rising jaguar, jaguar knee
same difference lol. In my mind, i feel like it should have been called jaguar knee, so that’s how i associate it haha
rising jaguar, jaguar knee
same difference lol. In my mind, i feel like it should have been called jaguar knee, so that’s how i associate it haha
I’m afraid your combos are auto-invalid because I don’t know what Jaguar Knee means…
…jk.
I’m trying to see how I can organize these in. These two in particular confused me while I was testing. Are you FADC’ing these two? Because full EX RJ, from what I have seen, uses up all of Adon’s juggle potential.
I like these, but are you connecting them in the corner? I test these on Ryu as default…then I tried Sagat (wider hitbox) and I am failing.
Yeah, I did it as a corner combo. You can connect it mid screen on Ryu and Ken but GOOD LUCK, unless your a master of spacing and timing.
I only got it to connect on Ken and Ryu. I tried it on like 6 other different characters in the corner and it would not connect.
Sagat - no
T. Hawk - no
Abel - no
Blanka - hell no
Zangief - not a chance
Guile - negative
–edit-- did more testing
Cody - no
Akuma - no
Gouken - no
DeeJay - no
C. Viper - no
Rufus - no
Rose - no
Seth - no
Guy - no
Chun - no
It’s really disappointing. It’s a pretty cool little flashy combo and it only seems to work on 2 characters. I failed to realize that these hitboxes are most likely on a 3d plane, so because of the Z axis the cr. mk goes between their legs maybe? Ryu and Ken stances both have their chests facing the screen and the way their legs are positioned might be the reason why the cr. mk hits. It can hit M. Bison, but since his breathing animation is so fast it moves his hitbox around. I got it to stick my first try in the corner and then I couldn’t get it to connect again for a little bit.
I gave up testing, seeing that it doesn’t work on the majority of the cast
This combo works for some reason.
If it hits clean, the Jaguar Kick hits clean.
f.mp (overhead, full hits), lk Rising Jaguar - I think it’s 1 or 2 frames for Rising Jaguar to hit after. It’s a bit tricky so may take practice time. If you do get the timing for this, wow, free.
Damage is really not bad either.
NeoRussell
I finally pulled this one off last night. Hopefully no one has beat me to it.
st. hp, cr. lp xx rising jag fadc ia jag kick.
cr. lk, cr. lp, cr. lp xx rising jag fadc ia jag kick.
Basically any combo you end with rj and have two bars.
This is nice because it resets them right in front of you. However it doesn’t do as much damage as fadc cl. st. hk, but it does look confusing as hell.
w00t
All of you may wonder, as I did and tought I drank too much when you notice the vast differences in rising jaguar connecting after 2-3 lights, most notably on crouchers.
Figures I wasn’t drunk, and it’s not random:
after c.lp or c.lk, LINKING the lk raising jaguar extends the range on crouchers.
In other words, against your average crouching opponent:
c.lk c.lk c.lk xx RJ = does not work
c.lk c.lk c.lk link RJ = works
While this does not make him automatically have a braindead bnb, it will most certainly help. Basically 2 lights into RJ could be very viable. And even then there’s still ex jaguar if it comes to this. Remember akuma has to waste an ex to do decent damage against crouchers too, you’re not alone.
EDIT: And before you’re too happy, it’s pretty fuckin hard.
Just for fun in training mode earlier…
lvl 3 FA ia lk. jk, cr. lk xx rj
I don’t see sweep after ia hk. jk. on the combo list. It’s a great tool at mid range.
My bad, forgot to label those two as FADC. Also the damage notes are slightly off for those two as well I believe, think I mixed them with something else.
Also a fun little corner combo:
Lvl 3 Focus, EX JT, U2 - 495 damage
I haven’t seen this one yet.
(opponent needs to be standing)
j.mk, land, neutral j.mk, lk. air jag kick, cr.lk, HK.RJ 352 damage.
I have not tested on the whole cast yet though.
cr. mp on counter hit combos into another cr. mp or cr. mk
I think this is cool because it’s an extremely easy hit confirm into super.
CH cr. mp, cr. mk xx super
probably everyone knows this, but:
forward j.rh straight into ultra 2 works
I’m crappy at executing the rj fadc u2, so this is much easier for me and usually it’s not that hard to get one good jump in in a match, which equals easy ultra every time… 457 dmg
[media=youtube]vgc7LJ7d_xc#t=1m39s[/media] Can someone explain to me how the neutral air jump into special air kick works?
It can only be cancelled from a neutral jumping Medium Kick. So on hit or block, you can cancel it into any of the AJKs.
So two new notes:
J.RH(not neutral), instant overhead J.MK, l. AJK, c.lp, l.RJ, FADC, U2.
I am pretty sure you can add a c.mp after the c.lp, cause I’m sure i got it down a couple of times. This is def a character specific combo. Thanks to Keits for posting in the Day Nine combo video in the front page :tup:
On some more interesting stuff:
Meaty j.mk(crossup), nj.mk, EX AJK. I dont know that its character specific cause I tried the combo up there on Cody and failed, but this one did work.
Someone correct me if there were/are useless.
nothing to add for combos but just learned something VERY FANCY and FLASHY.
You can do any of those regular combos that lead into rj, fadc, M RJ. well after the FADC part i just learned you can double dash, end up on the other side of the character do M RJ and it’ll STILL CONNECT. Its just to be fancy and its really cool. I tried doing ultra from other side but its not connecting and I doubt it will but maybe I’m just not fast enough. :X but heres to being super flashy with adon.
Can you hit a jab reset after that instead of the Rising Jaguar?
Well normally doing rising jaguar fadc to hard kick would reset them. But when you do a double dash, they’re like so very low by the time you’re on the other side of the character. I been trying everything but only the rising jaguar medium kick works. i’ll tell ya if anything else does work :X
greglife i wish i could iajk as consistently as you. sometimes i go on a streak, but i still can’t figure out a reliable input that works for me.