[media=youtube]9zuOi2Ev6F4&feature=sub[/media]
Very solid
[media=youtube]9zuOi2Ev6F4&feature=sub[/media]
Very solid
Very interesting vid. Not how I play DJ, personally, it’s a lot more defensive and zoning-oriented, but I suppose that must be the best way of dealing with Cammy.
He missed a couple of punishes, and didn’t seem to be going for any ambitious combos, but hey, it worked really well.
I especially liked how throughout the match he trained the Cammy by walking backwards, occasionally throwing slashers. He cashed that training in with the EX sobat that won him the match. At least that’s my interpretation of what happened.
I do that to rushdown players all the time. Although, I’ll admit, it’s basically just an online tactic. They’re so dead set on closing the distance, or punishing your fireball, that they just don’t block that shit in time.
Now, Akimo is obviously better than me. And they were playing on a Japanese network I assume. So maybe he really did train her to expect a slower fireball.
I’m just saying that, at least in my experience, I can usually land EX Sobat just by throwing it out there against players who try to constantly move forward. And it’s the motion characters who seem to be the most susceptible. Aggressive, forward-moving, motion characters who like to stay grounded: i.e. Gief, Cammy, Dudley, Makoto, Fei.
[media=youtube]x4TBQLqHGSk&feature=related]YouTube - [SSF4[/media]
He got skills
The last two vids that you posted of japanese DJ’s it looked like their opponents were free. I like akimo, and some of the stuff he was doing, but idk about uhyooo. He’s got the dash U2, but his wakeup offense was pretty bland and somehow it worked. I’m sure they’re both really good.
^ you saved me a post
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I see alot of potential in this DeeJay but I wouldn’t recommend this type of play against certain shoto styles. But he is playing against a high level Ryu player.
I watch all of you guys videos and I can honestly say that 90% of you inspire me.
As said above, if you want to go low in that situation you have to land a minimum of 3 frames before. Getting the timing to beat wakeup throw or wakeup crouch tech while still making it look “good” is tricky. Set training to Ryu, crouching jab on turbo for full 10 seconds. Knock him down, do different distance and timing variants to get the short out as close to being stuffed as possible and that’s the timing that you want to go with. If you’re getting thrown or CH by crouch tech multiple times in 1 round, keep the exact same timing and do close s.jab next time. 2 frames faster.
For the float state that you’re talking about, the post I made on the last page applies. Walk-under low short or fake walk-under low short works very well because when people are fooled left vs. right they tend not to block low. It’s an old Marvel trick that still holds true in SF4, even though the game speed is so much slower, it’s just human nature. In SF4 as you’ve noticed, when people don’t know what to do, they’ll mash throw/crouch tech/mash DP much more often than they’ll even consider making a clutch block so you can take advantage of this even more.
–Jay Snyder
Viscant@aol.com
i was watching that ryu and i don’t think he’s that good. i probably would think differently if i played him. atleast he doesn’t flowchart.
^Awesome. Thanks man.
That Shin Dee Jay av is hot.
I feel a bit left out still just watching vids with no capacity to add them, but I liked the Japanese DJ’s, they remind me alot of what I like to do.
Keep it solid, but erratic, and difficult to peg down. There were times when the other player looked to be making matchup specific mistakes, but Akimo put on a remarkably controlling performance which is essential for winning against Cammy, and then Uhyoo kept Guy from being too erratic by shutting him down with his own slew of nicely put together mixups.
You just get the feeling they understood and executed well enough to win, regardless of skill differential, keeping your opponent from doing what they do best is crucial.
I guess I’m simply not jaded enough to really try to discern which Deejay player I like more. Playstyle wise I’m like threi but I can’t dash Ultra, so I guess I’m kinda scrubby. Eitherway, these two Japanese players combined would make one perfect looking Deejay.
Yeah sorry for not posting any vids lately I’ve pretty much put SSF4 on the low burn for a while, that and I’ve been making subtle tweaks to how I play. Been trying a bunch of different normals and setups, taking stuff from pretty much DeeJay i’ve seen (along with some stuff i have been working on solo), trying to combine it all in a package. I’ve kinda stopped just posting random vids, I want to post a set with someone who really knows the deejay matchup, I’m sick of watching stuff (my old vids included) where the Deejay gets away with risky stuff because the other guy didn’t know much about the matchup.
I’m actually more excited for a DeeJay bandwagon (if there is even one). I want to see some creative stuff. Although standard ambiguous crossups on knockdown is the most effective thing to do, i like seeing other unorthodox stuff. New people who aren’t too scared of his frame data (yet) provide that.
Where is Hatrify? I love his DeeJay.
[media=youtube]xbzj9cgGMUE]YouTube - Akimo [DeeJay] vs Playerjun52 [Chun[/media]
Great zoning in this match
I need to watch him play more, that was a very good match on his part.
That Chun match was real nice. Akimo played that almost perfectly.
Btw, i just noticed Scooter’s new video in my subscription box. Very satisfying to watch. I hate U2 Maktotos.
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Lmao. That was an amazing finish.
that’s really funny. Did he have to input the super command immediately after the air slasher, or did he do it during the ultra freeze?