Get Ready! The New Match-Up Thread

lol i used to be a cody main, and if cody’s even being able to forward mp u from neutral game, u’re not playing right. if he soft/hard knocked u down and u’re in his block string and he uses it u just gotta block or reversal like hitenryu said.

what do u mean it would lose to ex dp? is ex dp fadc 1 hit on block not -1?

He’s saying if they FADC the dp for 1 hit, it’s no longer a punish and becomes a risk. Although I don’t know why it’d need to be EX only.

that’s what i’m wondering…

Any info on ground control vs Cody? Those rocks are a huge problem for me.

lol I typod EX SPD. EX SPD will always lose if you grab but you can only do cr.LP as a punish if Seth player does 2 hit FADC.

edited

anyway Cody players seem to think Cody wins the match up against Yun now. Apparently his cr.LK actually reaches far enough to punish LP Shoulder on block…while Yun generally has better footsies, getting knocked down by Cody is pretty rough…so I more or less agree with them after reading what Infil dropped on the match up.

And by unblockable you mean his 50/50 mix up after his ex-ruffian correct? If u mean that set up after his forward throw, that’s been established as a pretty bad set up. Unless a different unblockable has been found, the one i knew before switching isn’t that good.

Being an ex-Cody main, I’ll have to disagree that that’s in Cody’s favor. In fact, I’d say it’s still very slightly in Yun’s favor, if not, it’s even at worst.

Top level Yuns don’t rely on shoulder pressure at all. Most realize the limits of this pressure tool and most often opt for better tools against characters with almost no reversal options what so ever. What is Cody going to do against Yun’s endless jab/st.short/dive kick pressure from up close? Nothing. One knock down on Cody can mean the end of him.

He cant keep Yun out any worse or better than Ryu can. The only difference is Cody can be abused on his defense while having better punishes against Yun’s mistakes.

Shoulder is just one facet of Yun’s tool, stopping it doesn’t mean anything. It only provokes Yun to abuse Cody’s lack of get off me move if shoulder isn’t an option.

The ONLY deterrent that makes this match-up not so much in Yun’s favor is the fact that Cody does have some answer to dive kicks, but the worst you’re going to eat if Cody doesn’t have 2 meters and an ultra is his heavy ruffian, which by the way can be baited and punished with space neutral jump.

As long as you aren’t obvious with anything in the NEUTRAL game, the match is in your favor once you get in. Cody’s low short, while having good range, has total frames of 15frames which is enough to get blown up by neutral jump lk dive kick. Also, 90% of Codys, even the really good ones, are late-crouch-techers, this gets blown up by command grabs hard so use and abuse.

I think it’s just a case of mediocre Cody beating mediocre Yuns. Once Yun learns there are more to pressure than shoulder pressure the match up changes drastically. Yun can just as effectively get in on Cody as Rufus can but has way more ways to open up Cody. Cody can get away with st.jab during Rufus’s block strings to prevent Rufus from dive kicking again because Rufus doesn’t have a good confirm off of a low without an ex, but that’s different with Yun.

If you don’t mind me asking, what exactly is the unblockable and what makes it a bad setup?

If i remember correctly it was f.throw, whiff cr.lk, forward jump mk. It’s bad because the timing is strict as to when you press the mk, because if u dont get it perfectly then the opponent can backdash, dash, and jump out. Heck, i remember it getting hit out by mashed normal because it wasn’t meaty timing. It’s not particularly “bad” but not good either if the opponent knows the set up (which any good player will recognize after seeing it once or twice).

Also, if I’m cornered, I’d rather mash out heavy up kicks if i see Cody jumping in after ex-ruffian or throw to get me out of the corner and make whatever set-up they have whiff or blocked. It’s the best gamble, as if they went for a cross up u’ll fly away to safety unless they looked for it, and if they block u’ll get out of the corner. It’s a gamble of 50/50 anyway, why not make it harder for them to bank off it? I can write a detailed Mu for this but the only qualification i have is that i was a decent cody player, but haven’t played Cody of my level since the switch so i’m weary about writing one.

