Get Ready! The New Match-Up Thread

If you’re dive kicking properly, Dhalsim cannot keep you out. The entire concept of dive kicks always screws Dhalsim up. He will get punished for trying to play his game. This makes nearly every character that has something even resembling a dive kick (namely decent jump altering tools) something of a bad match up because Dhalsim is a character that has to play his game. He can’t switch to a different style; rushing down Yun with Sim is extremely impractical. Then when you get in, Dhalsim falls apart because his escape options are constantly getting OSed, he’s likely to get thrown because he has to respect your frame traps, and once he’s worried about that, he has to worry about your command grab which completely avoids his “get the fuck off me” Ultra and keeps him from being able to just do solid blocking.

How do i deal with dudley? Its not too bad of a matchup for me but that jumping fierce elbow thing blows me up.

Stay on the ground his jhp will pretty much beat you out in the air so dont try to air to air just anti air him from the ground, cr mk is main poke in the matchup as dudley has a tough time with low hitting normals in footsies, dont be afraid to command grab him on wake up to scare him from waking up with his counter.

lk dp beats it clean. Duds gets killed by c.mk and hk mix him up with delayed dive kicks and jump mk to blow up his AA.

So I don’t see any write-ups for Hakan. I know it’s not a common character but i’m fortunate enough to have two very good hakan players in my general area. Here’s how I feel about the matchup.

Yes, it’s in Yun’s favor, once you know all of Hakan’s dirty parlor tricks. That being said, some basic things:

  • Most Hakans will do a lot of focus attacking once oiled up. The reason of course that his FA is godlike when oiled up, allowing you to basically parry attacks, his FA being a free airtight block string once landed, and of course setting up his mixups after the FA dash forward. So the first way to start beating Hakan is learning to shut this down. The easiest ways are using his air focus breaker target combo, his s.mp, hp, b+hp target combo, palms and lunge punches. The latter of course is the worst option since they are unsafe, but do it sometimes when he is doing random FA’s from a distance to look threatening, it’s also good every once in a while just to let them know you have that option. Palms are also not really a great option but when you’re fairly far away on screen building meter, he can’t just FA his way in. Whiffing palms is decent against Hakan cause it makes him have to come to you, since you can reaction punish most attempts to oil up (Except EX, DONT DO IT) His target combo on ground is good where it has decently good range and comes out fairly quickly enough to shut down a lot of focus attacks. However, when they start to see through it, they can let go of focus before the second hit and get in for free. Yun’s air target combo is probably the safest way to break his focus and is very good against Hakan. It’s almost impossible for Hakan to focus the first hit and release before the second.

  • A common setup after a knockdown with Hakan is his uncrouchable rocket grab. Yun can either lk.dp/ex.dp to get out of this or do an immediate crouch tech on wakeup, the latter being preferable. If you crouch tech, their rocket grab will whiff and you can get a full punish. The downside is if you do this repeatedly they can just counter hit you/command grab on wakeup, etc. A DP on the otherhand will beat all these options, but of course… it’s a DP. Huge risk to take if they just bait you out, which is why I say overall the crouch teching option is preferred.

  • Meaty slide on your wakeup is a goofball trick. It kind of mindfucks you the first time you see it cause nobody expects something that seems that stupid, but it’s got a lot of active frames, so if you hit it at the very end I think it leaves them + on block? But just wake up DP or wake up ultra… lol

  • Just be careful to not be mindless with pressure, or die to ex command grabs. You have to mix in neutral jumps during pressure to keep him on his toes.

  • Be careful of ultra 2, when he has it stocked, needless to say don’t try any crossup divekicks (or any) after knockdown. Now, what I do a lot when he has ultra 2, I whiff divekicks on his wakeup and go straight into throw or continued pressure. Of course if he sees the quick divekick and does a reaction ultra 2, you can full punish it.

  • Accept that you’re GONNA get tagged by a few focus attacks of his, which whether on hit or block lead into mixups for him. As scrubby as it sounds, once he dashes forward and begins his mixup, you have to mash sometimes. Get him to respect your reversal or you’re just gonna eat all sorts of command throws and resets between his pressure. Alternatively you can backdash which DOES have less risk but a good rocket grab can punish you.

  • As far as an overall game plan, I say don’t full on engage him until he runs out of oil. Build meter, do your best to keep him out and anti-air him when he comes close, and lunge punish him if he tries to oil up away from you. Once his oil runs out, rush that hoe down for free.

Anyways, those are my thoughts on the matchup. Maybe someone has some different experience or feedback (even though there’s not a lot of Hakans I admit.) But i’d like to hear any different opinions.

I really wanted to see that Yun vs Zangief video. :frowning:

I haven’t really tested it at all, but I’m willing to bet that j.MK fucks with Hakan like it does with Cammy. He has an incredibly wide hit box.

For the gief matchup, i recommend watching gootecks and xians yun tutorial and skip to the end when zhi jumps in. I know its vanilla ae which was pretty much a different character, but xian really goes into which buttons will stuff his, how to anti air him, and what to do on your wake up, so the same concept applies to the nerfed yun as well.

