Well, I don’t have a “playstyle” really. I do whatever comes to mind. Sometimes it works, sometimes it doesn’t. Some of the things the guys here told me to do (More Knee Shot, no taunting, no walking backward) I know are suggestions. The problem is I really can’t do the Knee Shot very well. And I only walked back to get some space from my opponent. I guess I can stop that though.
So, do I just work on nothing but Knee Shot until I get it? Or was there something else I missed?
knee shot is very easy to learn. It’s just a matter of muscle memory really. I also agree that you should learn it, it can be quite a good tool in deejay pressure (it makes your game more dimensional instead of just looking for ambiguous crossups into ex mgu)
To practice it i suggest taking about 5 mins or so from every time you play the game and go in training room and practice doing knee shot back and forth over a dummy. Muscle memory will eventually kick in and associate jumping short with pressing down on the joystick.
Yea lol well now its a part of my own playstyle. I just use it because people like to press buttons and keeps me where i want to be while continuing my pressure.
i did not like that dudley player. Good play from you. the first video didn’t seem to different at first but after watching the rest of your videos i’ve noticed that your play style has changed. very little zoning. more footsies.
Very nice stuff, threi. It’s a joy to see DJ played so aggressively - I give way too much ground in my attempts to zone. The Dudley wasn’t great, he had his moments, but he didn’t seem like he really knew what to do with a DJ. Also made some pretty unforgivable Ultra whiffs.
first vid music: [media=youtube]ynD6_eWbDm8[/media]
last vid music: [media=youtube]sNu_LnaGxGw[/media]
@jcool i have about as much guile experience as you do, but i know that you shouldn’t knee shot him when he’s holding downback. I personally would also mix up the crossup attempts (guile can FA forward dash if you do it too much) with safe jump setups to bait flashkicks. If he’s trigger happy try whiffing a short hop right in front of them, a range where his cr.hp punish attempt will whiff.
also ex sobat is just asking for trouble. Unless you get an extremely good read it will be blocked, and guile can punish it.
It aint easy though that’s for sure. A lot of deejay’s matchups require you to outhink and outplay your opponent, there isn’t anything in the game to win it for you.
edit
looking at my vids i can say i did both get better and worse. I think my spacing has improved somewhat, but like jcool said i don’t anti-air as well as i used too. I didn’t use cl.mp even once, and it’s something i normally rely on a lot. I think i ideally want to mesh both of those, so i will have all my bases covered. I will work on that for now.
thanks threi. HDR and ST are in my blood. I never really baited in that game just a lot of countering. i should definitely work on safe jumps and baits.
@ Jcool, Against Guile no sobats or slides, cuz they are all punishable. You already know that though.
@ Threi, good stuff. Against dudley block EX MGB = reversal U2. Also you need to bait more, a lot of the stuff you do on offense someone can just DP right through. It’s cool though cuz the dude didn’t try to reversal, but in your mind you kind of have to know that they have that option and have to gauge when you think they’ll get tired of blocking all day and go for a reversal. Maybe you were though idk. For me learning how to play safer offensively is really helping me to get better, cuz I like offense and pressuring.
Also I like how you use sobats to pressure, but once they figure out that sobats are easily stuffed by normals then you have to use them more scarcely, but once again the guy wasn’t stuffing them.
I think you were fortunate to fight a Guile player who applied some offense. It’s such a better fight. I hate the type of Guiles who refuse to ever move forward unless you get a life lead.
Anyway, a couple interesting things:
Guile’s U2 at 1:07, did you try to EX Sobat through that but mistimed it? I try that a lot too. It’s frustrating cause sometimes you can beat Sonic Hurricane clean, and other times it just won’t come out or gets stuffed.
I noticed you traded slide with his SB a few times. That’s definitely a worthwhile trade. I need to start doing that more, cause it allows you to stay close to him which is the most important thing.
I liked your series of crossups / throws at 3:00. You always did something slightly different, like blockstring into throw, blocked crossup directly into throw, blockstring to instant knee shot, ambiguous crossup, etc. It’s really the only way to break him down. Although that Guile never tried to turtle up too much, which was cool.
3:17, you U2’d his forward dash?? Damn. Was that a read, a good guess, or just a random ultra? Either way, it pry mind-f*cked that Guile a little bit.
Not much to say about the 2nd match. That Guile just didn’t seem to know the match that well, and was going for random U1’s and other dumb stuff.
You do a good job of keeping the match “hectic” and making the Guiles kinda spaz out a little. That’s important, cause when you let them relax and get comfortable, you have to start playing their game. And the key to Guile seems to be to get him a little worked up, get his panties in a bunch.
By the way, the other night i landed the patented “JCool Combo”, jumping RH -> cr. mp -> MGU -> Super cancel! And it was against a Balrog which was even more satisfying. I’ll try and see if i can upload the clip.
Naa it was a third strike reset and i didn’t parry lol i went for ex sobat and it failed. i was kind of mad because i was in a room with one my subscribers and i wanted to win.
this is the first match up i decided to try this. i thought of this while brainstorming the matchup. Its the only thing i could come up with and you get more damage than he does and a knockdown.
Just abusing Guile’s weakness to crossups. It was the only way I could open him up.
It was a decision. Either he was going to back dash into the corner and get caught on recovery, hold focus and get armor broken (he had 15k doubt it), or dash forward and recover on time or I would get lucky and hit.
I have a patented combo? lol everything Dee Jay does is more satisfying when done against balrog. Please upload
I’m not a northwest champion, or champion of anything in this game but I think he was too aggressive a lot of the time, and got picked apart by a lot of Ross’ and Gooteck’s stuff.
His cross-ups were on point, but I felt that he overall could have played that a lot smarter. Or maybe he had some strategy in mind that I’m just not recognizing.
Cole’s DJ wasn’t good. He didn’t go for max damage combos (by which I mean no MGU. seriously? he could have hit confirmed it sooo often) in many occasions and didn’t mix his strings too well. Missed some combos too. And whats up with that walk up c.mk stuff? He did some good knee shots and I agree that his crossups were well timed, but he lacked DeeJay knowledge. Should have checked these forums beforehand lol. He would still rape me in a match though probably.
Can’t watch your vid Jcool, Sony forbid videos with copyrighted music in my country
He didn’t do bad against mike ross. He needs to AA instead of blocking bad jump ins. I think if mike ross played the same way he played in the video I might stand a chance.
Nice. You had a couple sweet reads with U2 (one against Rose’s meaty st. mk, and another after her slide when she went for cr. mp).
This reminds me of a question I’ve been meaning to ask you. In Deejay’s frame data, it shows his U2 starts up 4 frames faster than U1. What I don’t understand is how many actual total frames it takes before it can hit the opponent. I know the “1+” in the 1+6 startup means that 1+ frames occur in the ultra animation. But does that count towards the startup?
Like, is U2 unable to punish a -6 move because of that 1 extra frame?
Is that also why I’m unable to link U2 off a +6 normal on hit? (like close lk, which can only link into U2 on counter-hit).