping crossup shenanigans, Giganter Trap
  • Against ground B: j. S has good downwards priority and staggers on CH, j. HS with it’s good wide hitbox, and j. D with probably the best downwards priority in the game.
  • Against air B+: 6P, 2HS, j. P, Air throw, etc. Options give good damage plus a mixup.
  • Defense S: Best defensive modifier in the game.
  • In general C: Slide Head plus his normals long reach and priority make up somewhat for having the worst mobility in the game.
  • Overall Rank: A+
  • Good matchups: Slayer, in general, Potemkin has the advantage against any character that likes to fight up close
  • Bad matchups: Dizzy, Bridget, Eddie, Testament, Venom
    Pretty much, projectile based, those with good midrange pressure/traps, and long range type characters. Although, honestly speaking, Potemkin probably doesn’t even have any 4-6 matchups. They’re probably closer to 4.5-5.5.

Slayer:

  • Max damage S: Combos starting with DOT or BBU CH can deal 60-80% damage
  • Average damage A: Could probably be ranked S, but debatable. At any rate, buff.
  • Pokes B: 5K, 6P, 2H and the like are all excellent at zoning/controlling space.
  • Pressure/Lockdown C: Lots of stuff leaves Slayer at frame advantage, but a lot of the time, it’s easy for his opponent to escape by jumping out.
  • Mixup B: 3 way It’s Late, low hit or throw mixup from Dandy step, 50/50’s off of 5K or 2S, everyone’s favourite cheezy 6K
  • Okizeme B+: Fake meaties, safe against some [slower] reversals, Oki options loop back into themselves, Slash Dandy Step and (dash) crossup options are buff. Successful mixups have great payoff. Okizeme options are not easy to defend on reaction, same as his normal mixups.
  • Against ground B-: j. HS is buff, but can be air thrown. Factoring in DHD makes it even stronger.
  • Against air A: 5P, 6P, 2S and the like make for a fairly complete air defense. Opponent must also be wary of the threat of straight up BBU.
  • Breaking out of pressure A: Really good backdash, and reversal backdash is really effective. BDC Mappa is decent too. Reversal Eien no Tsubasa (qcfx2 H) probably shouldn’t see much use. On top of that, 2P has 4F startup.
  • Defense B+: Good defensive modifier, but tends to be somewhat easy to combo.
  • In general D~C: Usually Slayer’s opponent is in control in these situations, generally it’s not easy for Slayer to work his way in. Countering attacks, Mappas, and jumping in are pretty much Slayer’s only options.
  • Overall Rank: A~A+. Slayer’s one weakness is how he handles in neutral situations, but he’s great at pretty much everything else.
  • Good matchups: Order Sol, Venom. Order Sol, comparing moves used at similar ranges, Slayer’s tend to beat out Order Sol’s, and besides Fafnir and 5S, Order Sol has crap reach. Venom: It’s hard for Slayer to get in, but once he’s in…
  • Bad matchups: May, Potemkin, A.B.A., Testament. IMO, May is a tougher fight than even Potemkin and Testament. But that’s just my personal opinion.

potemkin has two bad matchups (relative to gg, which are testament and eddie, probably 6 - 4 MAYBE 6.5 - 3.5), slayer has disadvantages vs three (4.5 to 5.5 vs eddie testament po). this is pretty much the only thing that differentiates the tier really, potemkin has advantages vs pretty much every other character except dizzy and bridget or goes dead even with them, and slayer does well vs dizzy compared to pot (once slayer has 50% tension dizzy loses a lot of midscreen control).

edit: the above post was translated from a compilation of japanese bbs opinions. its not some holy word thats infallible, likewise, the same of what im saying lol

Same as my post lol

You mean, same as the post Koogy made on Dustloop. :rolleyes:
We’ve already seen that stuff a million times.

[media=youtube]tGDlWuLcrGU[/media]

Mr. X is new. He doesn’t know bout that respect. Mr.X… Money Match?:nunchuck:

Testament and Eddie are consistently S tier in the tier lists, while Slayer is rarely S and more times than not A. I’d have to put him at an A, personally, but probably the best of the A tier along with Potemkin.

no, i was refering to yours!

Oh.

Slayer is usually up at 3rd in tier list for GG. Isn’t he high up in the list because of the high damage output he has without tension compared to other characters? I can’t remember the tier list reasons atm.

He just lands so much damage for so little effort. Whether it’s tensionless (counterhits) or anything linked into Big Bang Upper… it hurts. For little to no risk on Slayer’s part.

I feel thats true when fighting “scrubs” but fighting anyone thats “good” its a uphill battle getting in. Granted when he hits it HURTS.

Slayer is up there because he’s better than other characters not named Eddie and Testament. Every character in AC except Johnny and Bridget can do retarded damage out of nowhere, every character in AC except Bridget can do huge guaranteed damage off a setup, and every character in AC does retarded damage off a few good guesses or setups.

Slayer is just flat out better at doing damage out of nowhere. He’s a poke character who kills you off his pokes sometimes. Tensionless or with tension, Slayer consistently does more damage in more situations than anybody in the cast… with better normals than most of the cast. His setups might not be quite as good on paper, but he also does 60-80% off them so whatever.
He also doesn’t open himself up to as much risk to get his damage- he doesn’t have to work his way in to do some up-close mixup situation.

Eddie has an advantage over Slayer because he’s Eddie. Testament, because Slayer’s normal gameplan doesn’t work quite as well with Testament running away, putting stuff up, then mashing H EXE Beast anytime he’s in blockstun. Potemkin, because Slayer has to be even more patient than usual, but more importantly he has to be careful.
But a lot of the cast just has to sit there and take it when Slayer decides he’s going to sit around poke range and push whatever button he wants to, whenever he wants to. Not to the point where everybody gets shut down and dies, but 1-2 wrong guesses and Slayer kills you.

Slayer’s also really really good at scrubbing people out, what with his hilarious tech-trap options and a lot of the gimmicks he can pull. Not really a huge point since AC in general has a lot of ways to scrub people out, but it’s worth noting.