Is sakura safe on her tatsu loop on block? Also what can i do against her neutral j.hk? I think i’ve been dp’ing to early which causes the hk to stuff my dp.

Sakuras will mostly use lk. tastu for pressure, it is safe, and in my experience against a LOT of lesser sakura players, they ALWAYS push a button afterwards.

Honestly I’ll say, when you play sakura, just test the waters and do hk dp a few times after she does lk. tastu to see if they are playing smart. You gotta get them to respect your options so they won’t just mindlessly pressure you.

Also, as far as the second question I can’t answer cause I haven’t really played any good sakura’s or been in the lab before it, but i’d say it depends where you are at. Are you using lk. dp? I almost never see that get stuffed so I find that hard to believe.

Yes tatsu is safe on block, and properly timed upkicks beats her nj.hk

On another note, what exactly am I supposed to do to get close to Fuerte?

Its funny reading these threads because it seems everyone has trouble with different match ups, while some people dont mind them. I for one think Yun-Cody is a 5-5, sure cody can stuff dive kicks but everyone can really… A good yun doesn’t abuse dive kicks anyway, and cody has no reliable wake-up, which is a terrible thing when placed in the path of a great rushdown character.
On the fuerte note, they rarely just down back or move back for that matter, ex lunge will hit a lot of the time cause they will just be trying to come at you. Make him come to you and punish any jumps, this is a match where Gj shouldnt really be a priority because you wont be playing much footsies and probably wont get an opportunuity to use it. Using ex lunge will help get in and using late ex dp on wake up beats a lot of his options where as normal dps get stuffed. Also when you know him down, throw/command grab are amazing vs him, theres nothing he can do to stop it except ultra 2. If he does his dp youl recover fast enough to beat it, if he does ex run youl throw him, if he back dashes or techs your back at neutral game but you have better buttons to hit at this point. Just dont get in too recklessly, the key to this matchup is playing solid to avoid getting knocked down.

Alright, i have no clue what to do against a vega player. Anyone got any ideas?

All i know is that once hes down i can dominate him for a bit until i mess up my pressure strings.

Yeah i have problems with good vegas as well. Same with balrog. I seem to have problems when the other character has really good normals and also can prevent me from dive kicking. Their knowledge of stopping divekicks makes me want to approach forward slowly, but their great normals just make me eat too many on my way it. Anyone have tips for those 2?

Alright, I just had some matches with a half way decent Fuerte and I couldn’t do anything to stop him. My issue is that I can’t really stop him from getting in on me. Most characters I can just use my normals and play footsies to prevent them from advancing, but what’s to stop Fuerte from just running up and throwing me to the ground?

As for Balrog and Vega, you just have to play a classic game of footsies against them. When I had issues with Sagat, I had to go watch a few Super Turbo matches of him lol, I’d recommend trying that to get past those 2 matchups.

Yun has good enough normals to stop feurte from advancing as well, he also has an amazing back dash and ex up kicks beats his vortex unless he safe jumps. Try throwing out St.Mp ans buffering a shoulder. If he doesn’t run at you then he will just see you whiffing this move which may make him want to jump. If he does run then the lp shoulder will come out and you can start your own offence!

How can I deal with Akuma and his air fireball ?
For me, It’s hard to catch Akuma with his air fireball and teleport

Request: vs. Dhalsim is 7-3 in Yun’s favor. Does anyone have the nuts and bolts of why that is the case?

With akuma, i use ultra 2, it will catch both his air fireballs and his teleports. If the akuma is spacing the air fireballs well you just have to inch your way forward, wait for him to throw a bad one and dadh under it and punish or even dashpunch it.
With dhalsim its just really easy for yun to piss him off pretty much lmao. Dont run in like a maniac cause youl take a lot of damage , just slowly work your way in, then when you do get in, you should win at this point. Mix in his great frame traps with his command grab and dive kick and he has absolutly nothing he can do to you because he has no reversal to stop you, except super i guess.