Note:For most of these combos Multiple Tenrai-has can be added for roughly 150-200k per super.
Adding extra Tenrai-Has works by doing a :rdp: and canceling it into another Tenrai-Ha.
Mid Screen Combos:
st. :d:
st.:h: :d::h: :f::h: j.
j.:s: st.
st.:s: j.
j.
j.:h: j.:s:
Damage: 374,900
Meter: 70%
Lei-Lei’s easiest new combo in my opinion. Can be followed up by an otg assist(do :s: j.:s: usually) for extra damage (about 450k depending on assist)and some more meter.
st.:d:
:d::h::f::h:j:h:j:s:st.
:d::h::f::h:j.:h:j.:s:st.
st:s: j.
j.
j.:s:
Damage: 418,400
Meter: 95%
st.:d:
:d::h::f::h:j:m:j:s:st.
:d::h::f::h:j.:h:j.:s:st.
st:s: j.
j.
j.:s:
Damage: 427,300
Meter: 90%
st.:d:
:d::h::f::h: j.
:s: -land- j.:l:
:h::s: st:m::f::h: j.:h: j.:s: st.
st:s: j.
:s:
Damage: 451,000
Meter: 105%
By LL.ND
st. :d::h::f::h: j.
:h::s: st.
:rdp::l: st.
:d: :h: :s: j.
:h::s:
Damage: 421.3k
On Short Characters, and M.O.D.O.K:
By LL.ND
st. :l:/ :d: :l: st. :d::h::f::h: j.:h::s: land j.:l:
:h::s: land st.
:rdp: :l: st.
:d::h::s: j.
:s:
415k
Corner Combos:
st.:d:
( :d::h::f::h::rdp:
) x3 st.:s: j.
:s:
Damage: 472,600
Meter: 90%
By Discovigilante:
j. j.:s: st.
:d:
:d::h: :f::h: j.
:rdp::l: j.:l: j.:s: st.
st.:s: j.
:rdp::l: j.:l: j.:s:
Damage:426,200
By: Evul Soldier:
st.:d:
( :d::h::f::h::rdp:
) x3 Cr.:h: :rdp:
Wall Bounce assist :rdp:
St.:s: j.:h: j.:s:
Damage: Roughly 500k
Meter: Roughly 100%
After Air Dash:
By Evul Soldier:
Air Dash j. j.:s: St.
Cr.:h: :f::h: j.
j.:h: j.:s: St.
Cr.:h: St.:s: j.
j.
j.:h: j.:s:
Damage: 420,200
Meter: 80%
After Throw:
[SIZE=3]Throw- :st.:d::h::f::h: j.:h::s: st:m::d::h:st.:s:j.
:s:[/SIZE]
Damage: 256,400
Meter: 50%
By ll.nd:
Throw- st. ( :d:
) :f:
j.
:h::s: st.
:d::h: st.:s: j.
:h::s:
Damage: 279/288k
Throw- st. :f:
j.
:h: (1 hit) :s: st.
:rdp::l: st.
:h: :d::h: st.:s: j.
:s:
Damage: 303k
In Corner:
By: ll.nd:
Throw st.:f:
j.
:h::s: st.
( :d::h::f::h: :rdp:
) x2 :d::h: st.:s: j.:h::s:
Damage: Roughly 350k
After Anti Airs:
By Evul Soldier: (Does not work on small characters)
:f: j.
j.:h: j.:s: St.
Cr.:h: :f::h: j.:h: j.:s: St.
Cr.:h: St.:s: j.
j.
j.:s:
Damage: 387k
Meter: 90%
After Air Throw:
[SIZE=3]Requires unique otg assists such as Hidden Missile or Chris’ land mine.[/SIZE]
X-Factor:
By: Discovigilante
c.:l: s.:h: (3 hits) xx :rdp::h:, X-Factor Cancel, s.
:h: (3 hits) c.:h: f+:h: :rdp::h: c.:h: f+:h: :rdp::h: c.:h: f+:h: :rdp::h: c.:h::s:, neutral super jump, air
:h: (3 hits) :rdp::l: :s:, land, :rdp:
:qcb:+:atk::atk:
Damage: 957,600 before hyper.
Front Throw, :rdp:+:l: X-Factor Cancel, (j. :h: (3 hits) :s: land) x2 or 3 or 4, s.
:s:, neutral super jump j.
:h: (3 hits) :rdp:+:l: :s:
Damage: 717k Level 2, 934k Level 3
By ll.nd
Midscreen: Ground String- :d::h: :rdp:m: xfc :f: j.
:h::s: land st.
:rdp::l: st.
:d::h: (In level 2/3: :rdp::l: st.
:d::h:) st.:s: j.
:h::s:
Damage: 639k level 1.
811k level 2
891k level 3
Off-Guard Cancel or Raw:
Ground string- :d::h: :f::h: j.:h::s: land st. :rdp::l: st.
:d: :h::s: j.
:h::s:
Damage: 640k.
Alternate: st. :d::h: :f::h: j.:h::s: land j.
:h:(1 hit):s: land st.
:rdp::l: st.
:d::h::s: j.
:h::s:
Damage: 695K.
Level 2 off-guard cancel or raw:
st. :d::h: :f::h: j.:h::s: j.:rdp::l: :s: land st.
:d::h: :rdp::l: st.
:d::h::s: j.
:h::s:
Damage: 805k level 2. 916k level 3.
Level 2 off-guard cancel or raw near corner:
st. :d::h: :f::h: j.:h::s: j.:rdp::l: :s: land (st.
:d::h: :rdp::l:) x3, st.
:d::h::s: j.:h: :rdp::l: :s:
Damage: 980k level 2, 1105k level 3.
Off Throw:
st. :rdp: :l: xfc :f:
j.
:h::s: land st.
:rdp::l: st.
:d::h:(In level 2/3 :rdp::l: st.
:d::h:) :s: j.
:h::s:
Damage: 539k level 1, 705k level 2, 785k level 3.