I used to think this way when Itabashi came to Singapore and beat the shit out of me (went something like 11-1, i think).
But I’ve discovered quite a bit of stuff since then… seriously think that Sagat is the hardest match up still.
Okay important points against Zangief:
-
Throw beats Ex Hand and Lariat. This means after knock down, throw the shit out of Zangief on wake up, until he starts trying to do other stuff like backdash/upwards jump/tech throw, which can all be beaten by different stuff if you anticipate it- sweep, crouch MP, low dive kick.
-
Jump MK cross up has a 70% chance of beating Lariat on wake up. The other 30% comes from timing variances, etc. The best two set ups for this are after a forward throw> dash forward X2> jump forward MK and after Ex Messiah> LK> walk backwards a little> jump forward MK.
-
Stand HP and crouch MK are both good counter pokes against s.MP. You gotta try them to get used to the timings though. Stand HP is especially good since its an anti-air that also beats lariat… which means stand HP is a good footsie tool against Zangief in general.
-
Ex Galactic Tornado is he’s getting to comfortable with the walking slappy stuff.
-
Crouch HP is always good as long as you’re unpredictable. Even against a good Gief who can counter poke with c.LP> Ex Green Hand, the risk/reward ratio is still in your favour, AS LONG as you’re unpredictable with it (don’t always do it at max range… even within half range, its good as long as you don’t think the opponent expects it) AND you’re ready to Ex Snake Strike all jump in attempts.
-
Stand MK and stand LP from their max distance aren’t going to hit a lot or do a lot of damage, but you have to use them to control the space so that Zangief doesn’t get to walk forward for free.
-
Learn to do the Ultra motion without standing up- d,df,d,df, f+PPP. Best Lariat punish.