Lately online i’ve been playing a lot of Makoto’s and Adon’s. What do i do against them? I tried to footsie battle them but makoto would backdash and adon would zone me with that s.hk.

Anyone got any tips?

Do you play on PC? Lately i’ve been playing an onslaught of Makoto players on there.

Anyways, I can’t speak for Adon as i don’t really have matchup experience but this is something that has bugged me for awhile with a lot of characters, like let’s say Balrog constantly jump back fiercing or something. But I just say… if they are CONSTANTLY back dashing then lunge punch. But if they are just doing it with certain ranges… well… let em. If they wanna put themselves in the corner then let them.

Also, if you have a lead… build meter. I think Yun can build meter faster than Mak from a distance. These aren’t great universal strategies but if they are just running away like you say then build meter or let them get in the corner. Mak isn’t someone who can escape from the corner real easy.

No i play on XBL.

I played this Makoto today who just kinda zoned me with her sweep and her dash punch thing. I nearly won but i whiffed a couple of fst.mp’s and she got the damage to win. Her damn dash is fast and i can’t really dive kick her because of that uppercut punch.

Let me just ask. What are some general tips to playing 2012 Yun? I don’t think of myself as a bad player, but i have bad habits. If i get knockdowns i begin my heavy pressure and then get punished because of blocked dive kicks, reversals, etc.

Are Yun’s really that slowed down since the nerf? Kind of like a hit and run style but instead of running away its neutral footsies?

There’s really little to say beyond getting better at the game in general, no offense. I’ll say this, one thing I do a LOT, after a blocked dive kick or well spaced lunge punch, just DP. Almost everyone is like “it’s - frames so yeah i can punish it now” NO. Obviously against good players it’s something you only do once or twice to make sure they know they can’t just fuck you up for free.

Yun is not ‘hit and run’ now imo. Almost all his nerfs (mostly damage) didn’t really change his good utility. Sure, you can’t derp around more with instant-air divekicks, retardedly good palms and fast command grabs but he still has great rushdown.

I will say this though, I do think Yun is a more advanced character now, not necessarily weaker, but in the sense that you HAVE to know how to get people to stop pressing buttons or doing random shit to you. Yun has everything to stop that (for the most part) so once you learn how to read people, bait out stuff and at the same time, get people to respect your options, then you have everything to go for at them. Knowing all that just comes with time, really.

When was Yun hit and run apart from 3rd strike lol, also he didnt have instant dive kicks in 2011.

Well i didnt mean actual hit and run. I meant hit and revert back to a neutral footsie game, at least thats how it looks like for some matchups.

His dive kicks werent instant but they bad a very small height restriction and they were fast as can be, watch any video of daigo and youl see him whiff like 2 divekicks in half a second and be across the screen in your face and start his pressure. Anyway about yuns dive kick now, its not as unsafe as you think, unless your hitting them in the chest (which isa fault youd have to improve on and not blame nerfs) then hes safe after the divekick. Check the “its safer then you think” thread that shows when it is unsafe. There may be times when your -1 or -2 on block and they mash out a jab and they beat your jab, but then you learn your opponent is mashing aftrr your divekicks so as stated before throw out a dp when the divekick is a little to high to get them to respect you. Also ive learned almost every range and the + frames you get off every dive kick thanks to that thread, and one thing i like to do is when your at +1 or +2 on a blocked divekick, go for a cr.mp instead of cr jab or cr short because its a good frame trap that catches people mashing plus does more damage if they do mash and you land a bigger combo.

Yeah, I didn’t mean they were literally instant but you could do them pretty damn close to the ground. And I usually go for cr.mp if I’m at a neutral game and land a divekick around their feet, if they get you get a much bigger combo and if they don’t it’s a frametrap.

That being said, god I hate cammy. I don’t know what to do in this matchup.

I’m lucky enough to have a decently big scene where I live so I’m gonna try to get a lot of extended sets with different players/characters and do some more writeups on matchups. I’m sure some people may disagree with some things I say in them but it’s better than nothing, good to get some discussion going.

Yeah man, the yun forums have been dead since 2012 so its nice to have anyones opinions just to help people who still use the character

I found a really good Makoto player i’m gonna try and get more practice in with. I had a few extended sets but he was beating me fairly consistent, Makoto just has so many damn dirty setups, and that’s saying something as a Yun player.

Ibuki is another annoying matchup. Aside from me not respecting Ibuki and other ‘guessing games, not fundamentals’ characters, she has annoying intricacies I haven’t learned to deal with yet. It’s not her vortex even, it’s just the stupid fucking st.lk or whatever into that multiple kick special. I play Ibukis and i’m like “okay, they’re just trying to braindead autopilot pressure me so I’ll just dp through it” but it seems like the pushback from kicks leave her at the perfect distance to make Yun dp’s whiff inbetween. I’ll have to find more Ibuki players to learn what to do here.

I have major prolems with those two as well, with ibuki its bery momentum based and with makoto her normals stuff all of yuns dive kicks/lunge punch / everythig he can possily press lol, so its ery frustrating.

Does gen beat yun in this matchup?

I was playing a gen and he was outpoking me and i couldn’t punish anything he threw out.

Are gen’s normals faster than yun?