Alright so I got half of what I really want so far out of the Iron Man forum with the pressure/mix up thread. Although I feel another thread that directly focuses on the problems that Iron Man has is the best way to get things going faster in that thread also.
Basically this is the thread where we can just totally get into Negative Nancy/Debbie Doubter stuff about Iron Man. I feel like I’ve heard things here and there about his issues (and people feel he has a lot initially it seems) so it’ll be good to have a way to see it all in one place. Instead of hearing some here and hearing some there and not really knowing where to direct the character.
If you feel Iron Man is butt garbage and pretty much is in the wrong game…this is the thread to come in and post the reasons why and just get it all out there. Although the ultimate goal of this thread is to use that information to get him above that status on point (whether it does or doesn’t require assists).
The reason for this being is I think the best way to start things off for a character that people generally feel isn’t that great or just generally hasn’t shown to be good…is just accept that they are not good. The reason for this is that if they truly aren’t good you won’t be creating delusions for yourself of a character that really doesn’t have that much potential. On the other hand…if the character is to be actually a decent to great character it’s always best to know what are the issues of your character and how to overcome them. If not that at least the best way to play to the character’s strengths.
Then once we get that down we can also use this as a matchup thread vs. the different characters.
From there I’d like to see a list from everyone of what they feel are the issues regarding his offense and defense and what can be done utilizing the character himself and/or other assists to deal with those issues (considering you feel that issue can be overcome to begin with).
I’ll go in and list the ones that I can remember from what people have said and some things that I feel myself combined.
Offensive Issues
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Has trouble ADDFing in from normal jump (or even a low dash cancelled super jump) to the same effectiveness of other Marvel 8 way dashers like Magneto or Doom.
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Has trouble hit confirming from the max range of his c.M and the max range of his s.H at normal jump heights.
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Definite execution/spacing requirements to convert from super jump height that will obvious change if you are fighting stadard or are in XF2/3.
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Seemingly no ability to combo off throws on the ground unless they are in the corner (although his throw does push them far towards the corner).
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Air throw range is said to be limited compared to other characters. I feel there’s more factors than just the range of air throw that determines how strong a character’s air throw is (like the speed of their jump/dash). Either way it’s an issue.
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Converting off air throw into combos seems to be height dependent. If they are too high it seems you can’t combo without an assist.
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Rather slow travelling dashes when in flight mode.
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Having to wait 11 frames to cancel your dash into attacks. Used to this with Doom and in some ways it’s better than Doom but ultimately forces Iron Man to have to be airborne often like Doom and cover his ground dash carefully with well spaced pokes or assists.
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Having to wait 10 frames to cancel his air dash into attacks (with the exception of the air back dash I believe).
Defensive Issues
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Aerial normals have long horizontal range but are rather small in vertical hit box minus a couple. Making it easy for people to bully you with rushdown if you’re not spacing well or covering with assist.
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The slow speed of his air dashes making it easy for rushdown characters to invade your space if you are not on point with your normals.
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Has a lot of defensive techniques but you kind of have to grind them out for a while since you don’t have a pan or a pipe like Haggar that you can just swing around and turn into death combos. Some people have argued this issue makes him like a bad version of Sentinel on point.
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Only has one move that really seems to hit people if they dash behind you. He’s made strangely normal wise in that everything is designed to bully people as long as they are in front of you but as soon as they get behind you you are in big danger of dying. Something as simple as Wolverine or X-23 dashing under you one time can pretty much spell the end of Iron Man. Which seems similar to Sentinel except Sentinel is also way easier to use in general.
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His special moves that are designed for screen coverage require you to commit heavily without an assist and doesn’t really have any special move he can just throw out there on its own without an assist and get profit as easily as some of the top tiers. The closest thing would be repulsor blast/spread but it doesn’t reliably lead to anything on hit but supers a bit of an air juggle if timed perfectly. Definitely seems like you have to use the different specials in conjunction and with assists to get the most effectiveness. Which makes using him by himself to zone very awkward.
Misc. stuff
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No safe on block DHC. Characters with tracking teleports or fast full screen supers can easily punish.
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Unibeam assist places Iron Man next to your point character so you have to call Iron man then pre emptively move forward so your point character can cover the assist. Which then makes him work more like Doom’s beam does where it will protect you from hits and getting put in combos. Doom always appears a step or 2 behind the point character so you can just auto pilot call him in comparison to get relief from a situation that may otherwise put you in a combo.