sidenote- i tried to write something semi comprehensive but my thoughts are all over the place and i keep typin’ and erasin’ shit…i’ll just give the gist of my ideas…on 1 matchup for now
Jam vs Axl - not as originally bad as i thought…slight adv for Jam, but not that bad i think…
when u’re being rushdown, backdash is a good option IF she has no meter or charge kick…axls backdash sucks ass and she can catch your backdash with a regular poke and go into combos from it…or they might just throw out fb ball for whatever reason, as there are very few instances where theres a bad time to use it…if u get caught while she has charged kick or meter it will hurt…especially since she cranks up guard bar so easy with 6hs…
uppercut isnt so bad actually when u’re being rushed down…if u time it right u probably wont get a clean hit, but more than likely a trade, which can sometimez be followed up with a 5p, 2s combo…as long as u got meter to rc or frc and it doesnt whiff u’re good to go…i really dont have to say it but i will anyway, u have to use skill and discretion with the uppercut…a few uppercuts and they’ll try to bait em or slow down the rushdown from time to time, giving u more chances to escape…
axl’s saving grace in this matchup (and maybe a few others) is 3p…jam and baiken are some of the easiest characters to combo off of 3p from…ch 3p at max range=half life for axl…jam has 0 pokes that beat it…u have to be cautious when she has meter of course…3p will actually beat fb ball or trade with it about half the time, but the other half u’re eatin big dmg combos, so u cant throw caution to the wind when she has meter…
errr…few other pros for axl…regular puffballs and fb balls from a distance are easily countered on reaction…she can burn meter to fake/cancel but i dont usually get owned hard for tryin…
if she throws out the low kick option from her runnin’ stance or whatever the hell it is u get free 2d combo on block…from time to time they’ll throw out the the charge kick after the split kick if they have it…it saves her from some characters if they try to punish the initial split kick, but axls 2d will duck it…then u can stand up and punish with standard combo if they throw the charge kick out…
jam rapes u air to air…just block…if u’re falling from the air right on top of jam, just block…her 6p rapes everything…
theres some other stuff but thats the gist i guess…jam does rape u up close, but if u’re playin’ it right jam eats big dmg tryin to get in…meh…not so bad, still in jams favor though…thats it for now